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| #include <windows.h> | |
| int WINAPI wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ PWSTR pCmdLine, _In_ int nCmdShow) | |
| { | |
| MessageBox(NULL, TEXT("OKですか?"), TEXT("FirstWindow"), MB_OK); | |
| return 0; | |
| } |
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| using System.Media; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| using System.Web; | |
| namespace VOICEVOX_test | |
| { | |
| public partial class Form1 : Form | |
| { | |
| [DllImport("user32.dll")] |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class HandText : MonoBehaviour | |
| { | |
| [SerializeField] | |
| private OVRHand.Hand HandType = OVRHand.Hand.HandLeft; | |
| private TextMesh text = null; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace Valve.VR.InteractionSystem | |
| { | |
| public class ColliderChanger : MonoBehaviour | |
| { | |
| private void OnHandHoverBegin(Hand hand) | |
| { |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using Valve.VR; | |
| using Valve.VR.InteractionSystem; | |
| public class Walkable : MonoBehaviour | |
| { | |
| public Transform bodyCollider; | |
| public SteamVR_Action_Vector2 walkAction; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using Valve.VR; | |
| public class Walkable : MonoBehaviour | |
| { | |
| public SteamVR_Action_Vector2 walkAction; | |
| void Start() |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Walkable : MonoBehaviour | |
| { | |
| public Transform head; | |
| public Transform bodyCollider; | |
| // Start is called before the first frame update |
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| //======= Copyright (c) Valve Corporation, All rights reserved. =============== | |
| // | |
| // Purpose: Collider dangling from the player's head | |
| // | |
| //============================================================================= | |
| using UnityEngine; | |
| using System.Collections; | |
| namespace Valve.VR.InteractionSystem |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Eraser : MonoBehaviour { | |
| void OnTriggerEnter(Collider other) | |
| { | |
| if(other.tag == "Pen") | |
| { | |
| Destroy(other.gameObject); |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using VRTK; | |
| public class Pen : MonoBehaviour { | |
| public float LineDistance = 0.1f; // Trackを置き直す距離 | |
| public GameObject track; // 軌跡 | |
| VRTK_InteractableObject io; // コントローラ用 |
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