Skip to content

Instantly share code, notes, and snippets.

@magnusws
magnusws / SegmentedControlNavBar.swift
Last active June 28, 2023 12:32
Navigation bar with a segmented control in SwiftUI
//
// SegmentedControlNavBar.swift
//
// Navigation bar with a segmented control in SwiftUI.
//
// Created by Magnus W. Solbakken on 18/05/2020.
// Copyright © 2020 Magnus W. Solbakken.
//
import SwiftUI
@AliSoftware
AliSoftware / Demo.swift
Last active October 31, 2023 12:25
NestableCodingKey: Nice way to define nested coding keys for properties
struct Contact: Decodable, CustomStringConvertible {
var id: String
@NestedKey
var firstname: String
@NestedKey
var lastname: String
@NestedKey
var address: String
enum CodingKeys: String, NestableCodingKey {
@danielmartin
danielmartin / BetterXcodeJumpToCounterpartSwift.org
Last active October 30, 2025 15:47
Add support for a better Xcode's Jump to Next Counterpart in Swift

If you work on a Swift project that follows the Model-View-ViewModel (MVVM) architecture or similar, you may want to jump to counterpart in Xcode from your view to your model, and then to your view model. (ie. by using Ctrl+Cmd+Up and Ctrl+Cmd+Down).

You can do this in recent versions of Xcode by setting a configuration default.

From a terminal, just type this command and press Enter:

defaults write com.apple.dt.Xcode IDEAdditionalCounterpartSuffixes -array-add "ViewModel" "View"
@mxcl
mxcl / detweet.swift
Last active August 16, 2024 15:38
Delete all tweets and favorites older than two months ago. Instructions in comment.
#!/usr/bin/swift sh
import Foundation
import PromiseKit // @mxcl ~> 6.5
import Swifter // @mattdonnelly == b27a89
let swifter = Swifter(
consumerKey: "FILL",
consumerSecret: "ME",
oauthToken: "IN",
oauthTokenSecret: "https://developer.twitter.com/en/docs/basics/apps/overview.html"
@joshavant
joshavant / UIView+Utility.swift
Created November 17, 2018 07:40
Ambiguity Treadmill
extension UIView {
@objc func exerciseAmbiguityInLayoutRepeatedly() {
if self.hasAmbiguousLayout {
Timer.scheduledTimer(timeInterval: 0.5,
target: self,
selector: #selector(UIView.exerciseAmbiguityInLayout),
userInfo: nil,
repeats: true)
}
}
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active November 10, 2025 03:11
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

#!/bin/bash
set -e
CONTENTS=$(tesseract -c language_model_penalty_non_dict_word=0.8 --tessdata-dir /usr/local/share/tessdata/ "$1" stdout -l eng | xml esc)
hex=$((cat <<EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
@JohnSundell
JohnSundell / simrecord
Created March 16, 2018 21:05
🎥 Script that lets you start a video recording from the iOS simulator with one command
#!/bin/bash
ITERATION=1
EXTENSION="mp4"
FILENAME="$HOME/Desktop/Simulator Recording.$EXTENSION"
while [ -e "$FILENAME" ]
do
ITERATION=$((ITERATION+1))
FILENAME="$HOME/Desktop/Simulator Recording $ITERATION.$EXTENSION"
@andymatuschak
andymatuschak / States-v3.md
Last active December 12, 2025 09:06
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@steipete
steipete / ios-xcode-device-support.sh
Last active May 11, 2025 13:30
Using iOS 15 devices with Xcode 12.5 (instead of Xcode 13)
# The trick is to link the DeviceSupport folder from the beta to the stable version.
# sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :)
# Support iOS 15 devices (Xcode 13.0) with Xcode 12.5:
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
# Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions
# (A similar approach works for older versions too, just change the version number after DeviceSupport)