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@jamiephan
jamiephan / README.md
Last active November 14, 2025 19:06
A script to automatically add ALL items to your account in quixel

Script to add all items from quixel

As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874 items)

Note: This script only tested in the latest version of Chrome.

How to use

  1. Copy the script from below (run.js)
  2. Login into https://quixel.com
@bsamadi
bsamadi / LogitechF710.txt
Created April 21, 2023 21:42
Logitech F710 driver for Windows 11
This game pad has been around quite a while, so I thought I would try to use it on the latest version of Windows 11, here is what I found (08/01/2023).
Windows 11 doesn't recognise this device when you plug it in (no Plug'n'Play).
It will work quite well eventually, but I found I needed to do the following.
Before you start, make sure the F710 is in 'X' mode NOT 'D' mode (little switch on the front)
1. Download the Logitech F710 Connect Utility:
https://download01.logi.com/web/ftp/pub/techsupport/joystick/F710ConnectUtility_2.15.264.exe
2. Use this utility to get the F710 installed
@eklex
eklex / 80-mount-usb-to-media-by-label.rules
Last active December 8, 2025 10:16
udev rule for Home Assistant OS (hassio) to mount USB drives into the Supervisor Media directory
#
# udev rule
# Mount USB drive to the media directory using the partition name as mount point
#
# Description:
# Created for Home Assistant OS, this rule mounts any USB drives
# into the Hassio media directory (/mnt/data/supervisor/media).
# When a USB drive is connected to the board, the rule creates one directory
# per partition under the media directory. The newly created partition is named
# as the partition name. If the partition does not have a name, then the following
@X-Raym
X-Raym / DaVinci Resolve Scripting Doc.txt
Last active December 9, 2025 13:05
DaVinci Resolve Scripting API Doc v20.3
Last Updated: 7 Oct 2025
-------------------------
In this package, you will find a brief introduction to the Scripting API for DaVinci Resolve Studio. Apart from this README.txt file, this package contains folders containing the basic import
modules for scripting access (DaVinciResolve.py) and some representative examples.
From v16.2.0 onwards, the nodeIndex parameters accepted by SetLUT() and SetCDL() are 1-based instead of 0-based, i.e. 1 <= nodeIndex <= total number of nodes.
Overview
--------
As with Blackmagic Fusion scripts, user scripts written in Lua and Python programming languages are supported. By default, scripts can be invoked from the Console window in the Fusion page,