Skip to content

Instantly share code, notes, and snippets.

@nadavrot
nadavrot / Matrix.md
Last active December 5, 2025 10:56
Efficient matrix multiplication

High-Performance Matrix Multiplication

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).

Intro

Matrix multiplication is a mathematical operation that defines the product of

@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active November 10, 2025 03:11
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@lattner
lattner / TaskConcurrencyManifesto.md
Last active December 10, 2025 18:44
Swift Concurrency Manifesto
@proxpero
proxpero / Barcode.swift
Last active May 12, 2019 21:26
Encoding and Decoding Enums with Associated Values
// See http://proxpero.com/2017/07/11/encoding-and-decoding-custom-enums-with-associated-values-in-swift-4/
enum Barcode {
case upc(Int, Int, Int, Int)
case qrCode(String)
}
extension Barcode: Codable {
init(from decoder: Decoder) throws {
self = try Barcode.Coding.init(from: decoder).barcode()
}

Using Swift Package Manager with iOS

Step 1:

File > New > Project...

Step 2:

Create a Package.swift file in your root project directory, add dependencies, then run swift package fetch on the command line in the same directory. We’re not going to run swift build because it will just complain.

@steipete
steipete / SpinlockTestTests.swift
Last active January 20, 2025 15:55 — forked from RomanTruba/Synchronization_test_iOS_SDK10
Updated for Xcode 8, Swift 3; added os_unfair_lock
//
// SpinlockTestTests.swift
// SpinlockTestTests
//
// Created by Peter Steinberger on 04/10/2016.
// Copyright © 2016 PSPDFKit GmbH. All rights reserved.
//
import XCTest
@hooman
hooman / RationalNumber.swift
Last active January 26, 2021 15:40
Rational numbers in Swift 3.0
// RationalNumber.swift
//
// A basic implementation of Rational numbers in Swift 3.0.
// (c) 2016 Hooman Mehr. Licensed under Apache License v2.0 with Runtime Library Exception
/// A data type to model rational numbers in Swift.
///
/// It always uses fully-reduced representation for simplicity and clarity of comparisons and uses LCM
public extension Int {
public var seconds: DispatchTimeInterval {
return DispatchTimeInterval.seconds(self)
}
public var second: DispatchTimeInterval {
return seconds
}
@andymatuschak
andymatuschak / States-v3.md
Last active December 6, 2025 23:58
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@codelynx
codelynx / simd+ext.swift
Last active November 17, 2021 18:56
swift: float4x4 extension to scale, rotate, translate 4x4 matrix
//
// simd+ext.swift
//
// Created by Kaz Yoshikawa on 11/6/15.
//
//
import Foundation
import simd
import GLKit