An elegant HTML/CSS only solution for adding a tranquil fireflies effect to you page. CSS only.
A Pen by Mike Golus on CodePen.
| ;; nano-emacs.el --- NANO Emacs (minimal version) -*- lexical-binding: t -*- | |
| ;; Copyright (c) 2025 Nicolas P. Rougier | |
| ;; Released under the GNU General Public License 3.0 | |
| ;; Author: Nicolas P. Rougier <[email protected]> | |
| ;; URL: https://github.com/rougier/nano-emacs | |
| ;; This is NANO Emacs in 256 lines, without any dependency | |
| ;; Usage (command line): emacs -Q -l nano.el -[light|dark] |
| defmodule TravelerWeb.SearchbarLive do | |
| use TravelerWeb, :live_view | |
| alias Phoenix.LiveView.JS | |
| alias Traveler.Places | |
| def mount(_params, _session, socket) do | |
| socket = assign(socket, places: []) | |
| {:ok, socket, layout: false} | |
| end |
An elegant HTML/CSS only solution for adding a tranquil fireflies effect to you page. CSS only.
A Pen by Mike Golus on CodePen.
| /** | |
| * ObjectPool is a type building macro to create array-of-structure or structure-of-array pools. | |
| * With the intention being to improve access performance, both in CPU cache coherence and by avoiding the GC | |
| * | |
| * This implementation is a minimal working proof of concept | |
| * | |
| * Improvements you may want to make | |
| * - Support deallocation of instances and space reclaiming | |
| * - Replace haxe.io.Bytes because field access has overhead | |
| * |
| ;; create init.el under the directory: C:\Users\YOURUSERNAME\.emacs.d\init.el | |
| ;; download the dragonruby logo and save it as logo.png under C:\Users\YOURUSERNAME\.emacs.d\logo.png | |
| ;; url for logo: https://dragonruby.herokuapp.com/assets/logo-48676b845a1ad9b0218a5717cec4ce503f543d65e596044ec2117d910eeccda0.png | |
| ;; resize the logo to your liking | |
| ;; start git bash as an Administrator | |
| ;; type emacs and press enter | |
| ;; here are the contents for init.el |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
| # Run the last command as root | |
| sudo !! | |
| # Serve current directory tree at http://$HOSTNAME:8000/ | |
| python -m SimpleHTTPServer | |
| # Save a file you edited in vim without the needed permissions | |
| :w !sudo tee % | |
| # change to the previous working directory | |
| cd - | |
| # Runs previous command but replacing | |
| ^foo^bar |
Evolution of battle station:
Dev Tool Time Interview: https://about.sourcegraph.com/blog/dev-tool-time-amir-rajan/
Lol reddit: https://www.reddit.com/r/mac/comments/f6de3n/im_a_receipt_designer_for_cvs_pharmacy_ama/
| #!/usr/bin/env haxex -lib mcli @ | |
| /** | |
| Taken from mcli example https://github.com/waneck/mcli | |
| Say hello. | |
| Example inspired by ruby's "executable" lib example | |
| **/ | |
| class HaxeScript extends mcli.CommandLine | |
| { | |
| /** |