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What if we updated All Of Fabric 1 for MC 1.14.4 and loader 0.6.1 to use latest Fabric Loader, how many mods would break?

Tested version: (1.14.4) 4.2.0: https://github.com/TeamAOF/All-of-Fabric-1/releases/tag/4.2.0

Fabric Loader versions

Each version requires previous versions fixes to be applied too.

0.6.1+build.165:

State

native

0.6.4+build.170

State

works

0.7.10+build.191

Required Updates:

  • mm(Manningham Mills/FabricASM) to 2.0
  • towelette 1.10.1 -> 2.1.2+1.14.4
  • fabricapi 0.3.2+build.218-1.14 -> 0.4.1+build.245-1.14 (upgrading to more recent versions break a lot of mods using fabricapi internals)
  • adorn 1.4.0+1.14.4 -> 1.5.3+1.14.4
  • materialisation 0.7.2 -> 2.0.0-alpha.1
  • appleskin 1.0.7 -> 1.0.8
  • simplevoidworld 2.0.6 -> 3.0.0

State

works

0.8.9+build.203

State

works

0.9.3+build.207

State

works

0.10.8

State

works

0.11.7

Required Updates:

  • fabriccontrolling(Controlling) 1.0.2 -> 1.0.3

Disabled Mods:

  • fmagnet(FabricMagnet) Uses too old format of fabric.mod.json
  • harvest(Harvest) Uses too old format of fabric.mod.json
  • liltater(Lil Tater) Uses too old format of fabric.mod.json
  • trident_fixer(Trident Fixer) Uses too old format of fabric.mod.json
  • randomconfigs(RadomConfigs):
    • Uses too old format of fabric.mod.json
    • Updating to 1.14.4-1.4.1.0-Fabric partially works as it prevents the player from opening worlds without crashing.

State

works

0.12.12

Required Updates:

  • bluepower(BluePower/RedPower) 1.0.3 -> 1.0.5

Disabled Mods

  • couplings(Couplings) Uses fabric loader internals
  • waila(Hwyla) Uses fabric loader internals
  • modsoftheworld(Mods of the World) Uses fabric loader internals
  • multiple mods that use the same mixin config name as endreborn(End: Rebellion/Endorium):
    • Armor Stand Utils
    • Everything is a Hat
    • Extra Pressure Plates

State

works

0.13.3

State

works

0.14.25

State

works

0.15.6

Disabled mods:

  • cosmeticarmorslots(Cosmetic Armor Slots) Side only field crash?

State

works

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