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An Example of THREE.js Scene in Angular Directive
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| import { Directive, ElementRef, AfterViewInit } from '@angular/core'; | |
| import { WindowRef } from './../../injectables/window/window.service'; | |
| import { PerspectiveCamera, Scene, WebGLRenderer, BoxGeometry, MeshNormalMaterial, Mesh } from 'three'; | |
| @Directive({ | |
| selector: '[threeCanvas]' | |
| }) | |
| export class ThreeCanvasDirective implements AfterViewInit { | |
| camera: PerspectiveCamera; | |
| scene: Scene; | |
| renderer: WebGLRenderer; | |
| geometry: BoxGeometry; | |
| material: MeshNormalMaterial; | |
| mesh: Mesh; | |
| window: Window; | |
| constructor(private _elem: ElementRef, private _window: WindowRef) { | |
| this.window = this._window.nativeWindow; | |
| } | |
| ngAfterViewInit() { | |
| this.init(); | |
| this.animate(); | |
| } | |
| init() { | |
| this.camera = new PerspectiveCamera(70, this.window.innerWidth / this.window.innerHeight, 0.01, 10); | |
| this.camera.position.z = 1; | |
| this.scene = new Scene(); | |
| this.geometry = new BoxGeometry(0.2, 0.2, 0.2); | |
| this.material = new MeshNormalMaterial(); | |
| this.mesh = new Mesh(this.geometry, this.material); | |
| this.scene.add(this.mesh); | |
| this.renderer = new WebGLRenderer({ antialias: true, canvas: this._elem.nativeElement }); | |
| this.renderer.setSize(this.window.innerWidth, this.window.innerHeight); | |
| } | |
| animate() { | |
| this.window.requestAnimationFrame( this.animate.bind(this) ); | |
| this.mesh.rotation.x += 0.01; | |
| this.mesh.rotation.y += 0.02; | |
| this.renderer.render( this.scene, this.camera ); | |
| } | |
| } | |
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