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| #include "orzosimplesurface.h" | |
| #include "targa.h" | |
| #include <stdlib.h> | |
| #include <math.h> | |
| void SetupColorPairs() | |
| { | |
| int i; |
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| #include <GL/glew.h> | |
| #include <fragengine.hpp> | |
| #include <window.hpp> | |
| #include <math.h> | |
| #include <resource.hpp> | |
| #include <drawing.hpp> | |
| #include <game.hpp> | |
| #include <glm/glm.hpp> | |
| #include <glm/gtc/matrix_transform.hpp> | |
| #include <glm/gtc/type_ptr.hpp> |
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| #include "penne.h" | |
| #include "time.h" | |
| #include "elements/string.h" | |
| #include <ncurses.h> | |
| int main() | |
| { | |
| srand(time(0)); |
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| #version 150 | |
| in vec3 Color; | |
| out vec4 outColor; | |
| void main() | |
| { | |
| outColor = vec4(Color, 1.0); | |
| } |
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| DU Achievements | |
| Fired to Earth: | |
| Kill someone by causing them fall | |
| damage with The Grill. | |
| Team Doctor: | |
| Heal 100 HP in one life. | |
| Sharp Shooter: | |
| Kill someone more than 30 blocks | |
| away. |
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| local x = 0 | |
| local points = 0 | |
| local presses = 0 | |
| function love.update(dt) | |
| x = x + 1 | |
| end | |
| function love.draw() | |
| love.graphics.print("X: ".. x .. " PRESSES: ".. presses .. " | POINTS: ".. points, 100, 100) |
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| /* Compilation Process: | |
| * | |
| * - Label Seeking (Look for labels and add them to the list) | |
| * - Producing bytecode (The output which can be run by spank) | |
| */ | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <stdbool.h> |
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| Desktop:fun-games user$ ./drill-1a | |
| -- SUBTRACTION SPREE -- | |
| Welcome to drill "Subtraction Spree". | |
| In this one, you'll have to attempt to subtract two or | |
| more numbers together within a certain time. limit. | |
| Good luck! |
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| # Animation info | |
| # name delay frames... | |
| grass: 0, 0-0 | |
| water: 60, 2-0, 3-0, 4-0, 3-0 | |
| # Tile information | |
| # ID name solid anim | |
| $0: Grass false grass | |
| $1: Water true water |
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| #Name=xtile, ytile, tilewidth, tileheight, width, height, *flip* | |
| Eyenado_Left: | |
| 0, 3, 8, 8, 16, 16, X |
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