My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
| using System.Collections.Generic; | |
| using System.Drawing; | |
| using System.Linq; | |
| using System.Numerics; | |
| using ConsoleGame.Physics; | |
| using ConsoleGame.Rendering; | |
| using ConsoleGame.SaveSystem; | |
| using ConsoleGame.Stats; | |
| using ConsoleGame.Tests; | |
| using ConsoleGame.Tests.UI; |
| using System.Diagnostics; | |
| using System.Threading.Tasks; | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| namespace BananaParty.FurryGame.Client | |
| { | |
| /// <summary> | |
| /// Entry point for wiring up the engine and executing main loop. | |
| /// </summary> |
| static Lifecycle() => Debug.Log(Prefix + "Static Constructor"); | |
| [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void Subs() => Debug.Log(Prefix + "Subsystem Registration"); | |
| [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] static void AfterAsm() => Debug.Log(Prefix + "AfterAssembliesLoaded"); | |
| [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] static void BeforeSlash() => Debug.Log(Prefix + "Before Splash"); | |
| [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void BeforeScene() => Debug.Log(Prefix + "BeforeScene"); | |
| private void Awake() => Debug.Log(Prefix + "Awake"); | |
| private void OnEnable() => Debug.Log(Prefix + "OnEnable"); | |
| [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)] static void AfterScene() => Debug.Log(Prefix + "AfterSceneLoad"); | |
| [RuntimeInitializeOnLoadMethod] static void DefaultLog() => Debug.Log(Prefix + "RuntimeInit Default"); | |
| void Start() => Debug |
My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
| ScriptableObject Icon | |
| _Popup | |
| _Help | |
| Clipboard | |
| SocialNetworks.UDNOpen | |
| SocialNetworks.Tweet | |
| SocialNetworks.FacebookShare | |
| SocialNetworks.LinkedInShare | |
| SocialNetworks.UDNLogo | |
| animationvisibilitytoggleoff |