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July 3, 2023 19:31
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Demon's Souls function list
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| Explanation: | |
| This is an attempt to compile a list of all functions/commands used in Demon's Souls LUA scripts. | |
| Furthermore, possible arguments and data types are indicated as specifically as possible. | |
| This list is inevitably incomplete. | |
| Key: | |
| <num> : argument can be a number | |
| <int> : argument can be an integer | |
| <float> : argument can be a floating point number | |
| <string> : argument can be a string | |
| <bool> : argument can be boolean (true/false) | |
| <?> : possible argument data types unknown | |
| = : indicates data type of function return value | |
| # : placeholder for digit in function name | |
| List: | |
| (<num>==<num>) = <bool> | |
| (<string>==<string>) = <bool> | |
| a(<float>) | |
| A(<int>) | |
| ActionEnd(<int>) | |
| AddActionCount(<int>,<int>) | |
| AddBlockClearBonus() | |
| AddClearCount() | |
| AddCorpseEvent(<int>,<int>) | |
| AddCorpseEvent(<?>,<?>) | |
| AddCustomRoutePoint(<int>,<int>) | |
| AddCustomRoutePoint(<int>,<?>) | |
| AddCustomRoutePoint(<?>,<?>) | |
| AddDeathCount() | |
| AddEventCounter(<?>,<int>) | |
| AddEventCounter(<?>,<?>) | |
| AddEventGoal(<?>,<?>,<float>,<?>,<?>,<?>,<int>,<int>,<int>,<int>,<int>) | |
| AddEventGoal(<?>,<?>,<int>,<?>,<?>,<float>,<?>,<?>,<int>,<int>,<int>) | |
| AddEventGoal(<?>,<?>,<?>,<?>,<int>,<int>,<int>,<int>,<int>,<int>,<int>) | |
| AddEventGoal(<?>,<?>,<?>,<?>,<?>,<float>,<?>,<?>,<int>,<int>,<int>) | |
| AddEventGoal(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<int>,<int>,<int>) | |
| AddEventParts(<int>,<int>,<string>) | |
| AddEventParts(<int>,<?>,<string>) | |
| AddEventParts(<?>,<?>,<string>) | |
| AddEventParts_Ignore(<int>,<int>,<string>) | |
| AddEventParts_Ignore(<?>,<?>,<string>) | |
| AddEventSimpleTalk(<int>,<int>) | |
| AddEventSimpleTalkTimer(<int>,<int>,<float>) | |
| AddFieldInsFilter(<int>) | |
| AddFieldInsFilter(<?>) | |
| AddFieldInsFilter(<?>) | |
| AddGeneEvent(<int>,<int>) | |
| AddHelpWhiteGhost() | |
| AddInfomationBuffer(<int>) | |
| AddInfomationList(<int>,<int>,<int>) | |
| AddInfomationList(<?>,<?>,<?>) | |
| AddInfomationListItem(<?>,<int>,<int>) | |
| AddInfomationListRateItem(<int>) | |
| AddInfomationTimeMsgTag(<int>,<?>,<?>) | |
| AddInfomationTosBuffer(<int>) | |
| AddInfomationTosBufferPlus(<int>,<?>) | |
| AddInventoryItem(<int>,<?>,<int>) | |
| AddKillBlackGhost() | |
| AddMagic(<?>,<int>,<int>) | |
| AddMagic(<?>,<?>,<?>) | |
| AddMagic_equip(<?>,<int>,<int>) | |
| AddMagic_equip(<?>,<?>,<?>) | |
| AddQWC(<?>,<?>) | |
| AddRumble(<int>,<int>,<int>,<float>,<float>) | |
| AddRumble(<int>,<?>,<int>,<float>,<float>) | |
| AddTreasureEvent(<int>,<int>) | |
| AliveMotion_2(<?>,<?>) | |
| AliveMotion_End(<?>,<?>) | |
| AliveMotion_wait(<?>,<?>) | |
| ALL_PRANARIA_DEAD(<?>,<?>) | |
| AnimCondition_####(<?>,<?>) | |
| Arm_ObjBreak(<?>,<?>) | |
| Attach_LeechDemon() | |
| Attach_PhalanxJr(<?>) | |
| b(<other>) | |
| BeginAction(<int>,<int>,<int>,<int>) | |
| BeginAction(<?>,<int>,<int>,<int>) | |
| BeginMagicSquare(<?>,<?>,<int>) | |
| BeginMagicSquare(<?>,<?>,<?>) | |
| BeginReplayGhost(<int>) | |
| BinaryToDesimal_7bit(<?>,<?>,<?>) | |
| BiyoCheck(<?>,<?>) | |
| BiyoCheck2(<?>,<?>,<?>) | |
| BiyoRegistCondition_block2(<?>,<?>,<?>) | |
| BiyoRegistCondition_block3(<?>,<?>,<?>) | |
| BiyoRegistCondition_block4(<?>,<?>,<?>) | |
| BlockClear(<?>,<?>) | |
| BlockClear2(<?>,<?>) | |
| BlockClear2_1(<?>,<?>) | |
| BlockClear2_2(<?>,<?>) | |
| BlockClear2_3(<?>,<?>) | |
| BlockClear2_3Leave(<?>,<?>) | |
| BlockClearAnim(<?>,<?>) | |
| BlockClearAnim_1(<?>,<?>) | |
| BlockClearSynchroAnime(<?>,<?>) | |
| BlockClearSynchroInvalid(<?>,<?>) | |
| BossEventStart_Sinpansya(<?>,<?>) | |
| BossEventStart_Spider(<?>,<?>) | |
| BossInit(<?>,<?>) | |
| BossInit_DragonDemon(<?>,<?>) | |
| BossInit_FireMan(<?>,<?>) | |
| BossInit_FlyCrowdDemon(<?>,<?>) | |
| BossInit_GodDemon(<?>,<?>) | |
| BossInit_KingOfShield(<?>,<?>) | |
| BossInit_LeechDemon(<?>,<?>) | |
| BossInit_m03_##_##_##_Second_Initialize(<?>,<?>) | |
| BossInit_m06_##_##_##_Second_Initialize(<?>,<?>) | |
| BossInit_Phalanx(<?>,<?>) | |
| BossInit_Phalanx2(<?>,<?>) | |
| BossInit_Phalanx3(<?>,<?>) | |
| BossInit_Phalanx_ForClient(<?>,<?>) | |
| BossInit_Sinpansya(<?>,<?>) | |
| BossInit_Spider(<?>,<?>) | |
| BossInit_StormOfBeast(<?>,<?>) | |
| BossInit_StormOfBeast2(<?>,<?>) | |
| BossRoomIn(<?>,<int>,<int>,<int>,<int>) | |
| BossRoomIn(<?>,<?>) | |
| BossRoomIn(<?>,<?>,<?>,<?>,<?>) | |
| Broken(<?>,<int>) | |
| Broken(<?>,<?>) | |
| C(<?>) | |
| Call(<int>,<int>) | |
| Call_BlackSos(<?>,<?>) | |
| Call_WhiteSos(<?>,<?>) | |
| CamReset(<int>,<int>) | |
| CamReset(<int>,<?>) | |
| CamReset(<?>,<?>) | |
| CancelStayAnim(<?>,<int>,<int>) | |
| CancelStayAnim(<?>,<?>,<?>) | |
| CastPointSpell(<int>,<int>,<int>,<int>,<int>,<int>) | |
| CastPointSpell(<int>,<?>,<int>,<int>,<int>,<int>) | |
| CastPointSpell(<?>,<?>,<?>,<?>,<?>,<?>) | |
| CastPointSpellPlus(<int>,<?>,<?>,<int>,<int>,<int>,<int>,<float>,<int>) | |
| CastPointSpell_Horming(<int>,<int>,<int>,<int>,<int>,<int>,<int>) | |
| CastPointSpell_Horming(<int>,<?>,<int>,<int>,<int>,<int>,<?>) | |
| CastPointSpell_Horming(<?>,<?>,<int>,<int>,<int>,<int>,<?>) | |
| CastSpell(<?>,<?>) | |
| CastTargetSpell(<int>,<int>,<int>,<int>,<int>) | |
| CastTargetSpell(<int>,<int>,<int>,<?>,<int>) | |
| CastTargetSpellPlus(<?>,<?>,<int>,<?>,<?>,<int>) | |
| chainInitFunc(<?>,<?>) | |
| ChangeGreyGhost() | |
| ChangeInitPosAng(<int>,<int>) | |
| ChangeInitPosAng(<?>,<int>) | |
| ChangeInitPosAng(<?>,<?>) | |
| ChangeModel(<int>,<int>) | |
| ChangeModel(<num>,<int>) | |
| ChangeModel(<?>,<int>) | |
| ChangeModel(<?>,<?>) | |
| ChangeTarget(<int>,<int>) | |
| ChangeThink(<int>,<int>) | |
| ChangeThink(<?>,<?>) | |
| ChangeWait_1(<?>,<?>) | |
| ChangeWait_2(<?>,<?>) | |
| CharacterAllAttachSys(<?>) | |
| CharactorCopyPosAng(<?>,<?>) | |
| Check(<?>,<?>) | |
| CheckChrHit_Obj(<int>,<int>) | |
| CheckChrHit_Obj(<?>,<int>) | |
| CheckDeadCount(<?>,<int>) | |
| CheckDeadCount(<?>,<?>) | |
| CheckEventBody(<int>) | |
| CheckEventChr_Proxy(<?>,<int>) | |
| CheckItemDrop(<?>,<?>,<?>) | |
| CheckPenalty() | |
| CheckPointIn(<?>,<?>) | |
| CheckPointIn_AttrCheck(<?>,<?>) | |
| CheckRanking(<?>,<?>) | |
| CheckWarpCount(<?>,<int>) | |
| CheckWarpCount(<?>,<?>) | |
| Check_#####(<?>) | |
| Check_#####_2(<?>) | |
| Check_#####_regist(<?>) | |
| Check_####(<?>) | |
| Check_####(<?>,<?>) | |
| Check_####_1(<?>,<?>) | |
| Check_####_PT(<?>) | |
| Check_###(<?>) | |
| Check_###(<?>,<?>) | |
| Check_###_1(<?>) | |
| Check_##(<?>) | |
| Check_##(<?>,<?>) | |
| Check_##_2(<?>) | |
| Check_AfterSummon(<?>,<?>) | |
| Check_BlackDead(<?>,<?>) | |
| Check_BlockClearAnim(<?>,<?>) | |
| Check_Leave(<?>,<?>) | |
| Check_LeavePlayer(<?>,<?>) | |
| Check_LeavePlayer2(<?>,<?>) | |
| Check_MurderFlags(<?>) | |
| Check_OnEvent_#####(<?>,<?>) | |
| Check_OnEvent_####(<?>,<?>) | |
| Check_OnEvent_###(<?>,<?>) | |
| Check_PhalanxJr(<?>,<?>) | |
| Check_ReturnTitle(<?>) | |
| Check_Summon(<?>,<?>) | |
| ChrDisableUpDate(<?>,<?>) | |
| ChrFadeIn(<int>,<float>,<float>) | |
| ChrFadeOut(<int>,<float>,<float>) | |
| ChrResetAnimation(<?>) | |
| ChrResetRequest(<int>) | |
| ChrResetRequest(<?>) | |
| ClearBossGauge() | |
| ClearSosSign() | |
| ClearTarget(<int>) | |
| ClearTarget(<?>) | |
| Clear_###(<?>,<?>) | |
| ClientStageClear(<?>,<?>) | |
| ClientStageClear_1(<?>,<?>) | |
| CloseGenDialog() | |
| CloseMenu() | |
| CloseMenu(<?>,<int>) | |
| CloseMenu(<?>,<?>) | |
| CloseRankingDialog() | |
| CloseTalk(<int>) | |
| ConditionFloorDam(<?>,<?>) | |
| Condition_####(<?>,<?>) | |
| Condition_###(<?>,<?>) | |
| Condition_###_anim_wait(<?>,<?>) | |
| Condition_AliveMotion(<?>,<?>) | |
| ConnectPartyEvent(<?>) | |
| CoreObj_Break(<?>,<?>) | |
| CoreObj_Break_shift(<?>,<?>) | |
| Core_break(<?>,<?>) | |
| Core_break2(<?>,<?>) | |
| Core_break2_1(<?>,<?>) | |
| Core_BreakDummy(<?>,<?>) | |
| Core_break_1(<?>,<?>) | |
| Core_break_ObjBroken(<?>,<?>) | |
| corpseCheck(<?>,<?>) | |
| corpseUpdate(<?>,<?>) | |
| corpse_Condition(<?>,<?>) | |
| corpse_ReginIn(<?>,<?>) | |
| corpse_Result(<?>,<?>) | |
| CreateBulletOwner(<?>,<int>) | |
| CreateBulletOwner(<?>,<?>) | |
| CreateCamSfx(<int>,<int>) | |
| CreateDamage_NoCollision(<int>,<int>,<int>,<int>,<float>,<int>) | |
| CreateDamage_NoCollision(<int>,<int>,<int>,<int>,<?>,<int>) | |
| CreateEventBody(<int>,<int>,<string>,<int>,<float>,<?>) | |
| CreateEventBody(<int>,<int>,<string>,<int>,<?>,<?>) | |
| CreateEventBody(<int>,<int>,<string>,<?>,<float>,<?>) | |
| CreateEventBody(<int>,<int>,<string>,<?>,<?>,<?>) | |
| CreateEventBody(<int>,<?>,<string>,<int>,<float>,<?>) | |
| CreateEventBody(<?>,<?>,<string>,<int>,<?>,<?>) | |
| CreateEventBody(<?>,<?>,<string>..<?>,<int>,<?>,<?>) | |
| CreateEventBodyPlus(<int>,<int>,<string>,<?>,<?>,<float>,<?>) | |
| CreateEventBodyPlus(<int>,<?>,<string>,<int>,<float>,<float>,<?>) | |
| CreateEventBodyPlus(<int>,<?>,<string>,<?>,<int>,<int>,<?>) | |
| CreateFlyCrowdDemon(<int>,<int>) | |
| CreateKingOfShield(<int>,<int>) | |
| CreateLeechDemon(<?>) | |
| CreatePhalanx(<int>,<?>,<float>,<int>) | |
| CreateSfx(<int>,<int>) | |
| CreateSfx(<?>,<?>) | |
| CreateSfx(<?>,<?>) | |
