Created
August 21, 2025 07:12
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| Reconnect in result screen Ai takes over players turn even after reconnecting back. | |
| After reconnecting even if the new game starts after the game over screen countdown flow or even durinng the count down. he should remain as human player. do indpeth anaylis of both server and client code and check why might be happening. | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| 0.112143 | |
| STC_TimerTick arrived during reconnection, queue size: 20 | |
| FAST SYNC SKIP: Queue size 20 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_TimerTick arrived during reconnection, queue size: 21 | |
| FAST SYNC SKIP: Queue size 21 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_EndTurn received - endedTurnPlayerIndex: 0 player: Straeal playerID: 1 isLocal: False | |
| STC_EndTurn: Calling EndTurn for player 1 | |
| STC_TimerTick arrived during reconnection, queue size: 22 | |
| FAST SYNC SKIP: Queue size 22 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_TimerTick arrived during reconnection, queue size: 23 | |
| FAST SYNC SKIP: Queue size 23 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| GRACE PERIOD: Player restored from grace period | |
| OnOnlineMatchOnJoin: | |
| OnOnlineMatchOnJoin: | |
| HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen | |
| HEARTBEAT: Received ack - round trip time: 25.77s | |
| STC_SendLatestGameState Playing | |
| STC_SendLatestGameState fetchedMatchCount 1 matchCount 1 gameState Playing | |
| STC_AskReadyToPlayNewGame sent when fetched the latest state | |
| STC_AskReadyToPlayNewGame sent in game over | |
| FAST SYNC DEBUG: Captured wasReconnecting=True, current queue count=23 | |
| StockPile OnSendLatestGameState 8 | |
| FAST SYNC: Placing 8 stock pile cards instantly and simultaneously | |
| StockPile OnSendLatestGameState 10 | |
| FAST SYNC: Placing 10 stock pile cards instantly and simultaneously | |
| FAST SYNC: Flipped topmost card to face-up | |
| FAST SYNC: Completed instant placement of 8 stock pile cards with topmost card face-up | |
| STC_TimerTick arrived during reconnection, queue size: 24 | |
| FAST SYNC SKIP: Queue size 24 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_TimerOut arrived during reconnection, queue size: 25 | |
| FAST SYNC SKIP: Queue size 25 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 26 | |
| FAST SYNC SKIP: Queue size 26 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_EndTurn arrived during reconnection, queue size: 27 | |
| FAST SYNC SKIP: Queue size 27 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_SetTurn arrived during reconnection, queue size: 28 | |
| FAST SYNC SKIP: Queue size 28 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_OnCenterPileCardDrop arrived during reconnection, queue size: 29 | |
| FAST SYNC SKIP: Queue size 29 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_OnDropCardOnDiscardPile arrived during reconnection, queue size: 30 | |
| FAST SYNC SKIP: Queue size 30 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_EndTurn arrived during reconnection, queue size: 31 | |
| FAST SYNC SKIP: Queue size 31 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| STC_SetTurn arrived during reconnection, queue size: 32 | |
