Last active
November 14, 2025 19:57
-
-
Save wRadion/2062b4d17b1582e1c2a4e6d4b78f5050 to your computer and use it in GitHub Desktop.
Egging On Autosplitter
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| * Egging On - Autosplitter | |
| * v1.2 | |
| * by wRadion | |
| */ | |
| state("Egging On") | |
| { | |
| float x : "UnityPlayer.dll", 0x01CBD6E8, 0xF0, 0x28, 0x38, 0x18, 0x0; | |
| float y : "UnityPlayer.dll", 0x01CBD6E8, 0xF0, 0x28, 0x38, 0x18, 0x4; | |
| float z : "UnityPlayer.dll", 0x01CBD6E8, 0xF0, 0x28, 0x38, 0x18, 0x8; | |
| } | |
| startup | |
| { | |
| Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); | |
| vars.Helper.GameName = "Egging On"; | |
| vars.Helper.LoadSceneManager = true; | |
| // Farm | |
| settings.Add("farm", true, "The Farm"); | |
| // Factory | |
| settings.Add("factory", true, "The Factory"); | |
| settings.Add("farm_end", false, "Split when entering pipe (Farm end) instead of Factory start", "factory"); | |
| // Shop | |
| settings.Add("shop", true, "The Shop"); | |
| settings.Add("factory_end", false, "Split when in elevator (Factory end) instead of Shop start", "shop"); | |
| // Kitchen | |
| settings.Add("kitchen", true, "The Kitchen"); | |
| settings.Add("shop_end", false, "Split when entering drone (Shop end) instead of Kitchen start", "kitchen"); | |
| // Attic | |
| settings.Add("attic", true, "The Attic"); | |
| // Rooster Fight | |
| settings.Add("rooster", false, "Rooster Fight"); | |
| } | |
| init | |
| { | |
| vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { | |
| // World | |
| vars.Helper["isPlaying"] = mono.Make<bool>("World", "isPlaying"); | |
| vars.Helper["isGrounded"] = mono.Make<bool>("World", "instance", "eggCore", "isGrounded"); | |
| // Persistent | |
| vars.Helper["finishedGame"] = mono.Make<bool>("Persistent", "instance", "finishedGame"); | |
| vars.Helper["msSinceStart"] = mono.Make<int>("Persistent", "instance", "saveData", "millisecondsSinceStart"); | |
| vars.Helper["progressMain"] = mono.Make<int>("Persistent", "instance", "saveData", "progress", "main"); | |
| vars.Helper["progressSub"] = mono.Make<int>("Persistent", "instance", "saveData", "progress", "sub"); | |
| // LocationTitle | |
| vars.Helper["titleSprite"] = mono.Make<IntPtr>("LocationTitle", "instance", "titleImage", "m_Sprite"); | |
| return true; | |
| }); | |
| vars.splits = new Dictionary<string, bool>(); | |
| Func<string, float, float, float, float, bool, bool> SplitDistance = (name, x, y, z, radius, checkGrounded) => { | |
| if (!settings[name] || (vars.splits.ContainsKey(name) && vars.splits[name])) | |
| return false; | |
| float dx = x - current.x; | |
| float dy = y - current.y; | |
| float dz = z - current.z; | |
| float dist = (float)Math.Sqrt(dx * dx + dy * dy + dz * dz); | |
| if (dist < radius && (!checkGrounded || current.isGrounded)) | |
| { | |
| vars.splits[name] = true; | |
| return true; | |
| } | |
| return false; | |
| }; | |
| vars.SplitDistance = SplitDistance; | |
| Func<string, string, bool> SplitBiome = (name, currentBiome) => { | |
| if (!settings[name] || (vars.splits.ContainsKey(name) && vars.splits[name])) | |
| return false; | |
| if (name.Equals(currentBiome)) | |
| { | |
| vars.splits[name] = true; | |
| return true; | |
| } | |
| return false; | |
| }; | |
| vars.SplitBiome = SplitBiome; | |
| } | |
| onStart | |
| { | |
| vars.splits.Clear(); | |
| } | |
| onReset | |
| { | |
| vars.splits.Clear(); | |
| } | |
| gameTime | |
| { | |
| return new TimeSpan(0, 0, 0, 0, current.msSinceStart); | |
| } | |
| start | |
| { | |
| return !old.isPlaying && current.isPlaying; | |
| } | |
| reset | |
| { | |
| return old.isPlaying && !current.isPlaying; | |
| } | |
| split | |
| { | |
| // Biome starts (LocationTitle appears) | |
| if (old.titleSprite != current.titleSprite) | |
| { | |
| var biome = "henhouse"; | |
| if (current.progressMain >= 24) | |
| biome = "attic"; | |
| else if (current.progressMain >= 19) | |
| biome = "kitchen"; | |
| else if (current.progressMain >= 16) | |
| biome = "shop"; | |
| else if (current.progressMain >= 7) | |
| biome = "factory"; | |
| else if (current.progressMain > 3 || (current.progressMain == 3 && current.progressSub >= 2)) | |
| biome = "farm"; | |
| if (vars.SplitBiome("farm", biome)) | |
| return true; | |
| if (!settings["farm_end"] && vars.SplitBiome("factory", biome)) | |
| return true; | |
| if (!settings["factory_end"] && vars.SplitBiome("shop", biome)) | |
| return true; | |
| if (!settings["shop_end"] && vars.SplitBiome("kitchen", biome)) | |
| return true; | |
| if (vars.SplitBiome("attic", biome)) | |
| return true; | |
| } | |
| // Farm End | |
| if (vars.SplitDistance("farm_end", 6.05f, 146.61f, 0.30f, 0.5f, false)) | |
| return true; | |
| // Factory End | |
| if (vars.SplitDistance("factory_end", 27.31f, 367.67f, -28.26f, 6f, true)) | |
| return true; | |
| // Shop End | |
| if (vars.SplitDistance("shop_end", 15.58f, 581.03f, 13.67f, 1f, true)) | |
| return true; | |
| // Rooster Start | |
| if (vars.SplitDistance("rooster", 27.12f, 873.53f, -0.57f, 5.5f, false)) | |
| return true; | |
| // Finish Game | |
| if (!old.finishedGame && current.finishedGame) | |
| return true; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment