- Select the original Texture (not the GameObject).
- Change
Texture TypetoSprite (2D and UI). - Change
Wrap ModetoRepeat. - Click
Apply. - Create a
Quadobject:GameObject -> 3D Object ->Quad. - Scale the
Quadto the size you want. - Create a light:
GameObject->Light->Directional Light. - Adjust the light intensity to whatever you like.
To start writing RestFull API in symfony we will need bundles:
"friendsofsymfony/oauth-server-bundle": "^1.6",
"friendsofsymfony/rest-bundle": "^2.7",
"friendsofsymfony/user-bundle": "^2.1",
"jms/serializer-bundle": "^3.5",
"nelmio/api-doc-bundle": "^3.5",
"sensio/framework-extra-bundle": "^5.2",
"symfony/apache-pack": "^1.0",
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| * Copyright (c) 2009-2016 jMonkeyEngine | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions are | |
| * met: | |
| * | |
| * * Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. |