The standard 52-card pack is used.
The club suit is always trump.
A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
To have the most number of points at the end of the 10 hands
The first dealer is chosen by a draw for high card, and thereafter the turn to deal proceeds clockwise. Ten hands are played starting with the most amount of cards per person for the first hand and decreasing every hand until one card per person is dealt and then increasing until ten hands are played.
Each player decides how many tricks they will be able to take, players may also bid zero. The player to the dealer’s left starts the bidding and, in turn, each player states how many tricks they expect to win. There is only one round of bidding. Every player must make a bid; no player may pass. No suit is named in the bid, for as the name of the game implies, clubs are always trump. The total number of bids must not be equal to the number of cards dealt. Therefore, the dealer is not allowed to bid that which would make the total bid and cards dealt equal.
The player on the dealer’s left makes the opening lead, and players must follow suit, if possible. If a player cannot follow suit, they may play a trump or discard. The trick is won by the player who plays the highest trump or if no trump was played, the player who played the highest card in the suit led. The player who wins the trick leads next. Play continues until none of the players have any cards left. Clubs cannot be led unless played previously or player to lead has nothing but Clubs in his hand.
For making the contract (the number of tricks bid), the player scores 1 point for each trick bid, plus a 10 point bonus for making the contract.
If the player “breaks contract,” that is, if they do not take the number of tricks bid, they get one point for each trick taken. The object is always to fulfill the bid exactly.
One of the players is the scorer and writes the bids down, so that during the play and for the scoring afterward, this information will be available to all the players. When a hand is over, the scores should be recorded next to the bids, and a running score should be kept so that players can readily see each other’s total points.
If a player bids 4 and wins only three tricks, 3 points are awarded.
If the player’s bid is 7 and they make 7 tricks, the score would be 17: 7 points for the bid and 10 points for making the contract.
If the bid was Five and the player won eight tricks, the score would be 8 points.