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February 5, 2024 18:56
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Function to calculate the time elapsed between the two calls GetTickCount(), given the possibility of overflow passed values.
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| stock GetTickDiff(newtick, oldtick) | |
| { | |
| if (oldtick > newtick) { | |
| return (cellmax - oldtick + 1) - (cellmin - newtick); | |
| } | |
| return newtick - oldtick; | |
| } |
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| static | |
| LastShot[MAX_PLAYERS]; | |
| public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) | |
| { | |
| new | |
| current_tick = GetTickCount(); | |
| interval = GetTickDiff(current_tick, LastShot[playerid]); | |
| printf("Last shot interval: %i ms", interval); | |
| LastShot[playerid] = current_tick; | |
| return 1; | |
| } |
No, can't! What are you saying? GetTickCount isn't a const value, how current_tick will be const?
Isn't GetTickDiff missing code?
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current_tickcan be const ...