| CreateSfx_DummyPoly(<int>,<int>,<int>) | |
| CreateSfx_DummyPoly(<?>,<int>,<int>) | |
| CreateSpreadBeast(<int>,<int>) | |
| CroseBriefingMsg() | |
| CustomLuaCall(<int>,<string>,<?>) | |
| CustomLuaCall(<?>,<string>,<?>) | |
| CustomLuaCall(<?>,<string>..<?>..<string>,<?>) | |
| CustomLuaCallStart(<int>,<int>) | |
| CustomLuaCallStart(<int>,<?>) | |
| CustomLuaCallStartPlus(<int>,<?>,<?>) | |
| CustomLuaCallStartPlus(<int>,<?>,<int>) | |
| CustomLuaCallStartPlus(<int>,<?>,<num>) | |
| CustomLuaCallStartPlus(<int>,<?>,<?>) | |
| CustomLuaCallStartPlus(<int>,<?>,<?>) | |
| CustomLuaCallStartPlus(<?>,<int>,<int>) | |
| CustomLuaCallStartPlus(<?>,<int>,<num>) | |
| CustomLuaCallStartPlus(<?>,<?>,<num>) | |
| CustomLuaCallStartPlus(<?>,<?>,<?>) | |
| Damage_LeftArm() | |
| Damage_RightArm() | |
| DeadCheckSeqA(<?>,<?>) | |
| DeadCheckSeqB(<?>,<?>) | |
| DeadCheckSeqC(<?>,<?>) | |
| DeadCheckSeqD(<?>,<?>) | |
| DeadCheckSeqE(<?>,<?>) | |
| DeadCheckSeqF(<?>,<?>) | |
| DeadInfoMsg_Black(<?>,<?>) | |
| DeadInfoMsg_ForceJoinBlack(<?>,<?>) | |
| DeadInfoMsg_Host(<?>,<?>) | |
| DeadInfoMsg_White(<?>,<?>) | |
| DeathPenalty(<?>,<?>) | |
| DeleteCamSfx(<int>) | |
| DeleteConditionList(<?>,<?>) | |
| DeleteEvent(<int>) | |
| DeleteEvent(<?>) | |
| DeleteEvent(<?>) | |
| DeleteObjSfxDmyPlyID(<int>,<int>) | |
| DeleteObjSfxEventID(<int>) | |
| DeleteObjSfxEventID(<?>) | |
| DeleteRankingData() | |
| DesimalToBinary_7bit(<?>,<?>,<?>) | |
| DisableCollection(<int>,<?>) | |
| DisableCollection(<?>,<?>) | |
| DisableDamage(<int>,<?>) | |
| DisableHpGauge(<int>,<?>) | |
| DisableInterupt(<int>,<?>) | |
| DisableInterupt(<?>,<?>) | |
| DisableMapHit(<int>,<?>) | |
| DisableMapHit(<?>,<?>) | |
| DisableMove(<int>,<int>) | |
| DisableMove(<int>,<?>) | |
| DisableMove(<?>,<int>) | |
| DisableMove(<?>,<?>) | |
| Display_InfomationMenu_2(<?>,<int>,<int>,<int>,<int>,<int>,<int>,<int>,<int>,<int>) | |
| DivideRest(<num>,<int>) | |
| DivideRest(<num>,<?>) | |
| DollTrick(<?>,<?>) | |
| DoorRegist(<?>,<?>) | |
| DoreiRegist_block1(<?>) | |
| DragonDemon_Stage_1(<?>,<?>) | |
| DragonDemon_Stage_2(<?>,<?>) | |
| DragonDemon_Stage_3(<?>,<?>) | |
| DropItemExceedWeightLimit() | |
| dummy(<?>,<?>) | |
| ElevatorEvent(<?>,<?>) | |
| EnableAction(<?>,<?>,<?>) | |
| EnableGeneratorSystem(<int>,<?>) | |
| EnableHide(<int>,<?>) | |
| EnableHide(<?>,<?>) | |
| EnableInvincible(<int>,<?>) | |
| EnableInvincible(<num>,<?>) | |
| EnableInvincible(<?>,<?>) | |
| EnableInvincible(<?>,<?>) | |
| EnableLogic(<int>,<int>) | |
| EnableLogic(<int>,<?>) | |
| EnableLogic(<num>,<?>) | |
| EnableLogic(<?>,<?>) | |
| EnableLogic(<?>,<?>) | |
| EnableObjTreasure(<int>,<?>) | |
| EnableObjTreasure(<num>,<?>) | |
| EndAnimation(<int>,<int>) | |
| EndAnimation(<int>,<?>) | |
| EndAnimation(<?>,<int>) | |
| EndAnimation(<?>,<int>) | |
| EndAnimation(<?>,<?>) | |
| EraseAnimEnd(<?>,<?>) | |
| EraseAnimEnd_set(<?>,<?>) | |
| EraseEventSpecialEffect(<int>,<int>) | |
| EraseEventSpecialEffect(<int>,<?>) | |
| EraseEventSpecialEffect(<?>,<int>) | |
| EraseEventSpecialEffect_2(<int>,<int>) | |
| EraseEventSpecialEffect_2(<?>,<int>) | |
| EventBoss_Initialize_m01_##_##_##(<?>) | |
| EventBoss_Initialize_m02_##_##_##(<?>) | |
| EventBoss_Initialize_m03_##_##_##(<?>) | |
| EventBoss_Initialize_m04_##_##_##(<?>) | |
| EventBoss_Initialize_m05_##_##_##(<?>) | |
| EventBoss_Initialize_m06_##_##_##(<?>) | |
| EventBoss_Initialize_m07_##_##_##(<?>) | |
| EventBoss_Initialize_m08_##_##_##(<?>) | |
| EventBoss_Initialize_m99_##_##_##(<?>) | |
| EventIdDetach_PhalanxJr(<?>) | |
| EventMenuBrake(<?>,<?>) | |
| EventMenuClose(<?>,<?>) | |
| EventNormalDoor(<?>,<?>,<int>,<int>,<int>,<?>,<int>,<?>) | |
| EventNormalDoor(<?>,<?>,<?>,<?>,<int>,<?>) | |
| EventNormalDoor(<?>,<?>,<?>,<?>,<?>,<?>) | |
| EventNormalDoor(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
| EventOpenDoor(<?>,<?>,<int>,<int>,<int>,<?>) | |
| EventOpenDoor(<?>,<?>,<?>,<?>,<int>,<?>) | |
| EventOpenDoor(<?>,<?>,<?>,<?>,<?>,<?>) | |
| EventTagInsertString_forPlayerNo(<?>,<?>) | |
| F(<?>) | |
| Failed_BossArea(<?>,<?>) | |
| Failed_BossAreaMission(<?>,<?>) | |
| Failed_BossAreaMission_LeaveMap(<?>,<?>) | |
| Failed_BossAreaMission_LeavePT(<?>,<?>) | |
| fall_Condition(<?>,<?>) | |
| fall_countup(<?>,<?>) | |
| fall_result(<?>,<?>) | |
| FindJrByEventID(<?>) | |
| FireDmage(<?>,<int>,<int>) | |
| FireDmage(<?>,<?>,<?>) | |
| FireMan_Dead(<?>,<?>) | |
| FloatingSoulArrow(<?>,<?>) | |
| floor(<num>) | |
| FloorBreak(<?>,<?>,<int>,<int>) | |
| FloorBreak(<?>,<?>,<?>,<?>) | |
| ForceAnim_####(<?>,<?>) | |
| ForceChangeTarget(<int>,<int>) | |
| ForceChangeTarget(<?>,<int>) | |
| ForceChangeTarget(<?>,<?>) | |
| ForceDead(<int>) | |
| ForceDead(<num>) | |
| ForceDead(<?>) | |
| ForceDead(<?>) | |
| ForceDead_ByJrId(<?>,<?>) | |
| ForceJoinSession(<?>,<?>) | |
| ForcePlayAnimation(<int>,<int>) | |
| ForcePlayAnimation(<?>,<int>) | |
| ForcePlayAnimation(<?>,<int>) | |
| ForcePlayAnimation(<?>,<?>) | |
| ForcePlayAnimationStayCancel(<int>,<int>) | |
| ForcePlayAnimationStayCancel(<?>,<int>) | |
| ForcePlayAnimationStayCancel(<?>,<?>) | |
| ForcePlayAnimation_###(<?>,<?>) | |
| ForcePlayLoopAnimation(<int>,<int>) | |
| ForcePlayLoopAnimation(<?>,<int>) | |
| ForceSetOmissionLevel(<int>,<?>,<int>) | |
| ForceSetOmissionLevel(<?>,<?>,<int>) | |
| ForceSummonFail(<?>,<?>) | |
| ForceSummonInfo(<?>,<?>) | |
| ForceSummonReloadStart(<?>,<?>) | |
| ForceSummonStart(<?>,<?>) | |
| ForceSummonSuccess(<?>,<?>) | |
| ForceSummon_Balance(<?>,<?>) | |
| ForceSummon_IsIn(<?>,<?>) | |
| ForceUpdate(<?>,<?>) | |
| ForceUpdateNextFrame(<int>) | |
| ForceUpdateNextFrame(<?>) | |
| ForceUpdateNextFrame(<?>) | |
| FryAwayKarasu(<?>,<?>,<int>,<int>,<int>) | |
| FryAwayKarasu(<?>,<?>,<?>,<?>,<?>) | |
| Func_RockWorm(<?>,<int>,<int>) | |
| Func_RockWorm(<?>,<?>,<?>) | |
| Func_WispBomb(<?>,<int>,<int>,<int>) | |
| Func_WispBomb(<?>,<?>,<?>,<?>) | |
| g(<int>) | |
| g(<int>,<int>,<float>) | |
| GenerateRegist(<?>,<int>,<int>,<int>,<int>,<string>) | |
| GenerateRegist(<?>,<?>,<?>,<?>,<?>,<?>) | |
| GenerateRegistKURAGE(<?>,<int>,<int>,<int>,<int>,<string>) | |
| GenerateRegistKURAGE(<?>,<?>,<?>,<?>,<?>,<?>) | |
| GenPoint(<?>,<?>) | |
| GetAttachCount() | |
| GetBlockId() | |
| GetBoss(<int>) | |
| GetBoss(<?>) | |
| GetBossCount() | |
| GetBossFlagCount(<?>,<?>) | |
| GetClearBonus(<?>) | |
| GetClearCount() | |
| GetClearState() | |
| GetDbgRandomA() | |
| GetDbgRandomB() | |
| GetDelay_HiryuOsa(<?>) | |
| GetDistance(<?>) | |
| GetEnemyPlayerId_Random(<?>) | |
| GetEventCount(<?>) | |
| GetEventGoalState(<?>) | |
| GetEventMode(<int>) | |
| GetEventMode(<?>) | |
| GetEventRequest(<int>,<int>) | |
| GetFloorMaterial(<int>) | |
| GetHostPlayerNo() | |
| GetHpRate(<int>) | |
| GetHpRate(<?>) | |
| GetHpRate_ByTempJr() | |
| GetItem(<int>) | |
| GetItem(<int>,<?>) | |
| GetLastBlockId() | |
| GetLocalPlayerChrType() | |
| GetLocalPlayerChrType() = <?> | |
| GetLocalPlayerId() | |
| GetLocalPlayerId() = <?> | |
| GetLocalPlayerSoulLv() | |
| GetLocalQWC(<int>) | |
| GetLocalQWC(<int>) = <num> | |
| getn(<?>) | |
| getn(<?>) | |
| GetNetPlayerChrType(<?>) | |
| GetNpcStateFlag(<?>,<?>,<?>) | |
| GetObjHp(<?>) | |
| GetParam1() | |
| GetParam2() | |
| GetParam2() = <?> | |
| GetParam3() | |
| GetParam3() = <?> | |
| GetPartyRestrictNum() | |
| GetPlayerId_Random() | |
| GetPlayID() | |
| GetQWC(<int>) | |
| GetQWC(<int>) = <?> | |
| GetRandom(<int>,<int>) | |
| GetRandom(<int>,<?>) | |
| GetRandom(<num>,<num>) | |
| GetRandom(<?>,<?>) | |
| GetRateItem(<int>) | |
| GetRateItem(<?>) | |
| GetReloadTime(<?>) | |
| GetRendolState(<?>,<?>) | |
| GetReturnState() | |
| GetRightCurrentWeponId() | |
| GetSoloClearBonus(<?>) | |
| GetTargetChrID(<int>) | |
| GetTargetChrID(<?>) | |
| GetTempJrState() | |
| GetTempSummonParam() | |
| GetWarpMenuResult() | |
| GetWarpPoint(<?>,<?>,<?>) | |
| GetWarpPointCheck(<?>,<?>,<?>) | |
| GetWhiteGhostCount() | |
| gOBJ(<int>) | |
| GodBattleEnd(<?>,<?>) | |
| GodBattleStart(<?>,<?>) | |
| GodDemonDead(<?>,<?>) | |
| GodSynchroAnime(<?>,<?>) | |
| GodSynchroInvalid(<?>,<?>) | |
| GodSynchroValid(<?>,<?>) | |
| GodValidWait(<?>,<?>) | |
| GOD_BELIEVER_2KILL(<?>,<?>) | |
| GOD_BELIEVER_3KILL(<?>,<?>) | |
| g_Initialize(<?>) | |
| g_second_Initialize(<?>,<?>) | |
| hID(<int>) | |
| HideRankingDataModel() | |
| HimeiControlWait(<?>,<?>) | |
| HiryuKenzokuCheck(<?>,<?>) | |
| HiryuOsaCheck(<?>,<?>) | |
| HiryuOsaDead(<?>,<?>) | |
| hiryuu_test_1(<?>,<?>) | |
| hiryuu_test_2(<?>,<?>) | |
| HitEvent_###(<?>,<?>) | |
| HostDead(<?>,<?>) | |
| HostDead_1(<?>,<?>) | |
| HostStageClear(<?>,<?>) | |
| HostStageClear_1(<?>,<?>) | |
| HostStageClear_2(<?>,<?>) | |
| HoverMoveVal(<int>,<int>,<float>) | |
| HoverMoveVal(<int>,<int>,<?>) | |
| HoverMoveVal(<?>,<int>,<int>,<?>) | |
| HoverMoveVal(<?>,<int>,<?>) | |
| HoverMoveValDmy(<int>,<int>,<int>,<?>) | |
| HoverMoveValDmy(<?>,<int>,<int>,<?>) | |
| HuhaibitoGen(<?>,<?>) | |
| ID(<int>) | |
| InfomationMenu(<int>,<int>,<int>,<int>,<int>) | |
| InfomationMenu(<?>,<int>,<int>,<int>,<int>) | |
| InfomationMenu(<?>,<int>,<?>,<int>,<int>) | |
| InfomationMenu(<?>,<?>,<?>,<?>,<?>) | |
| InGameStart(<?>,<?>) | |
| Initialize(<?>) | |
| InitializeNpc(<?>,<?>) | |
| Initialize_m01_##_##_##(<?>) | |
| Initialize_m02_##_##_##(<?>) | |
| Initialize_m03_##_##_##(<?>) | |
| Initialize_m04_##_##_##(<?>) | |
| Initialize_m05_##_##_##(<?>) | |
