- PC: 1,496,880 Bytes (
16D730) - Switch: 1,492,008 Bytes (
16C428) - No other devices have been tested
(Tested on PC)
Command Flags
| Flag | Options | Description |
|---|---|---|
-codec:a |
libfaac, libfdk_aac, libvorbis | Audio Codec |
-quality |
best, good, realtime | Video Quality |
-b:a |
128k, 192k, 256k, 320k | Audio Bitrate |
-codec:v |
mpeg4, libx264, libvpx-vp9 | Video Codec |
I used to use NERD tree for quite a while, then switched to CtrlP for something a little more lightweight. My setup now includes zero file browser or tree view, and instead uses native Vim fuzzy search and auto-directory switching.
There is a super sweet feature in Vim whereby you can fuzzy find your files using **/*, e.g.:
:vs **/*<partial file name><Tab>Memory Optimization (Christer Ericson, GDC 2003)
http://realtimecollisiondetection.net/pubs/GDC03_Ericson_Memory_Optimization.ppt
Cache coherency primer (Fabian Giesen)
https://fgiesen.wordpress.com/2014/07/07/cache-coherency/
Code Clinic 2015: How to Write Code the Compiler Can Actually Optimize (Mike Acton)
http://gdcvault.com/play/1021866/Code-Clinic-2015-How-to
| ;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
| ;by doppelganger ([email protected]) | |
| ;This file is provided for your own use as-is. It will require the character rom data | |
| ;and an iNES file header to get it to work. | |
| ;There are so many people I have to thank for this, that taking all the credit for | |
| ;myself would be an unforgivable act of arrogance. Without their help this would | |
| ;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
| ;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
| !------------------------------------------------------------------------------- | |
| ! Xft settings | |
| !------------------------------------------------------------------------------- | |
| Xft.dpi: 96 | |
| Xft.antialias: false | |
| Xft.rgba: rgb | |
| Xft.hinting: true | |
| Xft.hintstyle: hintslight |