PRD: Canon Tables
- Multiplayer canon platform for IPs
- Communities co-create “official” timelines
- Feels like D&D + fandom + creator coin, not governance app
- Let any creator spin up shared canon spaces (“tables”)
- Turn story progression into recurring social events (“sessions”)
- Give community skin-in-game over outcomes (canon coin, odds shaping)
- Make canon legible + queryable for downstream apps
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World / IP
- High-level setting; can host many tables
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Canon Table
- Story campaign / arc inside world
- Has DM, actors, audience, rules, economy
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DM (Dungeon Master)
- Curates arcs, proposes scenes, sets stakes/outcomes
- Power constrained by table rules + “dice moments”
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Actors
- Players bound to specific characters
- Submit moves: choices, RP, creative contributions
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Audience
- Watch, react, lightly influence via coin, perks, badges
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Canon Coin
- Table-level social/utility token
- Used for access, influence, rewards, status
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Canon Dice
- Story-outcome mechanism
- Key beats resolved via probabilistic roll, odds influenced by community
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Canon Event
- “This happened” at this table
- Becomes part of official timeline for that table
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Founding Creator
- Starts world, defines tone + meta rules
- Wants coherent but community-driven canon
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Table DMs
- Storytellers seeking tools, audience, monetization
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Actors
- Roleplayers wanting character agency + recognition
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Audience / Fans
- Consumers wanting light influence, collectibles, social layer
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Builders
- Game devs / AI tools consuming canon as data source
- Run ongoing story campaigns with scheduled sessions
- Spin up short limited arcs with defined start/end
- Let fans submit proposed canon additions (chars, locations, factions)
- Host marquee canon moments (big reveals, wars, deaths) as events
- Enable alt-timeline tables that branch from main canon
- Provide monetized seats (premium actor roles, DM slots, patron tiers)
- Power canon-aware apps (games, bots, readers) using table timelines
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Session Loop
- DM drafts scene: setup, stakes, candidate outcomes
- Actors contribute moves bound to characters
- Audience engages: reacts, uses coin for influence within limits
- Canon Dice resolves key decision → Canon Event minted
- Rewards / recognition distributed to DM, actors, key participants
- Timeline advances; feeds next session
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Odds-Shaping Governance
- Users influence probabilities, not always direct decisions
- Preserves suspense, avoids bland majority-rule plots
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Table Rules
- Define DM powers / constraints
- Define which events require dice vs DM fiat vs community override
- Define vibe constraints (e.g. no hard retcons, no tone breaks)
- Define DM tenure / replacement process
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Reputation Layer
- DM profiles: reliability, turnout, aesthetic
- Actor profiles: iconic characters, consistency, audience love
- Audience badges: early, heavy participant, event-specific honors
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Economy Layer
- Access passes to tables / arcs
- Patron tiers (behind-the-scenes, early info, votes, cosmetics)
- Canon-linked collectibles tied to key Canon Events
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Experience = mix of:
- Live/tabletop feel
- Fandom community
- Clear canon timeline
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Surfaces:
- Timeline view of Canon Events + arcs
- Table lobby: DM, cast, rules, schedule, coin info
- Session view: live interactions + outcome reveal
- World view: network of tables, forks, status
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Priorities:
- Low-friction for casuals
- Power features for DMs/actors
- Canon always legible: “what’s true, where, since when?”