| Initialize_m06_##_##_##(<?>) | |
| Initialize_m07_##_##_##(<?>) | |
| Initialize_m08_##_##_##(<?>) | |
| Initialize_m99_##_##_##(<?>) | |
| InvalidBackRead(<?>,<int>) | |
| InvalidBackRead(<?>,<?>) | |
| InvalidBackRead(<?>,<?>) | |
| InvalidCharactor(<?>,<int>) | |
| InvalidCharactor(<?>,<num>) | |
| InvalidCharactor(<?>,<?>) | |
| InvalidCharactor(<?>,<?>) | |
| InvalidHintMsgId(<int>) | |
| InvalidMyBloodMarkInfo() | |
| InvalidMyBloodMarkInfo_Tutorial() | |
| InvalidPointLight(<int>) | |
| InvalidSfx(<int>) | |
| InvalidSfx(<int>,<?>) | |
| InvalidSfx(<?>,<?>) | |
| IsAction(<int>,<int>) | |
| IsAlive(<int>) | |
| IsAlive(<?>) | |
| IsAlive(<?>) | |
| IsAliveMotion() | |
| IsBalanceByTempJr() | |
| IsBlackGhost() | |
| IsBlackGhost_NetPlayer(<?>) | |
| IsBossCollisionByTempJr() | |
| IsClearItem() | |
| IsClient() | |
| IsCompleteEvent(<int>) | |
| IsCompleteEvent(<int>) = <bool> | |
| IsCompleteEvent(<num>) | |
| IsCompleteEvent(<?>) | |
| IsCompleteEvent(<?>) = <bool> | |
| IsCompleteEvent(<?>) | |
| IsCompleteEvent(<?>) = <bool> | |
| IsCompleteEventValue(<int>) | |
| IsDbgReLoad() | |
| IsDestroyed(<int>) | |
| IsDestroyed(<?>) | |
| IsDistance(<int>,<int>,<int>) | |
| IsDistance(<int>,<int>,<?>) | |
| IsDistance(<?>,<int>,<float>) | |
| IsDistance(<?>,<int>,<int>) | |
| IsDistance(<?>,<?>,<?>) | |
| IsDistance(<?>,<?>,<int>) | |
| IsDistance(<?>,<?>,<?>) | |
| IsDropCheck_Only(<int>,<int>,<int>,<int>) | |
| IsDropCheck_Only(<int>,<?>,<?>,<int>) | |
| IsEquip(<?>,<int>) | |
| IsEventAnim(<int>,<int>) | |
| IsEventAnim(<int>,<num>) | |
| IsEventAnim(<?>,<int>) | |
| IsEventAnim(<?>,<num>) | |
| IsForceSummoned() | |
| IsGreyGhost() | |
| IsGreyGhost() = <bool> | |
| IsHost() | |
| IsHost() = <bool> | |
| IsInParty() | |
| IsInParty() = <bool> | |
| IsInParty_FriendMember() | |
| IsInventoryEquip(<?>,<int>) | |
| IsInventoryEquip(<?>,<?>) | |
| IsJobType(<?>) | |
| IsLand(<int>) | |
| IsLimitOver_ByTempJr() | |
| IsLivePlayer() | |
| IsLivePlayer() = <bool> | |
| IsNetMessage() | |
| IsOnline() | |
| IsOnlineMode() | |
| IsPlayerStay(<int>) | |
| IsPlayerStay(<?>) | |
| IsPlayMovie() | |
| IsPrevGreyGhost() | |
| IsProcessEventGoal(<?>) | |
| IsRankingData(<?>) | |
| IsReady_Obj(<int>) | |
| IsReady_Obj(<?>) | |
| IsRecvRankingData() | |
| IsRegionDrop(<int>,<int>,<int>) | |
| IsRegionDrop(<int>,<int>,<?>,<?>,<int>) | |
| IsRegionDrop(<?>,<int>,<?>,<?>,<int>) | |
| IsRegionIn(<int>,<int>) | |
| IsRegionIn(<int>,<?>) | |
| IsRegionIn(<?>,<?>) | |
| IsRegionIn(<?>,<int>) | |
| IsRegionIn(<?>,<?>) | |
| IsRegionIn(<?>,<?>) | |
| IsReturn_PhalanxJr() | |
| IsReviveWait() | |
| IsSession() | |
| IsShowMenu() | |
| IsShowMenu_BriefingMsg() | |
| IsShowMenu_GenDialog() | |
| IsShowMenu_InfoMenu() | |
| IsSuccessQWC(<int>) | |
| IsSuccessQWC(<?>) = <bool> | |
| IsTempJrNoWait() | |
| IsUnlockTrophy(<?>) | |
| IsValidInstance(<int>,<int>) | |
| IsWhiteGhost() | |
| IsWhiteGhost() = <bool> | |
| IsWhiteGhost_NetPlayer(<?>) | |
| ItemChangeCheck(<?>,<?>,<?>) | |
| JobCheck(<?>,<?>) | |
| JoinSession(<?>,<?>) | |
| JoinSession_Black(<?>,<?>) | |
| JoinSession_ForceJoin(<?>,<?>) | |
| JoinSession_ForceSummon(<?>,<?>) | |
| JoinSession_White(<?>,<?>) | |
| KamisamaSynchroWarp(<?>,<?>) | |
| KimeraEzStateSet(<?>,<?>) | |
| KojikiRegistConditionBlock01(<?>,<?>) | |
| KojikiRegistConditionBlock02(<?>,<?>) | |
| KurageGenA(<?>,<?>) | |
| KurageGenB(<?>,<?>) | |
| KurageGenC(<?>,<?>) | |
| KurageGenD(<?>,<?>) | |
| KurageLap(<?>,<string>,<string>,<int>,<int>,<int>,<int>,<int>,<int>,<?>) | |
| KurageLap(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
| l(<int>) | |
| L(<int>) | |
| LadderDown(<?>,<?>) | |
| LastRemoveEquip(<?>) | |
| LeaveMessage(<?>,<?>) | |
| LeaveSession() | |
| LengthOut_SosDialog(<?>,<?>) | |
| lift_PlayAnimation(<?>,<int>,<int>,<int>) | |
| lift_PlayAnimation(<?>,<?>,<?>,<?>) | |
| LiveSide_SummonTimeOut(<?>,<?>) | |
| LoadChrPos(<int>,<int>) | |
| local_chr_set_func(<?>,<int>,<?>) | |
| local_chr_set_func(<?>,<?>,<?>) | |
| LockSession() | |
| LuaCall(<int>,<int>) | |
| LuaCall(<int>,<int>,<string>,<?>) | |
| LuaCall(<int>,<int>,<?>) | |
| LuaCall(<int>,<?>,<string>,<?>) | |
| LuaCall(<num>,<int>,<string>,<?>) | |
| LuaCall(<?>,<int>,<string>..<?>..<string>,<?>) | |
| LuaCall(<?>,<?>,<string>..<?>..<string>..<?>,<?>) | |
| LuaCall(<?>,<int>,<string>,<?>) | |
| LuaCall(<?>,<int>,<string>..<?>..<string>,<?>) | |
| LuaCallParam(<int>,<int>) | |
| LuaCallParam(<int>,<?>) | |
| LuaCallparam(<int>,<?>,<?>) | |
| LuaCallStart(<int>,<int>) | |
| LuaCallStart(<int>,<?>) | |
| LuaCallStart(<?>,<?>) | |
| LuaCallStartPlus(<int>,<int>,<int>) | |
| LuaCallStartPlus(<int>,<int>,<num>) | |
| LuaCallStartPlus(<int>,<int>,<?>) | |
| LuaCallStartPlus(<int>,<int>,<?>) | |
| LuaCallStartPlus(<?>,<int>,<?>) | |
| LuaFuncDistCheck(<?>,<int>) | |
| LuaFuncDistCheck(<?>,<?>) | |
| Luafunc_DeadEne(<?>,<?>,<int>,<int>,<int>) | |
| Luafunc_DeadEne(<?>,<?>,<?>,<?>,<?>) | |
| LuaFunc_ForceOmission(<?>,<int>) | |
| LuaFunc_ForceOmission(<?>,<num>) | |
| LuaFunc_ForceOmission(<?>,<?>) | |
| LuaFunc_InvisibleTheWanderingDemon(<?>,<?>,<?>) | |
| LuaFunc_NoOmission(<?>,<int>) | |
| LuaFunc_NoOmission(<?>,<?>) | |
| LuaFunc_NormalOmission(<?>,<int>) | |
| LuaFunc_NormalOmission(<?>,<?>) | |
| Luafunc_PlaySynchroAnimation(<?>,<?>,<int>) | |
| Luafunc_PlaySynchroAnimation(<?>,<?>,<?>) | |
| Luafunc_searchEne_in(<?>,<?>,<int>,<int>) | |
| Luafunc_searchEne_in(<?>,<?>,<?>,<?>) | |
| Luafunc_searchEne_out(<?>,<?>,<int>,<int>) | |
| Luafunc_searchEne_out(<?>,<?>,<?>,<?>) | |
| Luafunc_StageClear(<?>,<?>,<int>) | |
| Luafunc_StageClear(<?>,<?>,<?>) | |
| Luafunc_Talk(<?>,<?>,<int>,<int>,<int>,<?>) | |
| Luafunc_Talk(<?>,<?>,<?>,<?>,<?>,<?>) | |
| LuaFunc_VisibleTheWanderingDemon(<?>,<?>,<?>) | |
| LuaFunc_WanderingDemonJudge(<?>,<?>,<?>) | |
| Lua_after(<?>,<int>,<int>) | |
| Lua_after(<?>,<?>,<?>) | |
| Lua_EventForceDead(<?>,<int>) | |
| Lua_EventForceDead(<?>,<?>) | |
| Lua_GetReloadTime(<?>,<?>,<?>) | |
| Lua_MultiDoping(<?>,<int>) | |
| Lua_MultiDoping(<?>,<?>) | |
| Lua_MultiDoping(<?>,<?>) | |
| Lua_MultiDopingm04_##(<?>,<num>) | |
| Lua_MultiDopingm04_##(<?>,<?>) | |
| Lua_MultiWall(<?>,<int>) | |
| Lua_MultiWall(<?>,<?>) | |
| Lua_ObjAttack(<?>,<?>,<?>) | |
| Lua_ObjBrake(<?>,<?>,<?>,<?>,<?>,<?>) | |
| Lua_PauseTutorial(<?>) | |
| Lua_RegistAttackEvent(<?>,<?>,<int>) | |
| Lua_RegistAttackEvent(<?>,<?>,<int>) | |
| Lua_RegistAttackEvent(<?>,<?>,<?>) | |
| Lua_RegistDamage(<?>,<int>,<int>,<int>,<?>,<int>) | |
| Lua_RegistDamage(<?>,<?>,<?>,<?>,<?>,<?>) | |
| Lua_RequestUnlockTrophy(<?>,<int>) | |
| Lua_RequestUnlockTrophy(<?>,<?>) | |
| Lua_SetHeroinPos(<?>,<?>) | |
| m(<string>) | |
| m04_##_BossDead(<?>,<?>) | |
| m04_##_BossInit(<?>,<?>) | |
| m08_##Death(<?>,<?>) | |
| m08_##Death_1(<?>,<?>) | |
| m08_##Death_1_1(<?>,<?>) | |
| m08_##Death_2(<?>,<?>) | |
| m08_##Death_3(<?>,<?>) | |
| m08_##Death_Load(<?>,<?>) | |
| MagicSquareSFX(<?>,<?>,<int>) | |
| MagicSquareSFX(<?>,<?>,<?>) | |
| MAGIC_STUDENTKILL(<?>,<?>) | |
| MakotoAngry(<?>,<?>,<int>,<int>) | |
| MakotoAngry(<?>,<?>,<?>,<?>) | |
| MapInit(<?>,<?>) | |
| MenuClose(<?>,<?>) | |
| MissionDeadFailed(<?>,<?>) | |
| MissionFailed(<?>,<?>) | |
| MissionSuccessed(<?>,<?>) | |
| mod(<?>,<int>) | |
| MoveMapParts(<int>,<int>,<int>,<int>) | |
| MoveRegion(<?>,<int>,<int>,<int>,<float>,<?>) | |
| MoveRegion(<?>,<int>,<int>,<int>,<int>,<?>) | |
| MoveRegion(<?>,<?>,<?>,<int>,<float>,<?>) | |
| MoveRegion(<?>,<?>,<?>,<?>,<?>,<?>) | |
| MoveRegion2(<?>,<int>,<int>,<int>,<float>,<?>) | |
| MoveRegion2(<?>,<?>,<?>,<?>,<?>,<?>) | |
| Move_Skeleton(<?>,<?>,<int>,<int>) | |
| Move_Skeleton(<?>,<?>,<?>,<?>) | |
| MukadeFunc_CutAction(<?>,<?>,<?>,<int>,<int>) | |
| MukadeFunc_CutAction(<?>,<?>,<?>,<?>,<?>) | |
| MukadeFunc_CutRequest(<?>,<?>,<?>,<int>) | |
| MukadeFunc_CutRequest(<?>,<?>,<?>,<?>) | |
| MukadeRegist(<?>) | |
| MurderGroup_1(<?>) | |
| MurderGroup_2(<?>) | |
| MurderGroup_3(<?>) | |
| MurderGroup_4(<?>) | |
| MurderGroup_5(<?>) | |
| MurderGroup_6(<?>) | |
| MurderGroup_7(<?>) | |
| MurderGroup_8(<?>) | |
| MurderGroup_9(<?>) | |
| n(<int>) | |
| N(<int>) | |
| NamekuziDamageAnimEnd(<?>,<?>) | |
| NamekuziFallAnimEnd(<?>,<?>) | |
| NamekuziGen(<?>,<?>) | |
| NamekuziGen_1(<?>,<?>) | |
| NetRegionCondition(<?>,<?>) | |
| NetRegionResult(<?>,<?>) | |
| NetRegionResult_1(<?>,<?>) | |
| nMax(<int>) | |
| NoAnimeTurnCharactor(<int>,<int>) | |
| NoAnimeTurnCharactor(<int>,<int>,<?>) | |
| NotNetMessage_begin() | |
| NotNetMessage_end() | |
| NOW_OBJSTATE1=ObjAni(<?>,<?>,<?>,<int>) | |
| NOW_OBJSTATE2=ObjAni(<?>,<?>,<?>,<int>) | |
| NOW_OBJSTATE3=ObjAni(<?>,<?>,<?>,<int>) | |
| NOW_OBJSTATE4=ObjAni(<?>,<?>,<?>,<int>) | |
| NOW_OBJSTATE5=ObjAni(<?>,<?>,<?>,<int>) | |
| NOW_OBJSTATE6=ObjAni(<?>,<?>,<?>,<int>) | |
| NOW_OBJSTATE7=ObjAni(<?>,<?>,<?>,<int>) | |
| NOW_OBJSTATE8=ObjAni(<?>,<?>,<?>) | |
| NOW_OBJSTATE9=ObjAni(<?>,<?>,<?>) | |
| NOW_OBJSTATE10=ObjAni(<?>,<?>,<?>) | |
| NPC(<int>) | |
| O(<int>) | |
| OBJ(<int>) | |
| ObjAni(<?>,<?>,<?>,<?>) | |
| ObjChangeWait(<?>,<?>) | |
| ObjDam(<?>,<?>,<?>,<?>,<?>) | |
| ObjDamage(<?>,<int>) | |
| ObjDamage(<?>,<?>) | |
| ObjDamage2(<?>,<int>,<int>) | |
| ObjDamage2(<?>,<?>,<?>) | |
| ObjDamage2_1(<?>,<int>,<int>) | |
| ObjDamage2_1(<?>,<?>,<?>) | |
| ObjDamage_1(<?>,<int>) | |
| ObjDamage_1(<?>,<?>) | |
| ObjectDestroy(<int>) | |
| ObjInvalid_list(<?>,<?>,<?>) | |
| ObjInvalid_list(<?>,<?>,<?>) | |
