This table shows how it scales to fit resolution as integer scaling and compatibility with different screen modes :
- SD 540p (960×540)
- HD 720p (1280×720)
- 900p (1600×900)
- FHD 1080p (1920×1080)
- 2k 1440p (2560×1440)
- 4k 2160p (3840×2160)
| Base Resolution | 2x | 3x | 4x | 5x | 6x |
|---|---|---|---|---|---|
| 320×180 | 640×360 | ✔960×540 | ✔1280×720 | ✔1600×900 | ✔1920×1080 |
| 426×240 * | 852×480 | ⚠1278×720 | 1704×960 | 2130×1200 | ⚠2556×1440 |
| 480×270 | ✔960×540 | 1440×810 | ✔1920×1080 | 2400×1350 | 2880×1620 |
| 640×360 | ✔1280×720 | ✔1920×1080 | ✔2560×1440 | 3200×1800 | ✔3840×2160 |
(*) not perfect 16:9
180p GameBoy Equivalent 16:9 ratio
- 12x for 4k 3840×2160
- 8x for 2k 2560×1440
- 6x for FHD 1920×1080
- 4× for HD 1280×720
NOT PERFECT, should be 426.666666 to match 16:9 240p for faking 480i as progressive. SNES/Megadrive
- 4.5x for 1920×1080 (overscan)
- 3x for 1280×720
More retro pixel art ratio, compatible with 1080p only
- 4x for 1920×1080
- 2.6666x for 1280×720 (overscan)
Many pixel art games use this format Modern pixel art preferred ratio
- 3x for 1920×1080
- 2x for 1280×720