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MuOnline 3d models uses only JPG and TGA image formats
Way to fix if you have model with other formats:
a. Open images in Photoshop, save to JPG if it doesn't have transparency or TGA if it has transparency
b. Open smd model in text editor and replace all old images names to new images names. -
Images names and Bone(Joint) names length must be not more than 31 character
Way to fix if some of names are longer than 31 character:
* If image name is longer than 31 character then:
a. Rename the image name
b. Open smd model in text editor and replace all image name to new image name
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| #!/usr/bin/env bash | |
| # Instal php5.6 with phpbrew on ubuntu 18.04 | |
| # Install all dependencies | |
| sudo apt update | |
| sudo apt install wget php build-essential libxml2-dev libxslt1-dev libbz2-dev libcurl4-openssl-dev libmcrypt-dev libreadline-dev libssl-dev autoconf apache2-dev | |
| wget https://github.com/phpbrew/phpbrew/raw/master/phpbrew | |
| chmod +x phpbrew | |
| mv phpbrew /usr/local/bin |
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| # Redis Cheatsheet | |
| # All the commands you need to know | |
| redis-server /path/redis.conf # start redis with the related configuration file | |
| redis-cli # opens a redis prompt | |
| # Strings. |
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| #!/usr/bin/env bash | |
| echo ">>> Installing Mailhog" | |
| # Download binary from github | |
| wget --quiet -O ~/mailhog https://github.com/mailhog/MailHog/releases/download/v1.0.0/MailHog_linux_amd64 | |
| # Make it executable | |
| chmod +x ~/mailhog |
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| // connect() is a function that injects Redux-related props into your component. | |
| // You can inject data and callbacks that change that data by dispatching actions. | |
| function connect(mapStateToProps, mapDispatchToProps) { | |
| // It lets us inject component as the last step so people can use it as a decorator. | |
| // Generally you don't need to worry about it. | |
| return function (WrappedComponent) { | |
| // It returns a component | |
| return class extends React.Component { | |
| render() { | |
| return ( |
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| sass/ | |
| | | |
| |– base/ | |
| | |– _reset.scss # Reset/normalize | |
| | |– _typography.scss # Typography rules | |
| | ... # Etc… | |
| | | |
| |– components/ | |
| | |– _buttons.scss # Buttons | |
| | |– _carousel.scss # Carousel |
EMOJI CHEAT SHEET
Emoji emoticons listed on this page are supported on Campfire, GitHub, Basecamp, Redbooth, Trac, Flowdock, Sprint.ly, Kandan, Textbox.io, Kippt, Redmine, JabbR, Trello, Hall, plug.dj, Qiita, Zendesk, Ruby China, Grove, Idobata, NodeBB Forums, Slack, Streamup, OrganisedMinds, Hackpad, Cryptbin, Kato, Reportedly, Cheerful Ghost, IRCCloud, Dashcube, MyVideoGameList, Subrosa, Sococo, Quip, And Bang, Bonusly, Discourse, Ello, and Twemoji Awesome. However some of the emoji codes are not super easy to remember, so here is a little cheat sheet. ✈ Got flash enabled? Click the emoji code and it will be copied to your clipboard.
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| /** | |
| * Number.isFinite | |
| * Copyright (c) 2014 marlun78 | |
| * MIT License, https://gist.github.com/marlun78/bd0800cf5e8053ba9f83 | |
| * | |
| * Spec: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-number.isfinite | |
| */ | |
| if (typeof Number.isFinite !== 'function') { | |
| Number.isFinite = function isFinite(value) { | |
| // 1. If Type(number) is not Number, return false. |
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| <script type="text/javascript"> | |
| (function () { | |
| "use strict"; | |
| // once cached, the css file is stored on the client forever unless | |
| // the URL below is changed. Any change will invalidate the cache | |
| var css_href = './index_files/web-fonts.css'; | |
| // a simple event handler wrapper | |
| function on(el, ev, callback) { | |
| if (el.addEventListener) { | |
| el.addEventListener(ev, callback, false); |
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| @mixin same($values...) { | |
| $length: length($values); | |
| $value: nth($values, $length); | |
| @for $i from 1 to $length { | |
| #{nth($values, $i)}: $value; | |
| } | |
| } | |
| // Usage: |
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