| ObjInvalid_list(<?>,<?>,<?><int>) | |
| ObjRestorePiece_list(<?>,<?>,<?>) | |
| ObjRestorePiece_list(<?>,<?>,<?>) | |
| ObjRestorePiece_list(<?>,<?>,<?><int>) | |
| ObjRootMtxMove(<int>) | |
| ObjRootMtxMove(<?>) | |
| ObjRootMtxMoveDmyPoly(<int>,<int>) | |
| ObjRot(<int>,<num>,<?>) | |
| OBJ_ATTACK1=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK1=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK2=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK2=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK3=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK3=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK4=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK4=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK5=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK5=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK6=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK6=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK7=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK7=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK8=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK8=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK9=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK9=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>) | |
| OBJ_ATTACK10=Lua_ObjAttack(<?>,<int>,<int>) | |
| OBJ_ATTACK10=Lua_ObjBrake(<?>,<int>,<int>,<int>,<int>) | |
| ObserveDistPlayer(<int>,<string>) | |
| OnActionCheckKey(<int>,<int>,<string>,<int>,<int>) | |
| OnActionEventRegion(<int>,<int>,<string>,<float>,<int>,<?>) | |
| OnActionEventRegion(<int>,<int>,<string>,<?>,<?>,<?>) | |
| OnBallista(<int>,<int>,<?>,<int>,<int>,<int>,<int>,<float>,<int>,<int>) | |
| OnBallista(<int>,<int>,<?>,<int>,<int>,<int>,<int>,<int>) | |
| OnBallista(<int>,<int>,<?>,<int>,<int>,<int>,<int>,<int>,<float>,<float>) | |
| OnBeBlackKickOut(<?>,<?>) | |
| OnBeForceSummoned_Black(<?>,<?>) | |
| OnBeJoinStart_Black(<?>,<?>) | |
| OnBeJoinStart_ForceJoin(<?>,<?>) | |
| OnBeJoinStart_ForceSummon(<?>,<?>) | |
| OnBeJoinStart_White(<?>,<?>) | |
| OnBeKickOut(<?>,<?>) | |
| OnBeSummoned_Black(<?>,<?>) | |
| OnBeSummoned_ForceJoinBlack(<?>,<?>) | |
| OnBeSummoned_White(<?>,<?>) | |
| OnBeThxKickOut(<?>,<?>) | |
| OnBloodMenuClose(<int>,<string>,<float>,<?>) | |
| OnCancelForceJoinBlack(<?>,<?>) | |
| OnCharacterAnimEnd(<int>,<int>,<int>,<string>,<?>) | |
| OnCharacterAnimEnd(<int>,<int>,<num>,<string>,<?>) | |
| OnCharacterAnimEnd(<?>,<?>,<?>,<string>..<?>..<string>,<?>) | |
| OnCharacterAnimEndPlus(<int>,<int>,<int>,<string>,<?>) | |
| OnCharacterDead(<int>,<int>,<string>,<?>) | |
| OnCharacterDead(<int>,<?>,<string>,<?>) | |
| OnCharacterDead(<int>,<?>,<string>..<?>,<?>) | |
| OnCharacterDead(<int>,<?>,<string>..<?>,<?>) | |
| OnCharacterDead(<?>,<?>,<?>,<?>) | |
| OnCharacterDead(<?>,<?>,<string>..<?>..<string>,<?>) | |
| OnCharacterDead(<?>,<?>,<string>,<?>) | |
| OnCharacterDead(<?>,<?>,<string>..<?>,<?>) | |
| OnCharacterDead(<?>,<?>,<string>..<?>..<string>,<?>) | |
| OnCharacterDead(<?>,<?>,<?>,<?>) | |
| OnCharacterHP(<int>,<int>,<string>,<float>,<?>) | |
| OnCharacterHP(<int>,<int>,<string>,<?>,<?>) | |
| OnCharacterHP(<int>,<?>,<string>,<float>,<?>) | |
| OnCharacterHpRate(<int>,<int>,<string>,<float>,<?>) | |
| OnCharacterTotalDamage(<int>,<int>,<int>,<int>,<string>,<?>) | |
| OnCharacterTotalDamage(<int>,<int>,<int>,<?>,<string>,<?>) | |
| OnCharacterTotalDamage(<int>,<int>,<?>,<int>,<string>,<?>) | |
| OnCharacterTotalDamage(<int>,<int>,<?>,<?>,<string>,<?>) | |
| OnCharacterTotalDamage(<int>,<?>,<?>,<int>,<string>,<?>) | |
| OnCharacterTotalRateDamage(<int>,<int>,<int>,<float>,<string>,<?>) | |
| OnCharacterTotalRateDamage(<int>,<int>,<?>,<?>,<string>,<?>) | |
| OnCharacterTotalRateDamage(<int>,<?>,<?>,<?>,<string>,<?>) | |
| OnCharacterTotalRateDamage(<?>,<?>,<int>,<float>,<string>..<?>,<?>) | |
| OnCheckEzStateMessage(<int>,<int>,<string>,<int>) | |
| OnCheckEzStateMessage(<int>,<int>,<string>,<?>) | |
| OnCheckEzStateMessage(<int>,<?>,<string>,<int>) | |
| OnCheckEzStateMessage(<?>,<?>,<string>..<?>,<int>) | |
| OnCheckEzStateMessage(<?>,<?>,<string>..<?>,<int>) | |
| OnCheckEzStateMessage(<?>,<?>,<string>..<?>..<string>,<int>) | |
| OnChrAnimEnd(<int>,<int>,<int>,<string>,<?>) | |
| OnChrAnimEnd(<int>,<int>,<?>,<string>,<?>) | |
| OnChrAnimEnd(<int>,<?>,<int>,<string>,<?>) | |
| OnChrAnimEnd(<int>,<?>,<int>,<string>,<?>) | |
| OnChrAnimEnd(<int>,<?>,<?>,<string>,<?>) | |
| OnChrAnimEnd(<?>,<int>,<int>,<string>,<?>) | |
| OnChrAnimEnd(<?>,<?>,<int>,<string>,<?>) | |
| OnDamageLeftArm(<?>,<?>) | |
| OnDamageRightArm(<?>,<?>) | |
| OnDemonsSoulRevive(<?>,<?>) | |
| OnDisableInvincible(<?>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<float>,<int>,<int>,<int>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<float>,<?>,<float>,<float>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<int>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<int>,<int>,<int>,<int>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<int>,<?>,<int>,<int>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<int>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<?>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<?>,<float>,<?>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<int>,<?>) | |
| OnDistanceAction(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<?>,<?>) | |
| OnDistanceAction(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<int>,<?>) | |
| OnDistanceAction(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<?>,<?>) | |
| OnDistanceAction(<?>,<?>,<?>,<string>..<?>,<?>,<?>,<int>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<float>,<int>,<float>,<float>,<num>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<float>,<?>,<float>,<float>,<num>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<?>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<int>,<num>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<int>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<int>,<int>,<?>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<int>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<?>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<float>,<int>,<float>,<float>,<num>,<?>) | |
| OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<float>,<?>,<int>,<?>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<int>,<int>,<int>,<num>,<?>) | |
| OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<int>,<int>,<int>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<int>,<int>,<?>,<?>,<?>) | |
| OnDistanceActionAttribute(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<int>,<?>,<?>) | |
| OnDistanceActionPlus(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<float>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlus(<int>,<int>,<int>,<string>,<float>,<?>,<int>,<int>,<int>,<int>,<int>,<?>) | |
| OnDistanceActionPlus(<int>,<int>,<int>,<string>,<?>,<?>,<float>,<float>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlus(<int>,<int>,<int>,<string>,<?>,<?>,<float>,<?>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlus(<int>,<int>,<int>,<string>,<?>,<?>,<int>,<?>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlus(<int>,<?>,<int>,<string>,<float>,<?>,<int>,<float>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlus(<int>,<?>,<int>,<string>,<int>,<?>,<int>,<int>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlus(<int>,<?>,<int>,<string>,<?>,<?>,<int>,<?>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlus(<?>,<?>,<?>,<string>..<?>,<?>,<?>,<int>,<?>,<float>,<float>,<float>,<?>) | |
| OnDistanceActionPlusAttribute(<int>,<?>,<int>,<string>,<float>,<int>,<int>,<int>,<float>,<float>,<float>,<num>,<?>) | |
| OnDistanceActionPlusAttribute(<int>,<?>,<int>,<string>,<float>,<?>,<int>,<int>,<float>,<float>,<float>,<num>,<?>) | |
| OnDistanceJustIn(<int>,<int>,<?>,<string>..<?>,<float>,<?>) | |
| OnDistanceJustIn(<?>,<int>,<?>,<string>..<?>..<string>,<?>,<?>) | |
| OnEndFlow(<int>,<string>) | |
| OnEnterRideObj(<?>,<?>) | |
| OnEvent_#######(<?>,<?>) | |
| OnEvent_#####(<?>,<?>) | |
| OnEvent_#####_###(<?>,<?>) | |
| OnEvent_#####_###_end(<?>,<?>) | |
| OnEvent_#####_###_fadeout(<?>,<?>) | |
| OnEvent_#####_1(<?>,<?>) | |
| OnEvent_#####_2(<?>,<?>) | |
| OnEvent_#####_3(<?>,<?>) | |
| OnEvent_#####_end(<?>,<?>) | |
| OnEvent_#####_fadeOut(<?>,<?>) | |
| OnEvent_#####_flag_set(<?>,<?>) | |
| OnEvent_#####_GO_TO_IN(<?>,<?>) | |
| OnEvent_#####_Model(<?>,<?>) | |
| OnEvent_#####_OpeningDead(<?>,<?>) | |
| OnEvent_#####_Out(<?>,<?>) | |
| OnEvent_#####_regist(<?>,<?>) | |
| OnEvent_#####_RemoFinish(<?>,<?>) | |
| OnEvent_#####_RemoStart(<?>,<?>) | |
| OnEvent_#####_wait(<?>,<?>) | |
| OnEvent_####(<?>,<?>) | |
| OnEvent_####_####(<?>,<?>) | |
| OnEvent_####_####_####(<?>,<?>) | |
| OnEvent_####_####_1(<?>,<?>) | |
| OnEvent_####_####_call(<?>,<?>) | |
| OnEvent_####_###(<?>,<?>) | |
| OnEvent_####_###_anime1_end(<?>,<?>) | |
| OnEvent_####_###_anime1_start(<?>,<?>) | |
| OnEvent_####_###_anime1_wait(<?>,<?>) | |
| OnEvent_####_###_anime2_end(<?>,<?>) | |
| OnEvent_####_###_anime2_wait(<?>,<?>) | |
| OnEvent_####_###_anime3_end(<?>,<?>) | |
| OnEvent_####_###_anime3_wait(<?>,<?>) | |
| OnEvent_####_###_move1_end(<?>,<?>) | |
| OnEvent_####_###_move2_end(<?>,<?>) | |
| OnEvent_####_###_move3_end(<?>,<?>) | |
| OnEvent_####_0(<?>,<?>) | |
| OnEvent_####_0_1(<?>,<?>) | |
