Created
April 9, 2011 21:03
-
-
Save zombiepigcreeper/911772 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package net.minecraft.src; | |
| // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov. | |
| // Jad home page: http://www.kpdus.com/jad.html | |
| // Decompiler options: packimports(3) braces deadcode | |
| import java.util.ArrayList; | |
| import java.util.Random; | |
| public class Block | |
| { | |
| protected Block(int i, Material material) | |
| { | |
| stepSound = soundPowderFootstep; | |
| blockParticleGravity = 1.0F; | |
| slipperiness = 0.6F; | |
| if(blocksList[i] != null) | |
| { | |
| throw new IllegalArgumentException((new StringBuilder()).append("Slot ").append(i).append(" is already occupied by ").append(blocksList[i]).append(" when adding ").append(this).toString()); | |
| } else | |
| { | |
| blockMaterial = material; | |
| blocksList[i] = this; | |
| blockID = i; | |
| setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); | |
| opaqueCubeLookup[i] = isOpaqueCube(); | |
| lightOpacity[i] = isOpaqueCube() ? 255 : 0; | |
| field_340_s[i] = !material.getCanBlockGrass(); | |
| isBlockContainer[i] = false; | |
| return; | |
| } | |
| } | |
| protected Block(int i, int j, Material material) | |
| { | |
| this(i, material); | |
| blockIndexInTexture = j; | |
| } | |
| protected Block setStepSound(StepSound stepsound) | |
| { | |
| stepSound = stepsound; | |
| return this; | |
| } | |
| protected Block setLightOpacity(int i) | |
| { | |
| lightOpacity[blockID] = i; | |
| return this; | |
| } | |
| protected Block setLightValue(float f) | |
| { | |
| lightValue[blockID] = (int)(15F * f); | |
| return this; | |
| } | |
| protected Block setResistance(float f) | |
| { | |
| blockResistance = f * 3F; | |
| return this; | |
| } | |
| public boolean renderAsNormalBlock() | |
| { | |
| return true; | |
| } | |
| public int getRenderType() | |
| { | |
| return 0; | |
| } | |
| protected Block setHardness(float f) | |
| { | |
| blockHardness = f; | |
| if(blockResistance < f * 5F) | |
| { | |
| blockResistance = f * 5F; | |
| } | |
| return this; | |
| } | |
| protected Block setTickOnLoad(boolean flag) | |
| { | |
| tickOnLoad[blockID] = flag; | |
| return this; | |
| } | |
| public void setBlockBounds(float f, float f1, float f2, float f3, float f4, float f5) | |
| { | |
| minX = f; | |
| minY = f1; | |
| minZ = f2; | |
| maxX = f3; | |
| maxY = f4; | |
| maxZ = f5; | |
| } | |
| public float getBlockBrightness(IBlockAccess iblockaccess, int i, int j, int k) | |
| { | |
| return iblockaccess.getLightBrightness(i, j, k); | |
| } | |
| public boolean shouldSideBeRendered(IBlockAccess iblockaccess, int i, int j, int k, int l) | |
| { | |
| if(l == 0 && minY > 0.0D) | |
| { | |
| return true; | |
| } | |
| if(l == 1 && maxY < 1.0D) | |
| { | |
| return true; | |
| } | |
| if(l == 2 && minZ > 0.0D) | |
| { | |
| return true; | |
| } | |
| if(l == 3 && maxZ < 1.0D) | |
| { | |
| return true; | |
| } | |
| if(l == 4 && minX > 0.0D) | |
| { | |
| return true; | |
| } | |
| if(l == 5 && maxX < 1.0D) | |
| { | |
| return true; | |
| } else | |
| { | |
| return !iblockaccess.isBlockOpaqueCube(i, j, k); | |
| } | |
| } | |
| public int getBlockTexture(IBlockAccess iblockaccess, int i, int j, int k, int l) | |
| { | |
| return getBlockTextureFromSideAndMetadata(l, iblockaccess.getBlockMetadata(i, j, k)); | |
| } | |
| public int getBlockTextureFromSideAndMetadata(int i, int j) | |
