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Last active April 9, 2025 05:21
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Unity InputSystem Mouse Delta Scale by Framerate/Frame Time Input Processor
// MIT License
//
// Copyright (c) 2025 Thomas Iché
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public class InputValueScaleByDeltaTime : InputProcessor<Vector2>
{
[Tooltip("The target framerate of your game")]
public float TargetDeltaTime = 0.016666f;
public override Vector2 Process(Vector2 value, InputControl control)
{
float ratio = Time.deltaTime / TargetDeltaTime;
return value / ratio;
}
#if UNITY_EDITOR
static InputValueScaleByDeltaTime()
{
Initialize();
}
#endif
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Initialize()
{
InputSystem.RegisterProcessor<InputValueScaleByDeltaTime>();
}
}
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