| OnEvent_####_1(<?>,<?>) | |
| OnEvent_####_1_1(<?>,<?>) | |
| OnEvent_####_1_2(<?>,<?>) | |
| OnEvent_####_2(<?>,<?>) | |
| OnEvent_####_3(<?>,<?>) | |
| OnEvent_####_4(<?>,<?>) | |
| OnEvent_####_animeflag(<?>,<?>) | |
| OnEvent_####_anime_end(<?>,<?>) | |
| OnEvent_####_basya(<?>,<?>) | |
| OnEvent_####_basya_1(<?>,<?>) | |
| OnEvent_####_basya_1_wait(<?>,<?>) | |
| OnEvent_####_basya_2(<?>,<?>) | |
| OnEvent_####_basya_2_wait(<?>,<?>) | |
| OnEvent_####_basya_3(<?>,<?>) | |
| OnEvent_####_basya_wait(<?>,<?>) | |
| OnEvent_####_call(<?>,<?>) | |
| OnEvent_####_check_1(<?>,<?>) | |
| OnEvent_####_check_2(<?>,<?>) | |
| OnEvent_####_Damage(<?>,<?>) | |
| OnEvent_####_delete_wall(<?>,<?>) | |
| OnEvent_####_destroy(<?>,<?>) | |
| OnEvent_####_Doping(<?>,<?>) | |
| OnEvent_####_DownAnime(<?>,<?>) | |
| OnEvent_####_EndMove(<?>,<?>) | |
| OnEvent_####_EVENTDAMAGE(<?>,<?>) | |
| OnEvent_####_flag(<?>,<?>) | |
| OnEvent_####_flag_off(<?>,<?>) | |
| OnEvent_####_flag_set(<?>,<?>) | |
| OnEvent_####_GO_TO_IN(<?>,<?>) | |
| OnEvent_####_hostile(<?>,<?>) | |
| OnEvent_####_Hp(<?>,<?>) | |
| OnEvent_####_HP(<?>,<?>) | |
| OnEvent_####_Hp_1(<?>,<?>) | |
| OnEvent_####_Hp_dummy(<?>,<?>) | |
| OnEvent_####_In(<?>,<?>) | |
| OnEvent_####_in(<?>,<?>) | |
| OnEvent_####_inu(<?>,<?>) | |
| OnEvent_####_lever_end(<?>,<?>) | |
| OnEvent_####_move_start(<?>,<?>) | |
| OnEvent_####_Npc(<?>,<?>) | |
| OnEvent_####_out(<?>,<?>) | |
| OnEvent_####_Out(<?>,<?>) | |
| OnEvent_####_Out_1(<?>,<?>) | |
| OnEvent_####_PT(<?>,<?>) | |
| OnEvent_####_RegionIn(<?>,<?>) | |
| OnEvent_####_RemoFinish(<?>,<?>) | |
| OnEvent_####_RemoStart(<?>,<?>) | |
| OnEvent_####_Sfx(<?>,<?>) | |
| OnEvent_####_syncroInvalid(<?>,<?>) | |
| OnEvent_####_time(<?>,<?>) | |
| OnEvent_####_ToMove(<?>,<?>) | |
| OnEvent_####_UpAnime(<?>,<?>) | |
| OnEvent_####_wait(<?>,<?>) | |
| OnEvent_####_Wait(<?>,<?>) | |
| OnEvent_###(<?>,<?>) | |
| OnEvent_###_####(<?>,<?>) | |
| OnEvent_###_####hit(<?>,<?>) | |
| OnEvent_###_####_1(<?>,<?>) | |
| OnEvent_###_###(<?>,<?>) | |
| OnEvent_###_###_1(<?>,<?>) | |
| OnEvent_###_###_delete(<?>,<?>) | |
| OnEvent_###_##(<?>,<?>) | |
| OnEvent_###_0(<?>,<?>) | |
| OnEvent_###_1(<?>,<?>) | |
| OnEvent_###_1_1(<?>,<?>) | |
| OnEvent_###_1_call(<?>,<?>) | |
| OnEvent_###_1_time(<?>,<?>) | |
| OnEvent_###_2(<?>,<?>) | |
| OnEvent_###_2_call(<?>,<?>) | |
| OnEvent_###_2_syncro_anime(<?>,<?>) | |
| OnEvent_###_2_time(<?>,<?>) | |
| OnEvent_###_3(<?>,<?>) | |
| OnEvent_###_3_1(<?>,<?>) | |
| OnEvent_###_3_syncro_anime(<?>,<?>) | |
| OnEvent_###_4(<?>,<?>) | |
| OnEvent_###_4_1(<?>,<?>) | |
| OnEvent_###_5(<?>,<?>) | |
| OnEvent_###_6(<?>,<?>) | |
| OnEvent_###_A(<?>,<?>) | |
| OnEvent_###_alive(<?>,<?>) | |
| OnEvent_###_AnimA(<?>,<?>) | |
| OnEvent_###_AnimB(<?>,<?>) | |
| OnEvent_###_animEnd(<?>,<?>) | |
| OnEvent_###_anime_end(<?>,<?>) | |
| OnEvent_###_AnimLoop(<?>,<?>) | |
| OnEvent_###_anim_end(<?>,<?>) | |
| OnEvent_###_arrived(<?>,<?>) | |
| OnEvent_###_atack_dilay_end(<?>,<?>) | |
| OnEvent_###_atack_end(<?>,<?>) | |
| OnEvent_###_B(<?>,<?>) | |
| OnEvent_###_bloken(<?>,<?>) | |
| OnEvent_###_call(<?>,<?>) | |
| OnEvent_###_Dam(<?>,<?>) | |
| OnEvent_###_Dead(<?>,<?>) | |
| OnEvent_###_default(<?>,<?>) | |
| OnEvent_###_delete(<?>,<?>) | |
| OnEvent_###_delete_wall(<?>,<?>) | |
| OnEvent_###_effectEnd(<?>,<?>) | |
| OnEvent_###_End(<?>,<?>) | |
| OnEvent_###_fire(<?>,<?>) | |
| OnEvent_###_flag(<?>,<?>) | |
| OnEvent_###_flags(<?>,<?>) | |
| OnEvent_###_flag_set(<?>,<?>) | |
| OnEvent_###_GO_TO_IN(<?>,<?>) | |
| OnEvent_###_in(<?>,<?>) | |
| OnEvent_###_In(<?>,<?>) | |
| OnEvent_###_Init(<?>,<?>) | |
| OnEvent_###_NextWait(<?>,<?>) | |
| OnEvent_###_Out(<?>,<?>) | |
| OnEvent_###_out(<?>,<?>) | |
| OnEvent_###_RemoFinish(<?>,<?>) | |
| OnEvent_###_RemoStart(<?>,<?>) | |
| OnEvent_###_Run(<?>,<?>) | |
| OnEvent_###_ryosyuA_0(<?>,<?>) | |
| OnEvent_###_ryosyuA_1(<?>,<?>) | |
| OnEvent_###_ryosyuB_0(<?>,<?>) | |
| OnEvent_###_ryosyuB_1(<?>,<?>) | |
| OnEvent_###_syncro_anime(<?>,<?>) | |
| OnEvent_###_test(<?>,<?>) | |
| OnEvent_###_WAIT(<?>,<?>) | |
| OnEvent_###_wait(<?>,<?>) | |
| OnEvent_###_Wait(<?>,<?>) | |
| OnEvent_##(<?>,<?>) | |
| OnEvent_##_0(<?>,<?>) | |
| OnEvent_##_1(<?>,<?>) | |
| OnEvent_##_1_###(<?>,<?>) | |
| OnEvent_##_1_1(<?>,<?>) | |
| OnEvent_##_1_2(<?>,<?>) | |
| OnEvent_##_2(<?>,<?>) | |
| OnEvent_##_2_###(<?>,<?>) | |
| OnEvent_##_3(<?>,<?>) | |
| OnEvent_##_3_###(<?>,<?>) | |
| OnEvent_##_4(<?>,<?>) | |
| OnEvent_##_5(<?>,<?>) | |
| OnEvent_##_6(<?>,<?>) | |
| OnEvent_##_7(<?>,<?>) | |
| OnEvent_##_anime_end(<?>,<?>) | |
| OnEvent_##_call(<?>,<?>) | |
| OnEvent_##_flag(<?>,<?>) | |
| OnEvent_##_RemoFinish(<?>,<?>) | |
| OnEvent_##_RemoStart(<?>,<?>) | |
| OnEvent_##_trun_end(<?>,<?>) | |
| OnEvent_##_wait(<?>,<?>) | |
| OnEvent_0(<?>,<?>) | |
| OnEvent_0_0(<?>,<?>) | |
| OnEvent_0_1(<?>,<?>) | |
| OnEvent_0_2(<?>,<?>) | |
| OnEvent_0_3(<?>,<?>) | |
| OnEvent_0_3_Net(<?>,<?>) | |
| OnEvent_0_4(<?>,<?>) | |
| OnEvent_0_4_Net(<?>,<?>) | |
| OnEvent_0_RemoFinish(<?>,<?>) | |
| OnEvent_0_RemoStart(<?>,<?>) | |
| OnEvent_1(<?>) | |
| OnEvent_1(<?>,<?>) | |
| OnEvent_1_0(<?>,<?>) | |
| OnEvent_1_1(<?>,<?>) | |
| OnEvent_1_2(<?>,<?>) | |
| OnEvent_2(<?>) | |
| OnEvent_2(<?>,<?>) | |
| OnEvent_2_0(<?>,<?>) | |
| OnEvent_2_1(<?>,<?>) | |
| OnEvent_2_2(<?>,<?>) | |
| OnEvent_2_RemoFinish(<?>,<?>) | |
| OnEvent_2_RemoStart(<?>,<?>) | |
| OnEvent_3(<?>) | |
| OnEvent_3(<?>,<?>) | |
| OnEvent_3_0(<?>,<?>) | |
| OnEvent_3_1(<?>,<?>) | |
| OnEvent_3_2(<?>,<?>) | |
| OnEvent_4(<?>,<?>) | |
| OnEvent_4_0(<?>,<?>) | |
| OnEvent_4_1(<?>,<?>) | |
| OnEvent_4_2(<?>,<?>) | |
| OnEvent_5(<?>,<?>) | |
| OnEvent_5_0(<?>,<?>) | |
| OnEvent_5_1(<?>,<?>) | |
| OnEvent_5_2(<?>,<?>) | |
| OnEvent_5_3(<?>,<?>) | |
| OnEvent_6(<?>,<?>) | |
| OnEvent_6_1(<?>,<?>) | |
| OnEvent_7(<?>,<?>) | |
| OnEvent_7_1(<?>,<?>) | |
| OnEvent_8(<?>,<?>) | |
| OnEvent_8_1(<?>,<?>) | |
| OnEvent_9(<?>,<?>) | |
| OnEvent_9_1(<?>,<?>) | |
| OnEvent_BadSoul(<?>,<?>) | |
| OnEvent_BlackGhost(<?>,<?>) | |
| OnEvent_BlackGhost_1(<?>,<?>) | |
| OnEvent_Call_BlackSOS(<?>,<?>) | |
| OnEvent_Call_SOS(<?>,<?>) | |
| OnEvent_Catch_SOS(<?>,<?>) | |
| OnEvent_Catch_SOS_2(<?>,<?>) | |
| OnEvent_Corpse(<?>,<?>) | |
| OnEvent_DbgReLoad(<?>,<?>) | |
| OnEvent_Delete_BlackSOS(<?>,<?>) | |
| OnEvent_Delete_ForceJoinSOS(<?>,<?>) | |
| OnEvent_Delete_SOS(<?>,<?>) | |
| OnEvent_Delete_WhiteSOS(<?>,<?>) | |
| OnEvent_FireDamage1(<?>,<?>) | |
| OnEvent_FireDamage2(<?>,<?>) | |
| OnEvent_FireDamage2_1(<?>,<?>) | |
| OnEvent_FireDamage2_2(<?>,<?>) | |
| OnEvent_FireDamage3_1(<?>,<?>) | |
| OnEvent_FireDamage3_2(<?>,<?>) | |
| OnEvent_GoodSoul(<?>,<?>) | |
| OnEvent_KoufuDead(<?>,<?>) | |
| OnEvent_NPC500_Dead(<?>,<?>) | |
| OnEvent_SendSoulSign_Black(<?>,<?>) | |
| OnEvent_SendSoulSign_ForceJoin(<?>,<?>) | |
| OnEvent_SendSoulSign_White(<?>,<?>) | |
| OnEvent_SynchroTurn(<?>,<?>) | |
| OnEvent_TutorialWait(<?>,<?>) | |
| OnEvent_TutorialWait_2(<?>,<?>) | |
| OnEvnet_####_4(<?>,<?>) | |
| OnEvnet_####_5(<?>,<?>) | |
| OnFailedCreateSession(<?>,<?>) | |
| OnFailedForceJoinBlack(<?>,<?>) | |
| OnFailedGetBlockNum(<?>,<?>) | |
| OnFailedJoinSession(<?>,<?>) | |
| OnFireDamage(<int>,<int>,<int>,<string>,<?>) | |
| OnFireDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
| OnFireDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
| OnForceJoinBlack(<?>,<?>) | |
| OnForceJoinBlackMenu_Yes(<?>,<?>) | |
| OnGameLeave(<?>,<?>) | |
| OnGateEnchant(<?>,<?>) | |
| OnIrregularLeaveSession(<?>,<?>) | |
| OnIrregularLeaveSession_1(<?>,<?>) | |
| OnJoinClearedRoom(<?>,<?>) | |
| OnJoinMutiplay(<?>,<?>) | |
| OnJustIn0Region(<?>,<?>) | |
| OnJustOut0Region(<?>,<?>) | |
| OnKeyTime2(<int>,<string>,<float>,<int>,<int>,<?>) | |
| OnKeyTime2(<int>,<string>,<float>,<int>,<?>,<?>) | |
| OnKeyTime2(<int>,<string>,<int>,<int>,<int>,<?>) | |
| OnKeyTime2(<int>,<string>,<?>,<int>,<?>,<?>) | |
| OnKeyTime2(<int>,<string>,<?>,<int>,<int>,<?>) | |
| OnKeyTime2(<int>,<string>,<?>,<int>,<num>,<?>) | |
| OnKeyTime2(<int>,<string>,<?>,<int>,<?>,<?>) | |
| OnKeyTime2(<int>,<string>..<?>,<?>,<int>,<?>,<?>) | |
| OnKeyTime2(<int>,<string>..<?>,<?>,<int>,<?>,<?>) | |
| OnKeyTime2(<int>,<string>..<?>..<string>,<?>,<int>,<num>,<?>) | |
| OnKeyTime2(<num>,<string>,<?>,<int>,<num>,<?>) | |
| OnKeyTime2(<?>,<string>,<?>,<int>,<?>,<?>) | |
| OnKeyTime2(<?>,<string>,<float>,<int>,<int>,<?>) | |
| OnKeyTime2(<?>,<string>,<float>,<int>,<num>,<?>) | |
| OnKeyTime2(<?>,<string>,<float>,<int>,<?>,<?>) | |
| OnKeyTime2(<?>,<string>,<?>,<int>,<?>,<?>) | |
| OnKeyTime2(<?>,<string>..<?>..<string>,<float>,<int>,<int>,<?>) | |
| OnKeyTime2(<?>,<string>..<?>..<string>,<?>,<int>,<int>,<?>) | |
| OnKeyTime2(<?>,<string>..<?>..<string>..<?>,<?>,<int>,<?>,<?>) | |
| OnKeyTime2(<?>,<string>..<?>..<string>..<?>..<string>,<?>,<int>,<num>,<?>) | |
| OnKeyTime2(<?>,<?>,<float>,<int>,<?>,<?>) | |
| OnKickOut(<?>,<?>) | |
| OnLanCutError(<?>,<?>) | |
| OnLeaveMagic(<?>,<?>) | |
| OnLeaveMenu_Yes(<?>,<?>) | |
| OnLeavePlayer(<?>,<?>) | |
| OnLeaveRideObj(<?>,<?>) | |
| OnLeave_Limit(<?>,<?>) | |
| OnNear(<?>) | |
| OnNetDistanceIn(<int>,<int>,<float>,<string>) | |
| OnNetRegion(<int>,<int>) | |
| OnNetRegion(<?>,<?>) | |
| OnNetRegionAttr(<int>,<int>,<num>) | |
| OnNetRegionAttr(<int>,<int>,<?>) | |
| OnNetRegionPlus(<int>,<int>,<string>) | |
| OnNpServerSignOut(<?>,<?>) | |
