I hereby claim:
- I am mrcarriere on github.
- I am mcarriere (https://keybase.io/mcarriere) on keybase.
- I have a public key ASBaVQcXV4Fj98vSIyYaLpyVN2cjosgK6H_77WTpDyQRDQo
To claim this, I am signing this object:
| { | |
| "friendlyName": "Apple iPhone 14 Pro Max", | |
| "version": 1, | |
| "screens": [ | |
| { | |
| "width": 1290, | |
| "height": 2796, | |
| "navigationBarHeight": 0, | |
| "dpi": 460.0, | |
| "orientations": [ |
| using UnityEngine; | |
| public class SceneSingleton<T> : MonoBehaviour | |
| where T : Component | |
| { | |
| private static bool _applicationIsQuitting = false; | |
| private static T _instance = null; | |
| public static T instance | |
| { |
| using UnityEngine; | |
| public class Singleton<T> : MonoBehaviour | |
| where T : Component | |
| { | |
| private static bool _applicationIsQuitting = false; | |
| private static T _instance = null; | |
| public static T instance | |
| { |
I hereby claim:
To claim this, I am signing this object:
| using System; | |
| using System.Reflection; | |
| using UnityEditor; | |
| namespace Zapdot | |
| { | |
| public static class ConsoleTools | |
| { | |
| public static void ClearLog() | |
| { |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.SceneManagement; | |
| [InitializeOnLoad] | |
| public class SaveSceneOnPlay | |
| { | |
| static SaveSceneOnPlay() | |
| { | |
| EditorApplication.playmodeStateChanged += () => |
| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| // docs: https://docs.unity3d.com/ScriptReference/AssetModificationProcessor.OnWillSaveAssets.html | |
| public class BuildSceneProcessor : UnityEditor.AssetModificationProcessor | |
| { | |
| private const string DIALOG_TITLE = "Add to Build Settings?"; | |
| private const string DIALOG_MSG = "Add to build settings for inclusion in future builds?"; |
| using UnityEditor; | |
| [InitializeOnLoad] | |
| public class StopPlayingOnRecompile | |
| { | |
| static StopPlayingOnRecompile() | |
| { | |
| AssemblyReloadEvents.beforeAssemblyReload += () => | |
| { | |
| if (EditorApplication.isPlaying) |