Open ~/.bash_profile in your favorite editor and add the following content to the bottom.
# Git branch in prompt.
parse_git_branch() {| Shader "Custom/OnlyShadowsAndAtten" | |
| { | |
| SubShader | |
| { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 200 | |
| // Forward rendering base (main directional light) pass. | |
| Pass | |
| { |
| ACTION | |
| AD_HOC_CODE_SIGNING_ALLOWED | |
| ALTERNATE_GROUP | |
| ALTERNATE_MODE | |
| ALTERNATE_OWNER | |
| ALWAYS_SEARCH_USER_PATHS | |
| ALWAYS_USE_SEPARATE_HEADERMAPS | |
| APPLE_INTERNAL_DEVELOPER_DIR | |
| APPLE_INTERNAL_DIR | |
| APPLE_INTERNAL_DOCUMENTATION_DIR |
| //To compile: | |
| //cc vlcsms.c -o vlcsms -lvlc | |
| //This source is by Tim Sheerman-Chase and it is released as public domain. | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <stdlib.h> | |
| #include <unistd.h> | |
| #include <inttypes.h> | |
| #include <vlc/vlc.h> |
| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <string.h> | |
| #include <math.h> | |
| #include <SDL2/SDL.h> | |
| #include <SDL2/SDL_opengl.h> |