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| function Point(x, y) { | |
| this.x = x | |
| this.y = y | |
| } | |
| function Boundary(x, y, x2, y2) { | |
| this.x = x | |
| this.y = y | |
| this.x2 = x2 | |
| this.y2 = y2 |
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| function HashTable(object, size) { | |
| this.length = size || 1 | |
| this._ = new Array(this.length) | |
| this.size = 0 | |
| const hash = function (key) { | |
| let h = 1 | |
| let keyLength = key.length | |
| for (let i = 0; i < keyLength; i++) { | |
| h += key.charCodeAt(i) |
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| //Ineterval control | |
| class Interval{ | |
| constructor(fn, time){ | |
| this.fn = fn | |
| this.time = time | |
| this.timer = false; | |
| } | |
| start() { | |
| if (!this.isRunning()) | |
| this.timer = setInterval(this.delayfn, this.delaytime); |
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| const $ = function (selector) { | |
| if (typeof selector == "string" || selector instanceof String) | |
| return new Element(...document.querySelectorAll(selector)) | |
| else return new Element(selector) | |
| } | |
| $.get = function ({ url, data = {}, success = () => {} }) { | |
| const queryString = Object.entries(data) | |
| .map(([key, value]) => { | |
| return `${key}=${value}` |
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| class vector { | |
| constructor(x, y, z) { | |
| this.x = x || 0 | |
| this.y = y || 0 | |
| this.z = z || 0 | |
| } | |
| add(a) { | |
| if (a instanceof vector) { | |
| return new vector(this.x + a.x, this.y + a.y, this.z + a.z) | |
| } else { |
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| //function to reshape the array | |
| Array.prototype.reshape = function (rows, cols) { | |
| var copy = this.slice(0) // Copy all elements. | |
| this.length = 0 // Clear out existing array. | |
| for (var r = 0; r < rows; r++) { | |
| var row = [] | |
| for (var c = 0; c < cols; c++) { | |
| var i = r * cols + c | |
| if (i < copy.length) { | |
| row.push(copy[i]) |
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| function Node() { | |
| this.values = null | |
| this.end = false | |
| this.add = (v, t) => { | |
| if (!this.values) this.values = {} | |
| if (!this.values[v]) this.values[v] = new Node() | |
| } | |
| } | |
| function Trees() { | |
| this.root = new Node() |