| FAST SYNC SKIP: Queue size 32 >= threshold but not reconnecting | |
| DIAGNOSTIC: | |
| Reconnecting. Queueing real-time update OpCode: | |
| FAST SYNC: Flipped topmost card to face-up | |
| FAST SYNC: Completed instant placement of 10 stock pile cards with topmost card face-up | |
| TogglePauseScreen False GameScene.TogglePauseScreen, S: | |
| , S: | |
| Show Game Scene UI , S: ContinueToGameWhenGameStarts | |
| TogglePauseScreen False GameScene.TogglePauseScreen, S: | |
| , S: | |
| Show Game Scene UI , S: HideGameOverScreen | |
| CTS_AckReadyToPlayNewGame finished loading the latest state | |
| Cleared _askedForTheLatestState flag after processing STC_SendLatestGameState | |
| Scheduling loading screen hide in 2s after state sync completion | |
| Reconnection complete. Resuming processing of 32 queued messages. | |
| DIAGNOSTIC: Applying 32 buffered events with actionIndex range: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] after snapshot | |
| FAST SYNC: Detected 32 queued events during reconnection - enabling fast synchronization | |
| FAST SYNC: Events in queue: STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerTick, STC_TimerOut, STC_TimerTick, STC_OnDropCardOnDiscardPile, STC_TimerTick, STC_EndTurn, STC_TimerTick, STC_SetTurn, STC_TimerTick, STC_OnCenterPileCardDrop, STC_TimerTick, STC_OnDropCardOnDiscardPile, STC_TimerTick, STC_EndTurn, STC_TimerTick, STC_SetTurn, STC_TimerTick | |
| FAST SYNC: Already active - skipping duplicate request StartFastStateSync | |
| Cleared reconnecting flag after state restoration completed | |
| STATE SYNC: Scheduling loading screen hide in 4s after state sync completion (wasReconnecting: True) | |
| FAST SYNC: Processing event 19/19 - OpCode: 30 | |
| HEARTBEAT: Sent heartbeat - appState: active | |
| FAST SYNC: Processed 19 events (skipped 0 redundant timer ticks) | |
| FAST SYNC: StockPile fast sync mode disabled StockPile.SetFastSyncMode, S: | |
| IL2CPP Threadpo identical 2 lines | |
| FAST SYNC: StockPile fast sync mode disabled StockPile.SetFastSyncMode, S: | |
| FAST SYNC: Completed fast synchronization of 19 events - loading screen will be hidden by state sync completion , S: | |
| FAST SYNC TRIGGER: Queue size 33 >= threshold 3 during reconnection - triggering fast sync | |
| ShowLoadingScreen Catching up... DialogBox.ShowLoadingScreen, S: | |
| FAST SYNC: Starting fast synchronization for 33 events | |
| FAST SYNC: Created snapshot of 33 events for processing ProcessQueuedEventsWithoutAnimations, S: | |
| FAST SYNC: StockPile fast sync mode enabled StockPile.SetFastSyncMode, S: | |
| IL2CPP Threadpo identical 2 lines | |
| FAST SYNC: StockPile fast sync mode enabled StockPile.SetFastSyncMode, S: | |
| STC_TimerOut received - currentPlayerIndex: 1 player: Nivoid playerID: 0 isLocal: True | |
| STC_TimerOut: Calling OnTimeOut for player 0 | |
| Game state sync complete - hiding loading screen with delay b__117_14 | |
| HideLoadingScreenWithoutCallback: Game state sync complete with delay | |
| STC_EndTurn received - endedTurnPlayerIndex: 1 player: Nivoid playerID: 0 isLocal: True | |
| STC_EndTurn: Calling EndTurn for player 0 | |
| STATE SYNC: Hiding loading screen after UI settlement delay | |
| HideLoadingScreenWithoutCallback: State sync complete | |