| OnObjAnimEnd(<int>,<int>,<int>,<string>,<?>) | |
| OnObjAnimEnd(<?>,<?>,<num>,<string>..<?>..<string>,<?>) | |
| OnObjAnimEnd(<?>,<?>,<?>,<string>..<?>..<string>,<?>) | |
| OnObjAnimEndPlus(<int>,<int>,<int>,<string>,<?>) | |
| OnObjectDamageHit(<int>,<int>,<int>,<int>,<?>,<float>,<float>,<string>,<?>) | |
| OnObjectDamageHit(<int>,<int>,<int>,<?>,<?>,<?>,<?>,<string>,<?>) | |
| OnObjectDamageHit_NoCall(<int>,<int>,<int>,<int>,<?>,<float>,<float>,<?>) | |
| OnObjectDamageHit_NoCall(<int>,<int>,<int>,<?>,<?>,<?>,<?>,<?>) | |
| OnObjectDamageHit_NoCall(<int>,<?>,<int>,<int>,<?>,<float>,<?>,<?>) | |
| OnObjectDamageHit_NoCall(<?>,<?>,<int>,<int>,<?>,<float>,<float>,<?>) | |
| OnObjectDamageHit_NoCall(<?>,<?>,<int>,<int>,<?>,<float>,<?>,<?>) | |
| OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<int>,<?>,<float>,<float>,<float>,<?>) | |
| OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<int>,<?>,<float>,<int>,<float>,<?>) | |
| OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<int>,<?>,<float>,<int>,<?>,<?>) | |
| OnObjectDamageHit_NoCallPlus(<int>,<int>,<int>,<?>,<?>,<?>,<?>,<?>,<?>) | |
| OnObjectDamageHit_NoCallPlus(<int>,<?>,<int>,<int>,<?>,<float>,<int>,<float>,<?>) | |
| OnObjectDestroy(<int>,<int>,<string>,<?>) | |
| OnObjectDestroy(<?>,<?>,<string>..<?>,<?>) | |
| OnObjectDestroy(<?>,<?>,<string>,<?>) | |
| OnObjectDestroy(<?>,<?>,<string>..<?>..<string>,<?>) | |
| OnObjectDestroy(<?>,<?>,<string>,<?>) | |
| OnObjectDestroy(<?>,<?>,<string>..<?>,<?>) | |
| OnP2PTimeOut(<?>,<?>) | |
| OnPlayerActionInRegion(<int>,<int>,<string>,<int>,<?>) | |
| OnPlayerActionInRegion(<int>,<int>,<string>,<?>,<?>) | |
| OnPlayerActionInRegion(<int>,<?>,<string>..<?>,<?>,<?>) | |
| OnPlayerActionInRegion(<num>,<string>..<?>,<?>,<?>) | |
| OnPlayerActionInRegion(<?>,<?>,<string>..<?>,<?>,<?>) | |
| OnPlayerActionInRegionAngle(<int>,<int>,<string>,<int>,<int>,<?>) | |
| OnPlayerActionInRegionAngle(<int>,<int>,<string>,<int>,<?>,<?>) | |
| OnPlayerActionInRegionAttribute(<int>,<int>,<string>,<int>,<?>,<?>) | |
| OnPlayerActionInRegionAttribute(<int>,<int>,<string>,<?>,<?>,<?>) | |
| OnPlayerActionInRegionAttribute(<?>,<num>,<string>..<?>,<?>,<?>,<?>) | |
| OnPlayerActionInRegionAttribute(<?>,<?>,<string>..<?>,<?>,<?>,<?>) | |
| OnPlayerAssessMenu(<int>,<?>,<string>,<?>) | |
| OnPlayerDistanceAngleInTarget(<int>,<int>,<int>,<string>,<float>,<float>,<?>) | |
| OnPlayerDistanceAngleInTarget(<int>,<int>,<int>,<string>,<float>,<?>) | |
| OnPlayerDistanceAngleInTarget(<int>,<int>,<int>,<string>,<?>,<float>,<?>) | |
| OnPlayerDistanceInTarget(<int>,<int>,<int>,<string>,<float>,<?>) | |
| OnPlayerDistanceInTarget(<int>,<int>,<int>,<string>,<int>,<?>) | |
| OnPlayerDistanceInTarget(<int>,<int>,<int>,<string>,<?>,<?>) | |
| OnPlayerDistanceInTarget(<int>,<?>,<int>,<string>,<float>,<?>) | |
| OnPlayerDistanceInTarget(<?>,<?>,<num>,<string>..<?>,<int>,<?>) | |
| OnPlayerDistanceInTarget(<?>,<int>,<num>,<string>..<?>,<int>,<?>) | |
| OnPlayerDistanceInTarget(<?>,<int>,<?>,<string>..<?>,<float>,<?>) | |
| OnPlayerDistanceInTarget(<?>,<int>,<?>,<string>..<?>,<?>,<?>) | |
| OnPlayerDistanceInTarget(<?>,<?>,<?>,<string>..<?>,<float>,<?>) | |
| OnPlayerDistanceOut(<int>,<int>,<int>,<string>,<float>,<?>) | |
| OnPlayerDistanceOut(<int>,<int>,<int>,<string>,<int>,<?>) | |
| OnPlayerDistanceOut(<int>,<?>,<int>,<string>,<int>,<?>) | |
| OnPlayerDistanceOut(<int>,<?>,chrId<string>,<int>,<?>) | |
| OnPlayerDistanceOut(<?>,<int>,<?>,<string>..<?>..<string>,<?>,<?>) | |
| OnPlayerKill(<int>,<string>,<?>) | |
| OnRegionIn(<int>,<int>,<int>,<string>,<?>) | |
| OnRegionIn(<int>,<int>,<?>,<string>..<?>..<string>,<?>) | |
| OnRegionIn(<int>,<?>,<int>,<string>,<?>) | |
| OnRegionIn(<?>,<int>,<?>,<string>..<?>,<?>) | |
| OnRegionIn(<?>,<int>,<?>,<?>,<?>) | |
| OnRegionJustIn(<int>,<int>,<int>,<string>,<?>) | |
| OnRegionJustIn(<int>,<int>,<?>,<string>,<?>) | |
| OnRegionJustIn(<int>,<?>,<int>,<string>,<?>) | |
| OnRegionJustIn(<int>,<?>,<int>,<string>,<?>) | |
| OnRegionJustIn(<num>,<?>,<int>,<string>,<?>) | |
| OnRegionJustIn(<?>,<?>,<int>,<string>,<?>) | |
| OnRegionJustIn(<?>,<?>,<?>,<string>,<?>) | |
| OnRegionJustIn(<?>,<?>,<?>,<string>..<?>,<?>) | |
| OnRegionJustIn(<?>,<?>,<?>,<string>..<?>..<string>,<?>) | |
| OnRegionJustOut(<int>,<int>,<int>,<string>,<?>) | |
| OnRegionJustOut(<int>,<int>,<?>,<string>..<?>..<string>,<?>) | |
| OnRegionJustOut(<int>,<?>,<int>,<string>,<?>) | |
| OnRegionJustOut(<int>,<?>,<int>,<string>,<?>) | |
| OnRegionJustOut(<?>,<int>,<?>,<?>,<?>) | |
| OnRegionJustOut(<?>,<?>,<int>,<string>,<?>) | |
| OnRegistFunc(<int>,<string>,<string>,<int>,<?>) | |
| OnRegistFunc(<int>,<string>,<string>,<?>,<?>) | |
| OnRegistFunc(<num>,<string>,<string>,<?>,<?>) | |
| OnRegistFunc(<?>,<string>,<string>,<?>,<?>) | |
| OnRequestMenuEnd(<int>,<string>) | |
| OnReturnTitle(<?>,<?>) | |
| OnReviveMagic(<?>,<?>) | |
| OnReviveMagic_1(<?>,<?>) | |
| OnRoomDisappeared(<?>,<?>) | |
| OnRoomTimeOut(<?>,<?>) | |
| OnSelectMenu(<int>,<string>,<int>,<int>,<int>,<int>,<float>,<?>) | |
| OnSelectMenu(<int>,<string>,<int>,<int>,<int>,<int>,<int>,<?>) | |
| OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<int>,<int>,<?>) | |
| OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<int>,<?>,<?>) | |
| OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<?>,<?>,<?>) | |
| OnSelectMenu(<?>,<string>,<int>,<int>,<int>,<?>,<?>,<?>) | |
| OnSelectMenu(<?>,<string>,<?>,<int>,<int>,<int>,<?>,<?>) | |
| OnSelectMenu(<?>,<string>,<?>,<int>,<int>,<?>,<?>,<?>) | |
| OnSelfBloodMark(<int>,<string>,<num>,<?>) | |
| OnServerError_Maintenance(<?>,<?>) | |
| OnServerError_ServiceStop(<?>,<?>) | |
| OnServerError_TimeOut(<?>,<?>) | |
| OnSessionInfo(<int>,<string>) | |
| OnSessionJustIn(<int>,<string>,<?>) | |
| OnSessionJustOut(<int>,<string>,<?>) | |
| OnSimpleDamage(<int>,<int>,<int>,<string>,<?>) | |
| OnSimpleDamage(<int>,<int>,<?>,<string>,<?>) | |
| OnSimpleDamage(<int>,<?>,<?>,<string>,<?>) | |
| OnSimpleDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
| OnSimpleDamage(<?>,<?>,<int>,<string>..<?>..<string>,<?>) | |
| OnSimpleDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
| OnSimpleDamage(<?>,<?>,<int>,<string>..<?>,<?>) | |
| OnSimpleDamage(<?>,<?>,<int>,<string>..<?>..<string>,<?>) | |
| OnSummonResult_Empty(<?>,<?>) | |
| OnSummonResult_Move(<?>,<?>) | |
| OnSummonResult_OtherError(<?>,<?>) | |
| OnSummonResult_TimeOut(<?>,<?>) | |
| OnSummonTimeOut(<?>,<?>) | |
| OnTalk(<?>,<int>,<int>,<?>,<?>,<int>,<int>,<string>,<string>,<string>,<?>) | |
| OnTalk(<?>,<int>,<int>,<?>,<?>,<int>,<?>,<string>,<string>,<string>,<?>) | |
| OnTalk(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
| OnTalkEvent(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
| OnTalkEventDistIn(<?>,<?>,<?>,<?>,<?>) | |
| OnTalkEventDistOut(<?>,<?>,<?>,<?>,<?>) | |
| OnTextEffectEnd(<int>,<?>,<string>) | |
| OnTextEffectEndPlus(<int>,<?>,<?>,<string>) | |
| OnThxKickOut(<?>,<?>) | |
| OnTurnCharactorEnd(<int>,<int>,<int>,<string>,<?>) | |
| OnTurnCharactorEnd(<int>,<int>,<?>,<string>,<?>) | |
| OnTurnCharactorEnd(<int>,<?>,<int>,<string>,<?>) | |
| OnUpDate(<?>,<int>,<int>,<int>,<string>,<string>) | |
| OnUpDate(<?>,<?>,<?>,<?>,<?>,<?>) | |
| OnWanderFade(<int>,<int>,<float>,<float>,<float>,<float>,<?>) | |
| OnWarpMenuClose(<int>,<string>,<?>,<?>,<?>) | |
| OnYesNoDialog(<int>,<string>,<int>,<int>,<int>,<?>) | |
| OpeningDead(<int>,<?>) | |
| OpeningDead(<?>,<?>) | |
| OpeningDeadPlus(<int>,<?>,<?>,<?>) | |
| OpeningDeadPlus(<?>,<?>,<?>,<?>) | |
| or<?> | |
| Osa_ForceSynchroAnime(<?>,<?>) | |
| p(<?>) | |
| p(ID:206) | |
| p(ID:211) | |
| ParamInitialize() | |
| PartyGhostDeath(<?>,<?>) | |
| PartyGhostDeath_1(<?>,<?>) | |
| PartyGhostDeath_2(<?>,<?>) | |
| PauseTutorial() | |
| PC(<?>) | |
| PhalanxDead(<?>,<?>) | |
| PhalanxEventDead(<?>,<?>) | |
| PhalanxEventStart(<?>,<?>) | |
| PhalanxStandBy(<?>,<?>) | |
| PickUpItem(<?>,<?>,<int>) | |
| PickUpItem(<?>,<?>,<?>) | |
| PlayAnimation(<int>,<int>) | |
| PlayAnimation(<int>,<?>) | |
| PlayAnimation(<num>,<int>) | |
| PlayAnimation(<num>,<?>) | |
| PlayAnimation(<?>,<int>) | |
| PlayAnimation(<?>,<?>) | |
| PlayAnimation(<?>,<int>) | |
| PlayAnimation(<?>,<?>) | |
| PlayAnimation_###(<?>,<?>) | |
| PlayBGM_SEKITYUU(<?>,<?>) | |
| PlayErase_Wait(<?>,<?>) | |
| PlayerChrResetAnimation_RemoOnly(<int>) | |
| PlayerDeath_m01_##_##_##(<?>,<?>) | |
| PlayerDeath_m02_##_##_##(<?>,<?>) | |
| PlayerDeath_m03_##_##_##(<?>,<?>) | |
| PlayerDeath_m04_##_##_##(<?>,<?>) | |
| PlayerDeath_m05_##_##_##(<?>,<?>) | |
| PlayerDeath_m06_##_##_##(<?>,<?>) | |
| PlayerDeath_m07_##_##_##(<?>,<?>) | |
| PlayerDeath_m08_##_##_##(<?>,<?>) | |
| PlayerDeath_m99_##_##_##(<?>,<?>) | |
| PlayerKill_####(<?>,<?>) | |
| PlayerKill_####_1(<?>,<?>) | |
| PlayerKill_####_sub(<?>,<?>) | |
| PlayerParamRecover() | |
| PlayerRecover() | |
| PlayerRevive_m01_##_##_##(<?>,<?>) | |
| PlayerRevive_m02_##_##_##(<?>,<?>) | |
| PlayerRevive_m03_##_##_##(<?>,<?>) | |
| PlayerRevive_m04_##_##_##(<?>,<?>) | |
| PlayerRevive_m05_##_##_##(<?>,<?>) | |
| PlayerRevive_m06_##_##_##(<?>,<?>) | |
| PlayerRevive_m07_##_##_##(<?>,<?>) | |
| PlayerRevive_m08_##_##_##(<?>,<?>) | |
| PlayerRevive_m99_##_##_##(<?>,<?>) | |
| PlayLoopAnimation(<int>,<int>) | |
| PlayLoopAnimation(<int>,<?>) | |
| PlayLoopAnimation(<num>,<int>) | |
| PlayLoopAnimation(<num>,<?>) | |
| PlayLoopAnimation(<?>,<int>) | |
