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Patch 6169 - Rem Release Update

Date: January 26, 2026 Client Version: 6164 → 6169 Source Revision: 10398953 → 10400989

New Hero: Rem

Rem (hero_familiar) is now fully playable with complete ability data and weapon stats.

@paralin
paralin / rem.md
Last active January 26, 2026 23:40

Rem Support Enabler Build

Patch: January 2026 (Hero Release) Playstyle: Spirit Support / Carry Enabler Damage Type: Spirit (hybrid support/damage)

Hero Overview

Stat Value
@paralin
paralin / HAZE.md
Last active January 22, 2026 02:36
experimental haze guide

Haze

Overview

Haze is a stealth assassin who excels at isolating and eliminating targets from the shadows. Her kit revolves around invisibility, crowd control, and devastating close-range damage. She uses Sleep Dagger to disable enemies before unloading her rapid-fire weapons, and her Bullet Dance ultimate allows her to melt multiple foes while evading return fire.

Base Stats

Vitality

  • Health: 700 (+33/boon)
@paralin
paralin / .gitconfig
Created November 4, 2025 10:37
best gitconfig options
[user]
# email = my@email.com
# name = Wheatley
[commit]
committerDateIsAuthorDate = true
# gpgsign = 1
[push]
default = simple
[format]
signOff = true
@paralin
paralin / find-imports.cjs
Last active July 6, 2025 02:36
analyze esbuild metadata.json
// find-importers.js
const fs = require('fs/promises');
/**
* Finds and lists all modules that import any module whose path contains a specific substring.
*
* @param {string} metafilePath - Path to the esbuild meta.json file.
* @param {string} targetSubstring - The substring to match in the imported paths (e.g., "/multiformats/dist").
*/
async function findImporters(metafilePath, targetSubstring) {
@paralin
paralin / readme.md
Last active May 22, 2025 09:25
llama.cpp on AMD Radeon RX 7700 XT GFX1101 NAVI32
git clone https://github.com/ggml-org/llama.cpp
cd llama.cpp
HIPCXX="$(hipconfig -l)/clang" HIP_PATH="$(hipconfig -R)" \
    cmake -S . -B build -DGGML_HIP=ON -DAMDGPU_TARGETS=gfx1101 -DCMAKE_BUILD_TYPE=Release -DLLAMA_CURL=ON \
    && cmake --build build --config Release -- -j 21
# this is important
@paralin
paralin / example.js
Created March 20, 2025 22:25 — forked from konsumer/example.js
This will give you a nice clean list of wasm imports/exports which is useful for making minimal wasm-loaders.
import getWasmInterface from './get_wasm_interface.js'
// usage
const bytes = await fetch('mine.wasm').then(r => r.arrayBuffer())
const m = await WebAssembly.compile(bytes)
// imports is minimal stub (empty functions) and exports is a list of things it exports
const { imports } = await getWasmInterface(m)
// now I can inject my own functions
@paralin
paralin / defy.json
Created February 25, 2025 20:26
my Dygma Defy config
{
"neuronID": "fd764f8cc086705e",
"neuron": {
"id": "fd764f8cc086705e",
"name": "Defy",
"layers": [
{
"id": 0,
"name": "L1"
},
@paralin
paralin / self-improving-ai.md
Created February 22, 2025 19:58
Self-improving AI: we have it, it's here. Here's how it works.

This document contains my simplified understanding of how this works.

it is by no means an exhaustive explanation and is meant to get the "vibe" of what's happening while glossing over implementation detail.


  1. Ask deepseek R1 to think about something.
  2. It thinks about it for a long time, spending $$$ on compute.
  3. It eventually comes to a conclusion.
  4. Take the question + the conclusion and generate a "thought trace" which is the "correct" version or the "shortest version" of the "thought process"
@paralin
paralin / readme.md
Last active December 24, 2024 07:41
jotai hierarchical persistence concept

UI Component State Persistence Design

See a prototype: https://github.com/paralin/jotai-tree-state-prototype

Background

Modern web applications often contain complex UI hierarchies with stateful components like counters, panels, and nested layouts. Each component maintains its own state but needs to persist across page reloads and browser sessions. Additionally, these components may be dynamically nested within each other, creating a hierarchical