| DIAGNOSTIC: actionIndex -1, reconnecting flag: False, pile 0 top before: 22 | |
| DIAGNOSTIC: Center-drop actionIndex -1 result: pile 0 top now 150 | |
| STC_EndTurn received - endedTurnPlayerIndex: 0 player: Straeal playerID: 1 isLocal: False | |
| STC_EndTurn: Calling EndTurn for player 1 | |
| FAST SYNC: Processing event 33/33 - OpCode: 52 | |
| HEARTBEAT: Received ack - round trip time: 12.50s | |
| FAST SYNC: Processed 33 events (skipped 23 redundant timer ticks) | |
| FAST SYNC: StockPile fast sync mode disabled StockPile.SetFastSyncMode, S: | |
| IL2CPP Threadpo identical 2 lines | |
| FAST SYNC: StockPile fast sync mode disabled StockPile.SetFastSyncMode, S: | |
| FAST SYNC: Completed fast synchronization of 33 events - loading screen will be hidden by state sync completion , S: | |
| OnDiscardPilePileMeldClicked jsonData? {"i":3,"p":1} OnDiscardPilePileMeldClicked, S: OnDiscardPileMeldClicked | |
| CenterPile Meld clicked! False isOnlineGame True CenterPileMeld.OnMouseDown, S: GameObject.SendMessage | |
| OnCenterPileMeldClicked jsonData {"i":0} OnCenterPileMeldClicked, S: OnCenterPileMeldClicked | |
| DIAGNOSTIC: actionIndex 8, reconnecting flag: False, pile 0 top before: 150 | |
| DIAGNOSTIC: Center-drop actionIndex 8 result: pile 0 top now 47 | |
| ApplicationService.onActivityPaused(1,APP_OPEN): com.unity3d.UnityPlayerActivity@2898751 | |
| HEARTBEAT: OnApplicationPause True at 985.267s - onlineGameState Playing OnApplicationPause | |
| HEARTBEAT: App paused - queue count: 0 OnApplicationPause | |
| AAudioStream_requestStop(s#1) called | |
| setState(s#1) from 4 to 9 | |
| stop(53): called with 10113120 frames delivered | |
| PlayerBase::stop from IPlayer | |
| setState(s#1) from 9 to 10 | |
| App Stopped | |
| No More Activities | |
| : Creating Session End Event | |
| ApplicationService.onActivityStopped(1,APP_OPEN): com.unity3d.UnityPlayerActivity@2898751 | |
| ApplicationService: current activity= | |
| ApplicationService.handleLostFocus: application is now out of focus | |
| LocationController scheduleUpdate not possible, location shared not enabled | |
| OSBackgroundSync scheduleSyncServiceAsJob:atTime: 30000 | |
| RegisterTcmMonitor from: $Proxy1 | |
| OSBackgroundSync scheduleSyncServiceAsJob:result: 1 | |
| SessionService.onUnfocused adding time 422165 for total: 739969 | |
| Creating User Event | |
| ApplicationService.onActivityStarted(0,APP_CLOSE): com.unity3d.UnityPlayerActivity@2898751 | |
| ApplicationService: current activity=com.unity3d.UnityPlayerActivity@2898751 | |
| ApplicationService.handleFocus: application is now in focus, nextResumeIsFirstActivity=false | |
| BackgroundManager cancel background sync | |
| SessionService.onFocus - fired from start: false | |
| InfluenceManager.attemptSessionUpgrade(entryAction: APP_OPEN, directId: ) | |
| InfluenceManager.attemptSessionUpgrade: try UNATTRIBUTED to INDIRECT upgrade | |
| ChannelTracker.getLastReceivedIds: lastChannelObjectReceived: [{"notification_id":"07a8ec1c-4752-5668-b648-bb3230f972a8","time":1755443507871}] | |
| ChannelTracker.getLastReceivedIds: lastChannelObjectReceived: [] | |
| InfluenceManager.attemptSessionUpgrade: Trackers after update attempt: [ChannelTracker{tag=notification_id, influenceType=UNATTRIBUTED, indirectIds=, directId=}, ChannelTracker{tag=iam_id, influenceType=UNATTRIBUTED, indirectIds=, directId=}] | |