| PlayObjectSE(<int>,<int>) | |
| PlayPointSE(<int>,<?>,<int>,<int>) | |
| PlayTalk(<int>) | |
| PlayTypeSE(<int>,<int>,<int>) | |
| PlayTypeSE(<int>,<?>,<int>) | |
| PlayTypeSE(<?>,<?>,<int>) | |
| PlayTypeSE(<?>,<?>,<?>) | |
| PoizonFloorDam(<?>,<?>) | |
| PossibleInfo_GoToTheBossArea(<?>,<?>) | |
| Pranaria_Alive(<?>,<?>,<int>,<int>,<int>) | |
| Pranaria_Alive(<?>,<?>,<?>,<?>,<?>) | |
| Pranaria_Alive_A(<?>,<?>) | |
| Pranaria_Alive_B(<?>,<?>) | |
| Pranaria_Alive_C(<?>,<?>) | |
| Pranaria_Alive_D(<?>,<?>) | |
| Pranaria_Alive_E(<?>,<?>) | |
| Pranaria_Alive_F(<?>,<?>) | |
| Pranaria_Alive_G(<?>,<?>) | |
| Pranaria_Damage(<?>,<?>,<?>,<?>) | |
| Pranaria_Dead(<?>,<?>,<?>,<?>,<?>) | |
| Pranaria_Dead_Check_A(<?>,<?>) | |
| Pranaria_Dead_Check_B(<?>,<?>) | |
| Pranaria_Dead_Check_C(<?>,<?>) | |
| Pranaria_Dead_Check_D(<?>,<?>) | |
| Pranaria_Dead_Check_E(<?>,<?>) | |
| Pranaria_Dead_Check_F(<?>,<?>) | |
| Pranaria_Dead_Check_G(<?>,<?>) | |
| Pranaria_Region_Just_In(<?>,<?>,<?>,<?>) | |
| Pranaria_Region_Just_In_End(<?>,<?>,<int>,<int>) | |
| Pranaria_Region_Just_In_End(<?>,<?>,<?>,<?>) | |
| print(<?>..<string>"..<?>..<string>"..<?>..<string>"..<?>) | |
| print(<?>..<string>..<?>) | |
| print(<string>) | |
| print(<string>,<int>) | |
| print(<string>,<?>) | |
| print(<string>,<?>,<string>,<?>) | |
| print(<string>,<?>,<string>,<?>) | |
| print(<string>,<?><int>) | |
| print(<string>,<?>) | |
| print(<string>,<?>,<string>) | |
| print(<string>,<?>,<string>,<string>) | |
| print(<string>,<?>,<string>,<?>) | |
| print(<string>,<?>,<string>,<?>,<string>) | |
| print(<string>,<?>,<string>,<?>,<string>,<?>) | |
| print(<string>,<?>,<string>,<?>,<string>,<?>,<string>,<?><int>) | |
| print(<string>,<?>,<string>,<?>,<string>,<?>,<string>,<?>) | |
| print(<string>,<?>,<string>,<?>,<string>,<?>,<string>,<?>,<string>) | |
| print(<string>..<?>) | |
| print(<string>..<?>..<string>) | |
| print(<string>..<?>..<string>..<?>) | |
| print(<string>..<?>..<string>) | |
| print(<?>) | |
| print_list_7bit(<?>,<?>,<?>) | |
| q(<int>) | |
| RecallMenuEvent(<int>,<int>) | |
| ReconstructBreak(<int>,<int>) | |
| ReconstructBreak(<?>,<int>) | |
| ReconstructBreak(<?>,<int>) | |
| RecoveryHeroin() | |
| RecvGlobalQwc() | |
| RegeneratePossible(<?>,<?>) | |
| RegeneratePossible_1(<?>,<?>) | |
| RegionIn_Enemy_####(<?>,<?>) | |
| RegionIn_Player_####(<?>,<?>) | |
| RegistConditionBlock01(<?>,<?>) | |
| RegistConditionBlock02(<?>,<?>) | |
| RegistConditionBlock03(<?>,<?>) | |
| RegistConditionBlock1(<?>,<?>) | |
| RegistConditionBlock2(<?>,<?>) | |
| RegistEvent_####(<?>) | |
| RegistEvent_7(<?>) | |
| RegistKouroBreak(<?>,<?>) | |
| RegistLibraJr_Target(<?>) | |
| RegistMagicSquare(<?>,<?>,<?>,<?>,<?>) | |
| RegistMagicSquare(<?>,<?>,<?>,<?>,<?>) | |
| RegistObjDisable(<?>,<?>) | |
| Registpattern01(<?>,<?>) | |
| Registpattern02(<?>,<?>) | |
| Registpattern03(<?>,<?>) | |
| Registpattern04(<?>,<?>) | |
| Registpattern05(<?>,<?>) | |
| RegistReturnTitle(<?>,<?>) | |
| RegistRockWorm(<?>,<?>,<?>) | |
| RegistRockWorm(<?>,<?>,<?>) | |
| RegistSimpleTalk(<int>,<int>,<int>,<number>) | |
| RegistSimpleTalk(<int>,<int>,<int>,<?>) | |
| RegistSoulMonster_block1(<?>) | |
| RegistTokage(<?>,<int>,<int>,<int>) | |
| RegistTokage(<?>,<?>,<?>,<?>) | |
| Regist_FukuroKoufu(<?>,<?>,<?>,<?>,<?>) | |
| Regist_FukuroKoufu(<?>,<?>,<?>,<?>,<?>) | |
| RemoveInventoryEquip(<other>,<other>) | |
| RemoveInventoryEquip(<?>,<int>) | |
| RemoveInventoryEquip(<?>,<?>) | |
| RendolCheck(<?>,<?>) | |
| RendolCheck2(<?>,<?>,<?>) | |
| RendolRegistCondition_block1(<?>,<?>,<?>) | |
| RendolRegistCondition_block2(<?>,<?>,<?>) | |
| RendolRegistCondition_block3(<?>,<?>,<?>) | |
| RendolRegistCondition_block4(<?>,<?>,<?>) | |
| RepeatMessage_begin() | |
| RepeatMessage_end() | |
| RequestEnding() | |
| RequestForceUpdateNetwork(<int>) | |
| RequestForceUpdateNetwork(<?>) | |
| RequestFullRecover() | |
| RequestGenerate(<?>) | |
| RequestMenuEnd_PK_Sucess(<?>,<?>) | |
| RequestOpenBriefingMsg(<int>,<?>) | |
| RequestOpenBriefingMsgPlus(<int>,<?>) | |
| RequestPlayMoviePlus(<?>,<?>) | |
| RequestRankingBoard() | |
| RequestRemo(<int>,<?>,<int>,<int>) | |
| RequestRemo(<?>,<?>,<?>,<?>) | |
| RequestRemoPlus(<int>,<?>,<int>,<int>,<num>) | |
| RequestRemoPlus(<int>,<?>,<int>,<int>,<?>) | |
| RequestUnlockTrophy(<?>) | |
| ReqularLeavePlayer(<?>) | |
| ResetCamAngle() | |
| ResetEventQwcSpEffect(<?>) | |
| ResetSummonParam() | |
| ResetSyncRideObjInfo(<num>) | |
| ResetThink(<int>) | |
| ResetThink(<?>) | |
| ResetTokage(<?>) | |
| RestorePiece(<int>) | |
| RestorePiece(<?>) | |
| RestorePiece(<?>) | |
| ResultFloorDam(<?>,<?>) | |
| Result_###(<?>,<?>) | |
| Result_AliveMotion(<?>,<?>) | |
| ReturnMapSelect() | |
| ReturnTitle_wait(<?>,<?>) | |
| RevivalEnchanterDead_###(<?>,<?>) | |
| RevivePlayer() | |
| RevivePlayerNext() | |
| RevivePrevent(<?>,<?>) | |
| RoomCheck(<?>,<?>,<?>,<?>,<?>) | |
| RyosyuDeadCheck(<?>,<?>,<?>,<?>,<?>,<int>) | |
| RyosyuDeadCheck(<?>,<?>,<?>,<?>,<?>,<?>) | |
| RyosyuMove(<?>,<?>) | |
| RyosyuMove_call(<?>,<?>) | |
| RyosyuuMoveEnd(<?>,<?>) | |
| RyosyuuMoveFunc(<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
| SaveRequest() | |
| SaveRequest_Profile() | |
| SecondStageBreak(<?>,<int>,<int>) | |
| SecondStageBreak(<?>,<?>,<?>) | |
| Second_EventBoss_Initialize_m01_##_##_##(<?>,<?>) | |
| Second_Initialize_m02_##_##_##(<?>,<?>) | |
| Second_Initialize_m03_##_##_##(<?>,<?>) | |
| Second_Initialize_m04_##_##_##(<?>,<?>) | |
| Second_Initialize_m05_##_##_##(<?>,<?>) | |
| Second_Initialize_m06_##_##_##(<?>,<?>) | |
| Second_Initialize_m07_##_##_##(<?>,<?>) | |
| Second_Initialize_m08_##_##_##(<?>,<?>) | |
| Second_Initialize_m99_##_##_##(<?>,<?>) | |
| SelfBloodMark(<?>,<?>) | |
| SendEventRequest(<int>,<int>,<int>) | |
| SendEventRequest(<int>,<int>,<?>) | |
| SendEventRequest(<?>,<int>,<?>) | |
| SendEventRequest(<?>,<int>,<int>) | |
| SendEventRequest(<?>,<int>,<?>) | |
| SetAlive(<int>,<float>) | |
| SetAlive(<?>,<float>) | |
| SetAliveMotion(<?>) | |
| SetAlwayEnableBackread_forEvent(<int>,<?>) | |
| SetAlwayEnableBackread_forEvent(<?>,<?>) | |
| SetAlwaysDrawForEvent(<int>,<?>) | |
| SetAlwaysDrawForEvent(<num>,<?>) | |
| SetAlwaysDrawForEvent(<?>,<?>) | |
| SetAngularDampingByPhalanx(<?>) | |
| SetAreaStartMapUid(<int>) | |
| SetBallista(<int>,<int>) | |
| SetBallista(<int>,<num>) | |
| SetBallista(<?>,<?>) | |
| SetBaseDmyPolyMoveWait(<?>) | |
| SetBiyoState_##(<?>,<?>,<?>) | |
| SetBiyoState_##Init(<?>,<?>,<?>) | |
| SetBossCount(<?>) | |
| SetBossGauge(<int>,<int>,<int>) | |
| SetBossGauge(<num>,<int>,<int>) | |
| SetBossGauge(<?>,<int>,<int>) | |
| SetBossUnitJrHit(<?>,<?>) | |
| SetBrokenPiece(<int>) | |
| SetBrokenPiece(<?>) | |
| SetCamModeParamTargetId(<int>) | |
| SetCamModeParamTargetIdForBossLock(<int>) | |
| SetChrType(<int>,<int>) | |
| SetChrType(<int>,<?>) | |
| SetChrTypeDataGrey() | |
| SetChrTypeDataGreyNext() | |
| SetClearBonus(<?>) | |
| SetClearItem(<?>) | |
| SetClearSesiionCount() | |
| SetClearState(<?>) | |
| SetColiAndDraw(<?>,<int>,<?>) | |
| SetColiAndDraw(<?>,<?>,<?>) | |
| SetColiEnable(<int>,<?>) | |
| SetColiEnable(<num>,<?>) | |
| SetColiEnable(<?>,<?>) | |
| SetColiEnable(<?>,<?>) | |
| SetColiEnableArray(<int>,<?>) | |
| SetCompletelyNoMove(<int>,<?>) | |
| SetDeadMode(<int>,<?>) | |
| SetDeadMode(<?>,<?>) | |
| SetDeadMode(<?>,<?>) | |
| SetDeadMode(<?><int>,<?>) | |
| SetDeadMode2(<int>,<?>) | |
| SetDefaultAnimation(<int>) | |
| SetDefaultMapUid(<int>) | |
| SetDefaultMapUid(<num>) | |
| SetDefaultRoutePoint(<int>) | |
| SetDisable(<?>,<int>,<?>) | |
| SetDisable(<?>,<?>) | |
| SetDisable(<?>,<?>,<?>) | |
| SetDisableBackread_forEvent(<?>,<?>) | |
| SetDisableDamage(<int>,<?>) | |
| SetDisableGravity(<int>,<?>) | |
| SetDisableGravity(<?>,<?>) | |
| SetDisableGravity(<?>,<?>) | |
| SetDispMask(<int>,<int>) | |
| SetDispMask(<int>,<num>) | |
| SetDispMask(<int>,<?>) | |
| SetDispMask(<?>,<num>) | |
| SetDoesUpdateByPhalanx(<?>) | |
| SetDoreiShopState01(<?>,<?>) | |
| SetDoreiShopState02(<?>,<?>) | |
| SetDoreiShopState03(<?>,<?>) | |
| SetDoreiShopState04(<?>,<?>) | |
| SetDoreiShopState05(<?>,<?>) | |
| SetDoreiShopState06(<?>,<?>) | |
| SetDoreiShopState07(<?>,<?>) | |
| SetDrawEnable(<int>,<int>) | |
| SetDrawEnable(<int>,<?>) | |
| SetDrawEnable(<num>,<?>) | |
| SetDrawEnable(<?>,<?>) | |
| SetDrawEnable(<?>,<?>) | |
| SetDrawEnableArray(<int>,<?>) | |
| SetDrawGroup(<int>,<int>) | |
| SetEnableInfoStateForEvent(<int>,<?>) | |
| SetEventBodyBulletCorrect(<int>,<?>) | |
| SetEventBodyMaterialSeAndSfx(<int>,<int>,<int>) | |
| SetEventBodyMaxHp(<int>,<?>) | |
| SetEventCommand(<int>,<int>) | |
| SetEventCommand(<int>,<?>) | |
| SetEventCommand(<?>,<int>) | |
| SetEventCommandIndex(<int>,<int>,<int>) | |
| SetEventCommand_PhalanxCore(<int>) | |
| SetEventCommand_PhalanxJr(<int>) | |
| SetEventCommand_PhalanxJr(<?>) | |
| SetEventCount(<?>,<?>) | |
| SetEventFlag(<int>,<int>) | |
| SetEventFlag(<int>,<?>) | |
| SetEventFlag(<num>,<?>) | |
| SetEventFlag(<?>,<?>) | |
| SetEventFlag(<?>,<int>) | |
| SetEventFlag(<?>,<?>) | |
| SetEventFlag(<?>,<?>) | |
| SetEventGenerate(<int>,<?>) | |
| SetEventMovePointType(<int>,<?>) | |
| SetEventMovePointType(<?>,<?>) | |
| SetEventResponsedNavimeshFlag_Disable() | |
| SetEventSimpleTalk(<int>,<?>,<int>,<float>,<int>,<float>,<float>,<float>,<float>,<float>,<?>,<?>,<?>) | |
| SetEventSpecialEffect(<int>,<int>) | |
