I hereby claim:
- I am borkdoy on github.
- I am borkdoy (https://keybase.io/borkdoy) on keybase.
- I have a public key ASCJF7hCN5ssTgLWTl0Nl70w2HKxPUDCVqhUpCFnUbfdCwo
To claim this, I am signing this object:
| // Function to convert number of seconds into Hours::Minutes::Seconds | |
| function minutesSeconds(s){ | |
| return(s-(s%=60))/60+(9<s?':':':0')+s; | |
| } | |
| // The Main Function | |
| function start(){ | |
| // Current Page | |
| var currentURL = window.location.href; |
| javascript:function minutesSeconds(s){return(s-(s%=60))/60+(9<s?':':':0')+s}function start(){var currentURL=window.location.href;var bar=document.getElementsByClassName("ytp-progress-bar")[0];var seconds=bar.getAttribute("aria-valuenow");var secondsInMS=minutesSeconds(seconds);var URL=currentURL+"?t="+seconds;var obsidianFormat="["+secondsInMS+"]("+URL+")";navigator.clipboard.writeText(obsidianFormat);null;var elemDiv=document.createElement('div');elemDiv.innerHTML="<h1 style='font-size:100px; color:white; text-align:center; margin-top:2em;'>"+secondsInMS+"</h1>";elemDiv.style.cssText='position:absolute;width:100%;height:100%;opacity:0.8;z-index:1000;background:#000;';document.body.appendChild(elemDiv);setTimeout(function(){elemDiv.style.display="none"},600)}start(); |
| // Add in the servo library | |
| #include <Servo.h> | |
| // Create the servo object | |
| Servo servo1; | |
| // Store the 2 positions of the disk rotation | |
| int intPos = 0; | |
| int secPos = 180; |
I hereby claim:
To claim this, I am signing this object:
| // Set the starting scene | |
| var scene = 0 | |
| // Setup some global variables | |
| var alphabet = [] | |
| var currentLetterToFind | |
| var positions | |
| // Store the frames as the game is played to be used as a timer | |
| var numberOfFrames = 0 |
| var clickDistance = dist ( mouseX, mouseY, currentLetterToFind[1], currentLetterToFind[2] ) | |
| if (clickDistance < 50 ){ | |
| var currentLetterIndex = alphabet.indexOf(currentLetterToFind) | |
| var nextLetterIndex = currentLetterIndex + 1 | |
| } |
| if (alphabet.indexOf(currentLetterToFind) > i){ | |
| fill( 220 , 220, 220 ) | |
| } | |
| else{ | |
| // Assign the stored color value | |
| fill( alphabet[i][4] ) | |
| } |
| function drawCirclePattern() { | |
| // Creates the dots that surround the canvas | |
| var numberOfRows = 19 | |
| var numberOfColumns = 38 | |
| var radius = 14 | |
| var marginX = 34 | |
| var marginY = 38 | |
| var xPosition = 20 | |
| var yPosition = 16 | |
| var rotation = 0 |
| var allCoordinates = []; | |
| // Create a row | |
| for ( i = 0; i < rows + 1; i++ ){ | |
| // Create a column | |
| for ( j = 0; j < columns + 1 ; j++ ){ | |
| rect( j * columnWidth, i * columnHeight, columnWidth, columnHeight ) | |
| //create my point | |
| var pointPositionX = random( j * columnWidth + columnWidth, j * columnWidth ) | |
| var pointPositionY = random( i * columnHeight + columnHeight, i * columnHeight ) | |
| allCoordinates.push( [pointPositionX, pointPositionY] ) |
| for ( i = 0; i < rows + 1; i++ ){ | |
| var columnData = [] | |
| // Create a column | |
| for ( j = 0; j < columns + 1 ; j++ ){ | |
| rect( j * columnWidth, i * columnHeight, columnWidth, columnHeight ) | |
| //create my point | |
| var pointPositionX = random( j * columnWidth - columnWidth, j * columnWidth ) | |
| var pointPositionY = random( i * columnHeight - columnHeight, i * columnHeight ) | |
| columnData.push( [pointPositionX, pointPositionY] ) | |
| console.log( columnData ) |