| ApplicationService.onActivityResumed(1,APP_OPEN): com.unity3d.UnityPlayerActivity@2898751 | |
| Connecting... | |
| Starting connect task | |
| Ready to connect - lock available? true | |
| Acquired startup lock, sending connect. | |
| sourceAppStore = googleplay | |
| HEARTBEAT: OnApplicationPause False at 986.678s - onlineGameState Playing OnApplicationPause | |
| HEARTBEAT: App resumed after 1.4s - currentMatchID: exists OnApplicationPause | |
| HEARTBEAT: Only 0 events accumulated during pause - normal processing OnApplicationPause | |
| ShowLoadingScreen Reconnecting... DialogBox.ShowLoadingScreen, S: OnApplicationPause | |
| Invalid ID 0x00000000. | |
| Get customer user id | |
| -------------------- | |
| AAudioStream_requestStart(s#1) called -------------- | |
| setState(s#1) from 10 to 3 | |
| PlayerBase::start from IPlayer | |
| onAudioDeviceUpdate devId 3 => 3 | |
| AAudioStream_requestStart(s#1) returned 0 --------- | |
| Selecting route: RouteInfo{ name=Phone, description=, status=, category=RouteCategory{ name=System types=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO ROUTE_TYPE_LIVE_VIDEO , presentationDisplay= } | |
| setState(s#1) from 3 to 4 | |
| HEARTBEAT: Sent heartbeat - appState: active | |
| HEARTBEAT: Cancelling timeout fallback - receiving game state updates | |
| HEARTBEAT: Connection confirmed - waiting for game state sync before hiding loading screen | |
| HEARTBEAT: Received ack - round trip time: 0.09s | |
| HideLoadingScreenWithoutCallback: Game state updates received , S: | |
| Card was clicked Five owner? False Card.OnMouseDown, S: GameObject.SendMessage | |
| OnCardClick {"c":"{\"i\":53,\"c\":1,\"r\":5,\"w\":0}","s":true,"h":0,"i":-1} OnCardClick, S: OnCardClick | |
| CenterPile Meld clicked! False isOnlineGame True CenterPileMeld.OnMouseDown, S: GameObject.SendMessage | |
| OnCenterPileMeldClicked jsonData {"i":0} OnCenterPileMeldClicked, S: OnCenterPileMeldClicked | |
| DIAGNOSTIC: actionIndex 9, reconnecting flag: False, pile 0 top before: 47 | |
| DIAGNOSTIC: Center-drop actionIndex 9 result: pile 0 top now 53 | |
| Card was clicked Six owner? False Card.OnMouseDown, S: GameObject.SendMessage | |
| OnCardClick {"c":"{\"i\":72,\"c\":1,\"r\":6,\"w\":0}","s":true,"h":0,"i":-1} OnCardClick, S: OnCardClick | |
| CenterPile Meld clicked! False isOnlineGame True CenterPileMeld.OnMouseDown, S: GameObject.SendMessage | |
| OnCenterPileMeldClicked jsonData {"i":0} OnCenterPileMeldClicked, S: OnCenterPileMeldClicked | |
| DIAGNOSTIC: actionIndex 10, reconnecting flag: False, pile 0 top before: 53 | |
| DIAGNOSTIC: Center-drop actionIndex 10 result: pile 0 top now 72 | |
| Card was clicked Eleven owner? False Card.OnMouseDown, S: GameObject.SendMessage | |
| OnCardClick {"c":"{\"i\":128,\"c\":2,\"r\":11,\"w\":0}","s":true,"h":0,"i":-1} OnCardClick, S: OnCardClick | |
| OnDiscardPilePileMeldClicked jsonData? {"i":2,"p":1} OnDiscardPilePileMeldClicked, S: OnDiscardPileMeldClicked | |
| STC_EndTurn received - endedTurnPlayerIndex: 1 player: Nivoid playerID: 0 isLocal: True | |
| STC_EndTurn: Calling EndTurn for player 0 | |
