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@linhusp
linhusp / dolphin_and_kde_file_picker_on_niri.md
Last active January 25, 2026 06:54
(Not Really) A Guide To Setup Dolphin & KDE File Picker On Niri - Arch Linux

(Not Really) A Guide To Setup Dolphin & KDE File Picker On Niri - Arch Linux

My Thought On Making This

I have looked around online and noticed a lot of users that moved to Niri come from KDE, or were using Dolphin on their previous WM/DE and want to use it on Niri. The problem is that unlike Nautilus, the Dolphin experience on Niri is not out of the box, it has a lot of issues. 90% of the time you open Dolphin the first time it doesn't work properly and it looks horrible. So I try to write this to stealgather all the fixes that I have found and turn it into a guide for newcomers to make Dolphin functions as close as it was on KDE.

This guide focuses on Vanilla Niri. I personally don't use any plugin or theming shell so I don't know exactly how they work.

At the time I'm writing this I'm thinking of upload it into a gist or something at some point, to make it easier to update things and to access/download. Edit: gist

@Atrix256
Atrix256 / gist:eb42ceec4ab6826aa1086d1b810ab93c
Created August 14, 2023 17:50
stylized and non realistic rendering resources
• https://minionsart.github.io/tutorials/
• https://www.alanzucconi.com/tutorials/
• https://www.youtube.com/@DanMoranGameDev
• https://catlikecoding.com/unity/tutorials/
• How to get the spider verse look in blender: https://garagefarm.net/blog/recreating-the-spider-verse-look-in-the-blender-node-editor
• GuiltyGearXrd’s art style: The X Factor Between 2D and 3D (GDC) https://www.youtube.com/watch?v=yhGjCzxJV3E
• Genshin Impact: Crafting an Anime-Style open world (GDC) https://www.youtube.com/watch?v=-JFyAdI_rO8
• https://ameye.dev/
• Toon shader using unity: https://roystan.net/articles/toon-shader/
• Mange stylized rendering in VR (SIGGRAPH) https://dl.acm.org/doi/10.1145/3277644.3277768
@h3r2tic
h3r2tic / raymarch.hlsl
Last active January 19, 2026 00:24
Depth buffer raymarching for contact shadows, SSGI, SSR, etc.
// Copyright (c) 2023 Tomasz Stachowiak
//
// This contribution is dual licensed under EITHER OF
//
// Apache License, Version 2.0, (http://www.apache.org/licenses/LICENSE-2.0)
// MIT license (http://opensource.org/licenses/MIT)
//
// at your option.
#include "/inc/frame_constants.hlsl"
@1bardesign
1bardesign / pixelart-pointers.md
Created March 23, 2022 23:53
tips and references for folks getting started with pixel art, and a little bit of philosphy too

This is a work in progress 🛠️

Pixel art

Pixel art is like art, but with pixels.

Generally the distinction is made at the point where the placement and colour relationships of individual pixels have a significant impact on the final piece, and where the artist is (or should be) concerned about optimising those relationships. This generally means both lower overall resolutions and lower colour counts, but there are many important works of pixel art that transcend those restrictions.

Pixel art and game art are often intertwined. Pixel art has long been used for game art because earlier systems had lower resolutions and lower colour counts, making a pixel art approach more important. It is important to understand, however, that the modern pixel art "movement" occurred significantly after those limited systems were mainstream, the modern understanding of pixel art has been developed in a reasonably post-hoc manner and the amount of academic interest in the movement is relatively tiny, with most of the folks

@jonlabelle
jonlabelle / ANSI.md
Created August 14, 2021 16:21 — forked from fnky/ANSI.md
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1b
  • Decimal: 27
@Eoin-ONeill-Yokai
Eoin-ONeill-Yokai / ffix-proton-install-and-mods-readme.md
Last active December 24, 2025 22:18
FINAL FANTASY IX on Linux / Steam Deck (Moguri Mod / Alternate Fantasy) Proton Installation Guide and Bug List

Document Revision 1.3 [12/24/25] Notice: This guide is officially out of date, as now the memoria mod manager and moguri mod work much better in tandum with one another.

The new recommended way to install moguri and associated mods is to follow the Memoria mod installer guide which has steam deck specific instructions. Note that FFIX needs to be installed before running the installation script.

For legacy installations, older versions of moguri or any other strange mod installation needs, the old guide could be useful for reference. As a result, I've kept this document intact for the previous revision.

DEPRECATED Document Revision 1.2 [07/15/22]

Author Notes: Thanks to everyone who has been testing or using this installation process. I've refined the instructions to try to make this installation as simple and cross platform as humanly possible. I've also updated the Steam Deck instructions now that I have had mine for a while and thoroughly tested the instal

@radgeRayden
radgeRayden / color-test.sc
Last active September 19, 2020 13:43
Color test for scopes styles
fn test-color (style-kind)
let style-code = (default-styler style-kind "")
let styled-name = (default-styler style-kind (style-kind as string))
let color-code =
do
let code = (lslice style-code ((countof style-code) - (countof "\x1b[0m")))
match code
case "\x1b\[30m"
0
case "\x1b[31m"
@fnky
fnky / ANSI.md
Last active January 26, 2026 20:38
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27
@Reedbeta
Reedbeta / cool-game-programming-blogs.opml
Last active December 4, 2025 22:28
List of cool blogs on game programming, graphics, theoretical physics, and other random stuff
<?xml version="1.0" encoding="UTF-8"?>
<opml version="1.0">
<head>
<title>Graphics, Games, Programming, and Physics Blogs</title>
</head>
<body>
<outline text="Tech News" title="Tech News">
<outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/>
<outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/>
<outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/>