Created
April 8, 2016 14:28
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ターンテーブルなレイアウトグループ
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| using UnityEngine; | |
| using UnityEngine.UI; | |
| using UnityEngine.EventSystems; | |
| public class TurntableLayoutGroup : UIBehaviour, ILayoutGroup, IDragHandler { | |
| [SerializeField] float distance = 100; | |
| [SerializeField] float offset = 0; | |
| [SerializeField] float speed; | |
| protected override void OnValidate () | |
| { | |
| base.OnValidate (); | |
| Arrange (); | |
| } | |
| public void SetLayoutHorizontal (){ } | |
| public void SetLayoutVertical () | |
| { | |
| Arrange (); | |
| } | |
| public void OnDrag (PointerEventData eventData) | |
| { | |
| var pos = transform.position; | |
| float slide = 0; | |
| slide += eventData.delta.y * (pos.x - eventData.position.x < 0 ? 1 : -1); | |
| slide += eventData.delta.x * (pos.y - eventData.position.y < 0 ? -1 : 1); | |
| speed = slide * 0.5f; | |
| Arrange (); | |
| } | |
| void Update() | |
| { | |
| offset += speed; | |
| speed = speed * 0.8f; | |
| Arrange (); | |
| } | |
| void Arrange() | |
| { | |
| float angle = 360 / transform.childCount; | |
| for (int i = 0; i < transform.childCount; i++) { | |
| var child = transform.GetChild (i) as RectTransform; | |
| float internalAngle = angle * i + offset; | |
| child.anchoredPosition = new Vector2( | |
| Mathf.Cos(internalAngle * Mathf.Deg2Rad), | |
| Mathf.Sin(internalAngle * Mathf.Deg2Rad)) * distance; | |
| } | |
| } | |
| } |
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