- Normals
- UVs
- Create normal (
N) attribute if missing - Create
tangentuattribute (preferably MikkT) - Create matrix3 from N and tangentu
- Convert matrix3 to
orientattribute (quaternion)
| //check the distance from the rock to the waypoint1 | |
| float distanceToWayPt1 = distance(@P,v@wayPoint1); | |
| f@dist1 = distanceToWayPt1; | |
| //check the distance from the rock to waypoint2 | |
| float distanceToWayPt2 = distance(@P,v@wayPoint2); | |
| // Phase 0 | |
| // If: Start Frame has been reached | |
| // AND the rock is further than 0.5 units from waypoint 1 |