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@kennytv
kennytv / readme.md
Last active September 5, 2025 02:27
Signed Chat and Chat Types

Signed chat

This gist intends on clearing up some of the misinformation surrounding signed chat/the reporting feature Mojang has added to Minecraft 1.19.1. Here you can find both technical information as well as a general explanation of how these work.

Profile keys

After joining a server, clients now send a profile key used for verifying a message's authenticity. This key and thus the whole signing process is optional, but by default, servers enforce secure profiles for clients to send chat messages. Whenever the player sends a chat message and has a key associated, the message will be signed using their own private key, which the server then verifies using the public key sent after join. Assuming signature, timestamp, and message contents line up, the message goes through.

On the other end, clients can also require all broadcasted player messages to be signed, disregarding the ones without sender verified signatures.

Message signatures

@aik099
aik099 / vimeo-downloader.js
Last active May 21, 2025 13:14 — forked from mistic100/vimeo-downloader.js
Download video from Vimeo (chopped m4s files)
// 1. Open the browser developper console on the network tab
// 2. Start the video
// 3. In the dev tab, locate the load of the "master.json" file, copy its full URL
// 4. Run: node vimeo-downloader.js "<URL>"
// (done automatically now) 5. Combine the m4v and m4a files with mkvmerge
const fs = require('fs');
const url = require('url');
const https = require('https');
const { exec } = require('child_process');
@mistic100
mistic100 / vimeo-downloader.js
Created September 15, 2018 09:01
Download video from Vimeo (chopped m4s files)
// 1. Open the browser developper console on the network tab
// 2. Start the video
// 3. In the dev tab, locate the load of the "master.json" file, copy its full URL
// 4. Run: node vimeo-downloader.js "<URL>"
// 5. Combine the m4v and m4a files with mkvmerge
const fs = require('fs');
const url = require('url');
const https = require('https');
@straker
straker / README.md
Last active December 5, 2025 06:33
Basic Snake HTML and JavaScript Game

Basic Snake HTML and JavaScript Game

Snake is a fun game to make as it doesn't require a lot of code (less than 100 lines with all comments removed). This is a basic implementation of the snake game, but it's missing a few things intentionally and they're left as further exploration for the reader.

Further Exploration

  • Score
  • When the snake eats an apple, the score should increase by one. Use context.fillText() to display the score to the screen
@dtoki
dtoki / PostData.js
Last active November 15, 2022 16:44
Sending data to a web hook using javascript XMLHttpRequest #clientside
function postDataToWebhook(data){
//get the values needed from the passed in json object
var userName=data.name;
var userPlatform=data.platform;
var userEmail=data.email;
//url to your webhook
var webHookUrl="webhook_url";
//https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest
var oReq = new XMLHttpRequest();
@Iman
Iman / clean.sh
Last active November 29, 2025 04:06
Free up disk space on Ubuntu - clean log, cache, archive packages/apt archives, orphaned packages, old kernel and remove the trash
#!/usr/bin/env bash
# Ubuntu Server or VM Cleaner. Safe by default; aggressive when asked.
# Example safe: sudo ./clean.sh
# Example aggressive: sudo JOURNAL_DAYS=3 AGGRESSIVE=1 ./clean.sh
# Enable Docker image prune (images only): sudo ./clean.sh --docker-images
# Tested on Ubuntu 20.04, 22.04, 24.04 (server/VM images).
set -Eeuo pipefail
trap 'rc=$?; echo "Error on line $LINENO: $BASH_COMMAND (exit $rc)"; exit $rc' ERR
IFS=$'\n\t'