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method for whether there is an entity but a player within n block-length.
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| <?php | |
| use pocketmine\Player; | |
| /** | |
| * $entity の周囲 $maxDistance ブロック以内にプレイヤー以外のエンティティがいるかを返す | |
| */ | |
| public function isThereEntityNonPlayerWithinCircle(Entity $target, float $maxDistance, bool $includeDead = false): bool { | |
| $minX = ((int)floor($target->x - $maxDistance)) >> 4; | |
| $maxX = ((int)floor($target->x + $maxDistance)) >> 4; | |
| $minZ = ((int)floor($target->z - $maxDistance)) >> 4; | |
| $maxZ = ((int)floor($target->z + $maxDistance)) >> 4; | |
| $currentTargetDistSq = $maxDistance**2; | |
| $level = $target->getLevelNonNull(); | |
| for ($x = $minX;$x <= $maxX;++$x) { | |
| for ($z = $minZ;$z <= $maxZ;++$z) { | |
| foreach ($level->getChunkEntities($x, $z) as $entity) { | |
| if ($entity instanceof Player or $entity->isClosed() or $entity->isFlaggedForDespawn() or (!$includeDead and !$entity->isAlive())) { | |
| continue; | |
| } | |
| $distSq = $entity->distanceSquared($target); | |
| if ($distSq < $currentTargetDistSq) { | |
| return true; | |
| } | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
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