A three js plane animated by modifing their z vertices
A Pen by Nahuel Veron on CodePen.
| <div id="container"></div> |
| var container = document.getElementById('container') | |
| var vertexHeight = 15000, | |
| planeDefinition = 100, | |
| planeSize = 1245000, | |
| totalObjects = 1, | |
| background = "#002135", | |
| meshColor = "#005e97"; | |
| var camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 1, 400000) | |
| camera.position.z = 10000; | |
| camera.position.y = 10000; | |
| var scene = new THREE.Scene(); | |
| scene.fog = new THREE.Fog(background, 1, 300000); | |
| var planeGeo = new THREE.PlaneGeometry(planeSize, planeSize, planeDefinition, planeDefinition); | |
| var plane = new THREE.Mesh(planeGeo, new THREE.MeshBasicMaterial({ | |
| color: meshColor, | |
| wireframe: true | |
| })); | |
| plane.rotation.x -= Math.PI * .5; | |
| scene.add(plane); | |
| var renderer = new THREE.WebGLRenderer({alpha: false}); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| renderer.setClearColor(background, 1); | |
| container.appendChild(renderer.domElement); | |
| updatePlane(); | |
| function updatePlane() { | |
| for (var i = 0; i < planeGeo.vertices.length; i++) { | |
| planeGeo.vertices[i].z += Math.random() * vertexHeight - vertexHeight; | |
| planeGeo.vertices[i]._myZ = planeGeo.vertices[i].z | |
| } | |
| }; | |
| render(); | |
| var count = 0 | |
| function render() { | |
| requestAnimationFrame(render); | |
| // camera.position.z -= 150; | |
| var x = camera.position.x; | |
| var z = camera.position.z; | |
| camera.position.x = x * Math.cos(0.001) + z * Math.sin(0.001) - 10; | |
| camera.position.z = z * Math.cos(0.001) - x * Math.sin(0.001) - 10; | |
| camera.lookAt(new THREE.Vector3(0, 8000, 0)) | |
| for (var i = 0; i < planeGeo.vertices.length; i++) { | |
| var z = +planeGeo.vertices[i].z; | |
| planeGeo.vertices[i].z = Math.sin(( i + count * 0.00002)) * (planeGeo.vertices[i]._myZ - (planeGeo.vertices[i]._myZ* 0.6)) | |
| plane.geometry.verticesNeedUpdate = true; | |
| count += 0.1 | |
| } | |
| renderer.render(scene, camera); | |
| } | |
| window.addEventListener('resize', onWindowResize, false); | |
| function onWindowResize() { | |
| //changes the size of the canavs and updates it | |
| camera.aspect = window.innerWidth / window.innerHeight; | |
| camera.updateProjectionMatrix(); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| } |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js"></script> |
| #container { | |
| height: 100vh; | |
| width: 100%; | |
| overflow: hidden; | |
| overflow-y: hidden; | |
| filter: grayscale(90%); | |
| } | |
| /* Codepen does some weird shit */ | |
| html, body { | |
| border: 0; | |
| padding: 0; | |
| margin: 0; | |
| } |
A three js plane animated by modifing their z vertices
A Pen by Nahuel Veron on CodePen.