In 2017 I wrote a program to take advantage of Windows Image Execution Options, which allows you to start a debugger whenever a program is launched. I never finished that program, but it got far enough that you can use it to prevent a program from ever running. You can download it from here. Windows and chrome may prevent you from downloading or running this program, but you can ignore their warnings and hit the download or run anyways options they have hidden in submenus. This program has to be run from command line in an admin prompt. The easiest way to get there on windows 10+ is to right-click your start menu and select "Windows Powershell (Administrator)". Then put in the following commands:
> cd $HOME/Downloads
> ./ifeode.exe -o gameinputsvc.exe -n C:\windows\system32\systray.exeIf there's no output from the command, it worked! GameInput should never bother you again. You can check that it worked like so:
> ./ifeode.exe -s
post values:
gameinputsvc.exe >> C:\windows\system32\systray.exeTo undo these changes, run ifeode again without the new program arg:
> ./ifeode.exe -o gameinputsvc.exe
Yes, gameinputsvc is exclusively started by windows at boot as a background service. Assuming that the crashes are occurring in games that are using GDK-Input (presumably games not using it wouldn't be affected regardless), the observed behavior is that crashes cease completely when gameinputsvc is not running, whether that's by simply disabling the service or (re)moving the exe. So it seems that GDK-Input is perfectly useable without the background service, and this method only solves the problem of windows updates restoring the service and/or exe so that you don't have to keep fixing the same issue, but doesn't accomplish anything different than previous methods did as far as preventing the service from starting. As far as bug reports go, I've never had this issue myself, so I can't do much about that.