| STC_OnCardAddedToDiscardDeck cardData C: Brown R: Steal W: Wild ID: 172 dropCardFrom Hand currentPlayerIndex 0 | |
| OnStealCard cardData C: Blue R: Four W: Wild ID: 39 fromPlayer 1 playerWhoStole 0 | |
| DIAGNOSTIC: actionIndex -1, reconnecting flag: False, pile 0 top before: 72 | |
| DIAGNOSTIC: Center-drop actionIndex -1 result: pile 0 top now 77 | |
| DIAGNOSTIC: actionIndex -1, reconnecting flag: False, pile 0 top before: 77 | |
| DIAGNOSTIC: Center-drop actionIndex -1 result: pile 0 top now 89 | |
| STC_EndTurn received - endedTurnPlayerIndex: 0 player: Straeal playerID: 1 isLocal: False | |
| STC_EndTurn: Calling EndTurn for player 1 | |
| ShowDialogBox Are you sure you want to quit? DialogBoxShowDialogBox, S: DialogBox.ShowDialogBox | |
| TogglePauseScreen False GameScene.TogglePauseScreen, S: GameScene.<.ctor>b__12_7 | |
| SetOnlineGameState None SetOnlineGameState, S: LeaveGame | |
| HEARTBEAT: Stopped heartbeat system StopHeartbeat, S: LeaveGame | |
| LeaveGame e57546cd-cc95-4323-b541-ec343a4afda3.nakama True LeaveGame, S: LeaveGame | |
| LeaveGame logout from vivox player now LeaveGame, S: LeaveGame | |
| LeaveChatAndMatchAsync...... LeaveChatAndMatchAsync, S: LeaveGame | |
| Hide Game Scene UI GameScene.Hide, S: LeaveGame | |
| UpdatePlayerCoins 900 MainMenu.UpdatePlayerCoins, S: MainMenu.Show | |
| Show MainMenu False MainMenu.Show, S: Dialog.OnYes | |
| PlayPopDown Dialog.PlayPopDownWithCompatibilityEvent | |
| LeaveChatAndMatchAsync...... completed | |
| CancelAndClearTheQueue CancelAndClearTheQueue, S: | |
| MANUAL LEAVE: Notified server of manual leave for player | |
| LeaveGame Complete | |
| EndMultiplayer EndMultiplayer | |
| FetchWeeklyLeaderboardUsingRPC FetchWeeklyLeaderboardUsingRPC | |
| FetchWeeklyLeaderboardUsingRPC Loaded | |
| Leaderboard Count: 0 ParseResponsePayload | |
| Local player's record not found in the leaderboard. ParseResponsePayload | |
| ShowLoadingScreen Please wait DialogBox.ShowLoadingScreen | |
| ShowLoadingScreen Please wait... DialogBox.ShowLoadingScreen, S: | |
| HaveEnoughMoneyToCanPlay _loggedIn True HaveEnoughMoneyToCanPlay | |
| ShowLoadingScreen Please wait... DialogBox.ShowLoadingScreen, S: HaveEnoughMoneyToCanPlay | |
| HideLoadingScreenWithoutCallback: CheckInternetConnection 1 | |
| HaveEnoughMoneyToCanPlay { | |
| "canJoin": true | |
| } | |
| You can join the game | |
| HideLoadingScreenWithoutCallback: HaveEnoughMoneyToCanPlay | |
| HideLoadingScreenWithoutCallback: 1 .<>b__0 | |
| ShowLoadingScreen Please wait... DialogBox.ShowLoadingScreen.<>b__0 | |
| CheckConnection _host 192.168.1.166 port 7350 result Success error | |
| Time taken for the request: 0.02783203 seconds | |
| HideLoadingScreenWithoutCallback: 2 | |
| InitMultiplayer _socket True _multiplayerInitialized False _loggedIn True InitMultiplayer | |
| Creating new socket InitMultiplayer | |
| Show CreateGameScreen CreateGame.Show | |
| UpdatePlayerCoins 900 CreateGame.UpdatePlayerCoins, S: CreateGame.Init | |
| Socket connected. OnSocketConnected | |
| After socket connected. | |
| Setting animator_duration_scale has moved from android.provider.Settings.System to android.provider.Settings.Global, returning read-only value. | |
| Flattened final assist data: 972 bytes, containing 2 windows, 5 views | |
| UpdatePlayerCoins 900 MainMenu.UpdatePlayerCoins | |
