Date: January 26, 2026 Client Version: 6164 → 6169 Source Revision: 10398953 → 10400989
Rem (hero_familiar) is now fully playable with complete ability data and weapon stats.
Haze is a stealth assassin who excels at isolating and eliminating targets from the shadows. Her kit revolves around invisibility, crowd control, and devastating close-range damage. She uses Sleep Dagger to disable enemies before unloading her rapid-fire weapons, and her Bullet Dance ultimate allows her to melt multiple foes while evading return fire.
| [user] | |
| # email = my@email.com | |
| # name = Wheatley | |
| [commit] | |
| committerDateIsAuthorDate = true | |
| # gpgsign = 1 | |
| [push] | |
| default = simple | |
| [format] | |
| signOff = true |
| // find-importers.js | |
| const fs = require('fs/promises'); | |
| /** | |
| * Finds and lists all modules that import any module whose path contains a specific substring. | |
| * | |
| * @param {string} metafilePath - Path to the esbuild meta.json file. | |
| * @param {string} targetSubstring - The substring to match in the imported paths (e.g., "/multiformats/dist"). | |
| */ | |
| async function findImporters(metafilePath, targetSubstring) { |
git clone https://github.com/ggml-org/llama.cpp
cd llama.cpp
HIPCXX="$(hipconfig -l)/clang" HIP_PATH="$(hipconfig -R)" \
cmake -S . -B build -DGGML_HIP=ON -DAMDGPU_TARGETS=gfx1101 -DCMAKE_BUILD_TYPE=Release -DLLAMA_CURL=ON \
&& cmake --build build --config Release -- -j 21
# this is important
| import getWasmInterface from './get_wasm_interface.js' | |
| // usage | |
| const bytes = await fetch('mine.wasm').then(r => r.arrayBuffer()) | |
| const m = await WebAssembly.compile(bytes) | |
| // imports is minimal stub (empty functions) and exports is a list of things it exports | |
| const { imports } = await getWasmInterface(m) | |
| // now I can inject my own functions |
| { | |
| "neuronID": "fd764f8cc086705e", | |
| "neuron": { | |
| "id": "fd764f8cc086705e", | |
| "name": "Defy", | |
| "layers": [ | |
| { | |
| "id": 0, | |
| "name": "L1" | |
| }, |
This document contains my simplified understanding of how this works.
it is by no means an exhaustive explanation and is meant to get the "vibe" of what's happening while glossing over implementation detail.
See a prototype: https://github.com/paralin/jotai-tree-state-prototype
Modern web applications often contain complex UI hierarchies with stateful components like counters, panels, and nested layouts. Each component maintains its own state but needs to persist across page reloads and browser sessions. Additionally, these components may be dynamically nested within each other, creating a hierarchical