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@silenciocorner
Created April 8, 2021 11:09
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Script Music.cs from Alessandro Fama article "Beat and Marker system with FMOD in Unity"
public class Music : MonoBehaviour
{
private FMOD.Studio.EventInstance instance;
private BeatSystem bS;
void Start()
{
bS = GetComponent<BeatSystem>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
instance = FMODUnity.RuntimeManager.CreateInstance("event:/music");
instance.start();
bS.AssignBeatEvent(instance);
}
if (Input.GetKeyDown(KeyCode.LeftControl))
{
bS.StopAndClear(instance);
}
}
}
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