| JoinRoom>> 8125 False CreateGame.JoinRoom | |
| Flattened final assist data: 420 bytes, containing 1 windows, 2 views | |
| ShowLoadingScreen Please wait DialogBox.ShowLoadingScreen | |
| ShowLoadingScreen Joining Private Game DialogBox.ShowLoadingScreen, S: <>.<JoinRoom>b__1 | |
| HideLoadingScreenWithoutCallback: MainMenu Show - Ensuring loading screen dismissed , S: EnsureLoadingScreenDismissed | |
| UpdatePlayerCoins 900 MainMenu.UpdatePlayerCoins, S: MainMenu.Show | |
| Show MainMenu False MainMenu.Show, S: CloseCreateGamePanel | |
| WaitingRoom: Init gameMode OnlinePrivate WaitingRoom.Init, S: ShowWaitingRoomPanel | |
| WaitingRoom: Init complete WaitingRoom.Init, S: ShowWaitingRoomPanel | |
| SetOnlineGameState Joining SetOnlineGameState, S: ContinueToJoinPrivateRoom | |
| ContinueToJoinPrivateRoom: short roomName: 8125 ContinueToJoinPrivateRoom, S: <>.<JoinRoom>b__1 | |
| HideLoadingScreenWithoutCallback: CheckInternetConnection 1 | |
| ContinueToJoinPrivateRoom: HttpKey: , Id: rpc_get_long_room_code, Payload: {"matchId":"8f775700-0593-4278-80b2-35c146e578e8.nakama"}, | |
| ContinueToJoinPrivateRoom: MatchId: 8f775700-0593-4278-80b2-35c146e578e8.nakama | |
| OnMatchPresenceEvent............. leaves 0 Joins 1 OnMatchPresenceEvent | |
| setting _currentMatchID 2 8f775700-0593-4278-80b2-35c146e578e8.nakama | |
| CTS_AskForGameStateOnJoin | |
| OnOnlineMatchOnJoin: | |
| OnOnlineMatchOnJoin: | |
| Joined match: 8f775700-0593-4278-80b2-35c146e578e8.nakama | |
| SetOnlineGameState Joined SetOnlineGameState | |
| FetchWeeklyLeaderboardUsingRPC FetchWeeklyLeaderboardUsingRPC | |
| FetchWeeklyLeaderboardUsingRPC Loaded | |
| Leaderboard Count: 0 ParseResponsePayload | |
| Local player's record not found in the leaderboard. ParseResponsePayload | |
| Start the match | |
| ForceHideDialogBoxWithoutCallback DialogBoxForceHideDialogBoxWithoutCallback, S: | |
| ShowLoadingScreen Please wait... DialogBox.ShowLoadingScreen, S: GameController.PreInitOnlineGame | |
| TogglePauseScreen False GameScene.TogglePauseScreen, S: | |
| , S: | |
| Show Game Scene UI , S: ContinueToGameWhenGameStarts | |
| HEARTBEAT: Started heartbeat system StartHeartbeat, S: | |
| STC_CoinsUpdated previousCoins 900 updatedCoins 800 | |
| STC_InitGame False _askedForTheLatestState False | |
| STC_InitGame: Heartbeat system status - Active: True, MatchID: True | |
| STC_InitGame: Heartbeat system already active - sending immediate heartbeat | |
| STC_InitGame matchCount 1 | |
| ShowLoadingScreen Preparing the game. DialogBox.ShowLoadingScreen, S: GameController.InitialiseOnlineGame | |
| HEARTBEAT: Sent heartbeat - appState: active | |
| SetOnlineGameState Playing SetOnlineGameState | |
| HideLoadingScreenWithoutCallback: InitialiseOnlineGame | |
| MainMenu animation completed ReusableTween.<updateSequence>g__forceChildrenToPos|65_1, S: ReusableTween.updateSequence | |
| CTS_AskSeverToSetTheGameStateToPlay b__117_3 | |
| UpdatePlayerCoins 800 MainMenu.UpdatePlayerCoins | |
| STC_InitGame: Delayed heartbeat check - system active, sending confirmation heartbeat b__117_2 | |
| HEARTBEAT: Sent heartbeat - appState: active | |
| JoinChatChannel... JoinChatChannel | |
| STC_SendOnlineGameStateOnJoin { |
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