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| PublicDependencyModuleNames.AddRange(new string[] { "UMG", "Slate", "SlateCore" }); |
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| ############################## | |
| # MyPlayerController.cpp | |
| ############################## | |
| // Fill out your copyright notice in the Description page of Project Settings. | |
| #include "MyPlayerController.h" | |
| #include "Blueprint/UserWidget.h" | |
| // Sets default values | |
| AMyPlayerController::AMyPlayerController() | |
| { | |
| // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. | |
| PrimaryActorTick.bCanEverTick = true; | |
| } | |
| // Called when the game starts or when spawned | |
| void AMyPlayerController::BeginPlay() | |
| { | |
| Super::BeginPlay(); | |
| /* Create the widget and store the widget */ | |
| if (IsValid(MenuWidgetClass)) | |
| { | |
| MenuWidget = CreateWidget<UUserWidget>(this, MenuWidgetClass->StaticClass()); | |
| } | |
| } | |
| void AMyPlayerController::ShowMenuWidget() | |
| { | |
| if ( MenuWidget != nullptr ) | |
| { | |
| MenuWidget->AddToPlayerScreen(); | |
| } | |
| } | |
| void AMyPlayerController::HideMenuWidget() | |
| { | |
| if ( MenuWidget != nullptr ) | |
| { | |
| MenuWidget->RemoveFromParent(); | |
| } | |
| } | |
| // Called every frame | |
| void AMyPlayerController::Tick(float DeltaTime) | |
| { | |
| Super::Tick(DeltaTime); | |
| } | |
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| ############################## | |
| # MyPlayerController.h | |
| ############################## | |
| #pragma once | |
| #include "CoreMinimal.h" | |
| #include "GameFramework/PlayerController.h" | |
| #include "MyPlayerController.generated.h" | |
| class UUserWidget; | |
| UCLASS() | |
| class EXAMPLE_API AMyPlayerController : public APlayerController | |
| { | |
| GENERATED_BODY() | |
| public: | |
| // Sets default values for this actor's properties | |
| AMyPlayerController(); | |
| protected: | |
| /* You need to assign the widget on this variable */ | |
| UPROPERTY(EditDefaultsOnly, Category="Menu") | |
| TSubclassOf<UUserWidget> MenuWidgetClass; | |
| UPROPERTY() | |
| TObjectPtr<UUserWidget> MenuWidget; | |
| // Called when the game starts or when spawned | |
| virtual void BeginPlay() override; | |
| public: | |
| UFUNCTION(BlueprintCallable) | |
| void ShowMenuWidget(); | |
| UFUNCTION(BlueprintCallable) | |
| void HideMenuWidget(); | |
| // Called every frame | |
| virtual void Tick(float DeltaTime) override; | |
| }; | |
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