| SetEventSpecialEffect(<int>,<?>) | |
| SetEventSpecialEffect(<?>,<int>) | |
| SetEventSpecialEffectOwner_2(<num>,<?>,<int>) | |
| SetEventSpecialEffect_2(<int>,<int>) | |
| SetEventSpecialEffect_2(<int>,<?>) | |
| SetEventSpecialEffect_2(<num>,<int>) | |
| SetEventSpecialEffect_2(<?>,<int>) | |
| SetEventTarget(<?>,<int>) | |
| SetEventTarget(<?>,<?>) | |
| SetEventTarget(<?>,<?>) | |
| SetExVelocity(<int>,<int>,<?>,<?>) | |
| SetFirstNpcStateFlag(<?>,<?>,<?>,<?>) | |
| SetFirstRendolState(<?>,<?>) | |
| SetFirstSpeed(<int>) | |
| SetFirstSpeed(<?>) | |
| SetFirstSpeedPlus(<int>,<int>,<float>,<int>,<int>) | |
| SetFirstSpeedPlus(<?>,<int>,<float>,<int>,<int>) | |
| SetFlagInitState(<int>) | |
| SetForceJoinBlackRequest() | |
| SetHitInfo(<int>,<int>) | |
| SetHitInfo(<?>,<int>) | |
| SetHitMask(<int>,<int>) | |
| SetHitMask(<int>,<?>) | |
| SetHitMask(<?>,<?>) | |
| SetHostMiniBlockIndex() | |
| SetHp(<int>,<float>) | |
| SetHp(<int>,<int>) | |
| SetHp(<?>,<float>) | |
| SetIgnoreHit(<int>,<?>) | |
| SetInfomationPriority(<?>) | |
| SetInsideBattleArea(<int>,<int>) | |
| SetInsideBattleArea(<?>,<int>) | |
| SetIsAnimPauseOnRemoPlayForEvent(<int>,<?>) | |
| SetIsUseLongLongSword(<?>) | |
| SetKeepCommandIndex(<int>,<int>,<int>,<float>) | |
| SetKeepCommandIndex(<?>,<int>,<int>,<float>) | |
| SetKojikiShopState01(<?>,<?>) | |
| SetKojikiShopState02(<?>,<?>) | |
| SetKojikiShopState03(<?>,<?>) | |
| SetKojikiShopState04(<?>,<?>) | |
| SetKojikiShopState05(<?>,<?>) | |
| SetLeaveSoulSteel() | |
| SetLoadWait() | |
| SetLockActPntInvalidateMask(<int>,<int>,<?>) | |
| SetLockActPntInvalidateMask(<?>,<int>,<?>) | |
| SetMagicGameDataStateForEvent(<?>) | |
| SetMapUid(<int>,<int>,<int>,<int>,<int>) | |
| SetMaxReturnCount(<?>) | |
| SetMenuBrake() | |
| SetMovePoint(<?>,<?>,<float>) | |
| SetMovePoint(<?>,<?>,<?>) | |
| SetNearDmyPoint_Core(<?>,<float>) | |
| SetNoNetSync(<int>,<?>) | |
| SetNpcStateFlag(<?>,<?>,<?>,<?>) | |
| SetObjDeactivate(<int>,<?>) | |
| SetObjDisableBreak(<int>,<?>) | |
| SetObjDisableBreak(<?>,<?>) | |
| SetObjEventCollisionFill(<int>,<?>) | |
| SetObjSfx(<int>,<int>,<int>,<?>) | |
| SetObjSfx(<?>,<int>,<int>,<?>) | |
| SetObjSfx(<?>,<int>,<?>,<?>) | |
| SetPartyRestrictNum(<int>) | |
| SetPhalanxCollision() | |
| SetRarity(<int>,<int>) | |
| SetRendolStateFlag(<?>,<?>,<?>,<?>) | |
| SetRendolState_##(<?>,<?>,<?>) | |
| SetRendolState_##Init(<?>,<?>,<?>) | |
| SetReserveDmyPolyIDByTempJr(<int>) | |
| SetReviveWait(<?>) | |
| SetSelfBloodMapUid() | |
| SetSHOPState1(<?>,<?>) | |
| SetSHOPState2(<?>,<?>) | |
| SetSHOPState3(<?>,<?>) | |
| SetSHOPState4(<?>,<?>) | |
| SetSHOPState5(<?>,<?>) | |
| SetSpStayAndDamageAnimId(<int>,<int>,<int>) | |
| SetSpStayAndDamageAnimId(<?>,<int>,<int>) | |
| SetSpStayAndDamageAnimId(<?>,<int>,<int>) | |
| SetSpStayAndDamageAnimIdPlus(<int>,<int>,<int>,<?>) | |
| SetSpStayAndDamageAnimIdPlus(<?>,<?>,<?>,<?>) | |
| SetSubMenuBrake(<?>) | |
| SetSummonedPos() | |
| SetSuperArmor(<int>,<?>) | |
| SetSuperArmor(<?>,<?>) | |
| SetSuperArmor(<?>,<?>) | |
| SetSyncRideObjInfo(<num>,<?>,<?>) | |
| SetSystemIgnore(<?>,<?>) | |
| SetSyuujinState1(<?>,<?>) | |
| SetSyuujinState2(<?>,<?>) | |
| SetSyuujinState3(<?>,<?>) | |
| SetSyuujinState4(<?>,<?>) | |
| SetSyuujinState5(<?>,<?>) | |
| SetSyuujinState6(<?>,<?>) | |
| SetSyuujinState7(<?>,<?>) | |
| SetTalkMsg(<int>,<?>) | |
| SetTeamType(<int>,<?>) | |
| SetTeamType(<?>,<?>) | |
| SetTeamTypeDefault(<int>) | |
| SetTeamTypePlus(<int>,<?>,<?>) | |
| SetTempJrState(<?>) | |
| SetTempJrWait(<int>) | |
| SetTempJrWait(<?>) | |
| SetTextEffect(<?>) | |
| SetTutorialSummonedPos() | |
| SetValidTalk(<int>,<?>) | |
| SetVelocityParam(<?>,<?>,<?>,<?>) | |
| ShowGenDialog(<int>,<int>,<int>,<?>) | |
| ShowGenDialog(<?>,<int>,<int>,<?>) | |
| ShowModel(<?>,<int>) | |
| ShowModel(<?>,<?>) | |
| ShowRankingDataModel(<?>) | |
| ShowRankingDialog(<?>) | |
| ShowRankingMenu(<?>,<int>) | |
| ShowRankingMenu(<?>,<?>) | |
| SingleReset() | |
| SingleReset(<?>,<int>) | |
| SingleReset(<?>,<?>) | |
| SingleReset(<?>,<?>) | |
| SoloBlockClear(<?>,<?>) | |
| SoloPlayDeath(<?>,<?>) | |
| SoloPlayDeath_1(<?>,<?>) | |
| SoloPlayDeath_2(<?>,<?>) | |
| SoulMonsterFunc_block1(<?>,<?>,<?>,<?>) | |
| SoulPenaltyPK(<num>,<num>,<?>,<?>) | |
| SoulPenaltyPK(<?>,<?>,<?>,<?>) | |
| SoulPenaltyPK2(<?>,<float>) | |
| SpearTrapCount_###(<?>,<?>) | |
| SpearTrapMove_###(<?>,<?>) | |
| SpEffect(<?>,<?>) | |
| StageClear(<?>,<?>) | |
| StandBy_DragonDemon(<?>,<?>) | |
| StandBy_Kimera(<?>,<?>) | |
| StandBy_KingOfShield(<?>,<?>) | |
| StandBy_Sinpansya(<?>,<?>) | |
| startFloatSoulArrow(<?>,<?>) | |
| startSpell(<?>,<?>) | |
| StartTalk(<int>,<int>) | |
| StartTalk(<?>,<?>) | |
| StopLoopAnimation(<int>) | |
| StopLoopAnimation(<num>) | |
| StopLoopAnimation(<?>) | |
| StopPlayer() | |
| StopPointSE(<int>) | |
| SubActionCount(<int>,<int>) | |
| SummonBlackRequest(<int>) | |
| SummonedMapReload() | |
| SummonInfoMsg_Black(<?>,<?>) | |
| SummonInfoMsg_ForceJoinBlack(<?>,<?>) | |
| SummonInfoMsg_ForceSummonBlack(<?>,<?>) | |
| SummonInfoMsg_White(<?>,<?>) | |
| SummonReloadStart(<?>,<?>) | |
| SummonSuccess(<?>) | |
| SummonSuccess(<?>,<?>) | |
| SummonSuccess_Black(<?>,<?>) | |
| SummonSuccess_White(<?>,<?>) | |
| switch_npc(<?>,<?>) | |
| SynchroAddQWC(<?>,<?>) | |
| SynchroAnim_####(<?>,<?>) | |
| SynchroBossFloorIn(<?>,<?>) | |
| SynchroDeadCondition(<?>,<?>) | |
| SynchroDeleteEvent(<?>,<?>) | |
| SynchroDeleteEvent_####(<?>,<?>) | |
| SynchroInvalid_####(<?>,<?>) | |
| SynchroInvalid_####_ForBlack(<?>,<?>) | |
| SynchroResetEventFlag_####(<?>,<?>) | |
| SynchroResetFlag(<?>,<?>) | |
| SynchroSetEventFlag_####(<?>,<?>) | |
| SynchroSetFlag(<?>,<?>) | |
| SynchroTurn(<?>,<?>) | |
| SynchroTurn_end(<?>,<?>) | |
| SynchroValidSoul(<?>,<?>) | |
| SynchroValid_####(<?>,<?>) | |
| SynchroValid_NoAnim_####(<?>,<?>) | |
| SynchroWalk_end(<?>,<?>) | |
| SynchroWarp_####(<?>,<?>) | |
| TakoCondition_1(<?>,<?>) | |
| TakoCondition_2(<?>,<?>) | |
| TakoCondition_3(<?>,<?>) | |
| TakoCondition_4(<?>,<?>) | |
| TakoCondition_5(<?>,<?>) | |
| TakoFunc(<?>,<?>,<?>,<int>) | |
| TakoFunc(<?>,<?>,<?>,<?>) | |
| TakoMove(<?>,<?>,<int>) | |
| TakoMove(<?>,<?>,<?>) | |
| TakoMove_call(<?>,<?>) | |
| TakoResult_dummy(<?>,<?>) | |
| Tale_break_####(<?>,<?>) | |
| TalkNextPage(<int>) | |
| Talk_to_ItemInfo_test(<?>,<?>) | |
| TargetChangeWepR2(<?>,<int>) | |
| TargetChangeWepR2(<?>,<?>) | |
| TaruBakuhatu(<?>,<int>,<int>) | |
| TaruBakuhatu(<?>,<?>,<?>) | |
| TaruFunc(<?>,<?>,<?>,<int>,<?>,<int>,<int>,<int>,<int>) | |
| TaruFunc(<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>,<?>) | |
| TaruRegist(<?>,<?>) | |
| TempJrChangeBossCollision() | |
| test(<?>,<?>) | |
| test2(<?>,<?>) | |
| testINORI(<?>,<?>) | |
| test_destroy(<?>,<?>) | |
| TextEffectEnd_BlackPK_Success(<?>,<?>) | |
| TextEffectEnd_PK_Success(<?>,<?>) | |
| Third_Initialize_m05_##_##_##(<?>,<?>) | |
| ThrowFirePotRegist_b1(<?>) | |
| TimerCollisionOn(<?>,<?>) | |
| TimerMutekiOff(<?>,<?>) | |
| TokageEvent(<?>,<int>) | |
| TokageEvent(<?>,<?>) | |
| TrapOn() | |
| TreasureDispModeChange(<int>,<?>) | |
| TreasureDispModeChange2(<int>,<?>,<int>) | |
| TreasureDispModeChange2(<int>,<?>,<?>) | |
| TrueDeath(<?>,<?>) | |
| TrueDeathPenalty() | |
| TrueDeath_1(<?>,<?>) | |
| TrueDeath_2(<?>,<?>) | |
| TurnCharactor(<int>,<int>) | |
| TurnCharactor(<num>,<int>) | |
| TurnCharactor(<num>,<?>) | |
| TurnTarget(<?>,<int>,<int>,<int>) | |
| TurnTarget(<?>,<?>,<?>,<int>) | |
| TurnTarget(<?>,<?>,<?>,<?>) | |
| TurnTarget2(<?>,<int>,<int>,<int>) | |
| TurnTarget2(<?>,<?>,<?>,<?>) | |
| Tutorial_end() | |
| u(<int>) | |
| UnRegistMagicSquare(<?>,<?>) | |
| UpDateBloodMark() | |
| ValidBackRead(<?>,<?>) | |
| ValidCharactor(<?>,<int>) | |
| ValidCharactor(<?>,<num>) | |
| ValidCharactor(<?>,<?>) | |
| ValidCharactor(<?>,<?>) | |
| ValidSfx(<int>) | |
| ValidSfx(<?>) | |
| VariableExpand_##_param1(<?>) | |
| VariableExpand_##_param2(<?>) | |
| VariableOrder_##(<?>,<?>) | |
| WaitTime_###(<?>,<?>) | |
| WARN(<string>) | |
| WARN(<string>..<?>..<string>..<?>) | |
| Warp(<int>,<int>) | |
| Warp(<int>,<?>) | |
| Warp(<?>,<int>) | |
| Warp(<?>,<?>) | |
| Warp(<?>,<int>) | |
| Warp(<?>,<?>) | |
| Warp(<?>,<?>) | |
| WarpDmy(<int>,<int>,<int>) | |
| WarpDmy(<int>,<?>,<?>) | |
| WarpDmy(<?>,<int>,<int>) | |
| WarpDmy(<?>,<int>,<?>) | |
| WarpDmy(<?>,<?>,<?>) | |
| WarpMiniBlock() | |
| WarpMiniblockPos(<?>,<?>) | |
| WarpNextStage(<int>,<int>,<int>,<int>,<int>) | |
| WarpNextStage(<?>,<int>,<int>,<int>,<int>) | |
| WarpNextStageKick() | |
| WarpReSearchA_1(<?>,<?>) | |
| WarpReSearchA_2(<?>,<?>) | |
| WarpReSearchB_1(<?>,<?>) | |
| WarpReSearchB_2(<?>,<?>) | |
| WarpReSearchC_1(<?>,<?>) | |
| WarpReSearchC_2(<?>,<?>) | |
| WarpReSearchD_1(<?>,<?>) | |
| WarpReSearchD_2(<?>,<?>) | |
| WarpRestart(<int>,<int>) | |
| WarpRestart(<?>,<int>) | |
| WarpRestart(<?>,<?>) | |
| WarpRestart_###(<?>,<?>) | |
| WarpSelfBloodMark(<?>) | |
| WarpSosPos(<?>,<?>) | |
| WhiteReviveCount(<?>,<?>) | |
| WillOTheWisp_Explosion(<?>,<?>,<int>,<int>) | |
| WillOTheWisp_Explosion(<?>,<?>,<?>,<?>) | |
| WispRumble(<?>,<?>) | |
| X(<int>) | |
| x(<int>) | |
| x(<?>) | |
| YAMORI_FALL_DOWN(<?>,<int>,<int>,<int>) | |
| YAMORI_FALL_DOWN(<?>,<?>,<?>,<?>) | |
| YAMORI_WAIT(<?>,<int>,<float>) | |
| YAMORI_WAIT(<?>,<?>,<?>) | |
| YURUTO_Murder_Case(<?>) |
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