| { | |
| return getBlockTextureFromSide(i); | |
| } | |
| public int getBlockTextureFromSide(int i) | |
| { | |
| return blockIndexInTexture; | |
| } | |
| public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int i, int j, int k) | |
| { | |
| return AxisAlignedBB.getBoundingBoxFromPool((double)i + minX, (double)j + minY, (double)k + minZ, (double)i + maxX, (double)j + maxY, (double)k + maxZ); | |
| } | |
| public void getCollidingBoundingBoxes(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, ArrayList arraylist) | |
| { | |
| AxisAlignedBB axisalignedbb1 = getCollisionBoundingBoxFromPool(world, i, j, k); | |
| if(axisalignedbb1 != null && axisalignedbb.intersectsWith(axisalignedbb1)) | |
| { | |
| arraylist.add(axisalignedbb1); | |
| } | |
| } | |
| public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k) | |
| { | |
| return AxisAlignedBB.getBoundingBoxFromPool((double)i + minX, (double)j + minY, (double)k + minZ, (double)i + maxX, (double)j + maxY, (double)k + maxZ); | |
| } | |
| public boolean isOpaqueCube() | |
| { | |
| return true; | |
| } | |
| public boolean canCollideCheck(int i, boolean flag) | |
| { | |
| return isCollidable(); | |
| } | |
| public boolean isCollidable() | |
| { | |
| return true; | |
| } | |
| public void updateTick(World world, int i, int j, int k, Random random) | |
| { | |
| } | |
| public void randomDisplayTick(World world, int i, int j, int k, Random random) | |
| { | |
| } | |
| public void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l) | |
| { | |
| } | |
| public void onNeighborBlockChange(World world, int i, int j, int k, int l) | |
| { | |
| } | |
| public int tickRate() | |
| { | |
| return 10; | |
| } | |
| public void onBlockAdded(World world, int i, int j, int k) | |
| { | |
| } | |
| public void onBlockRemoval(World world, int i, int j, int k) | |
| { | |
| } | |
| public int quantityDropped(Random random) | |
| { | |
| return 1; | |
| } | |
| public int idDropped(int i, Random random) | |
| { | |
| return blockID; | |
| } | |
| public float blockStrength(EntityPlayer entityplayer) | |
| { | |
| if(blockHardness < 0.0F) | |
| { | |
| return 0.0F; | |
| } | |
| if(!entityplayer.canHarvestBlock(this)) | |
| { | |
| return 1.0F / blockHardness / 100F; | |
| } else | |
| { | |
| return entityplayer.getCurrentPlayerStrVsBlock(this) / blockHardness / 30F; | |
| } | |
| } | |
| public void dropBlockAsItem(World world, int i, int j, int k, int l) | |
| { | |
| dropBlockAsItemWithChance(world, i, j, k, l, 1.0F); | |
| } | |
| public void dropBlockAsItemWithChance(World world, int i, int j, int k, int l, float f) | |
| { | |
| if(world.multiplayerWorld) | |
| { | |
| return; | |
| } | |
| int i1 = quantityDropped(world.rand); | |
| for(int j1 = 0; j1 < i1; j1++) | |
| { | |
| if(world.rand.nextFloat() > f) | |
| { | |
| continue; | |
| } | |
| int k1 = idDropped(l, world.rand); | |
| if(k1 > 0) | |
| { | |
| float f1 = 0.7F; | |
| double d = (double)(world.rand.nextFloat() * f1) + (double)(1.0F - f1) * 0.5D; | |
| double d1 = (double)(world.rand.nextFloat() * f1) + (double)(1.0F - f1) * 0.5D; | |
| double d2 = (double)(world.rand.nextFloat() * f1) + (double)(1.0F - f1) * 0.5D; | |
| EntityItem entityitem = new EntityItem(world, (double)i + d, (double)j + d1, (double)k + d2, new ItemStack(k1, 1, damageDropped(l))); | |
| entityitem.delayBeforeCanPickup = 10; | |
| world.entityJoinedWorld(entityitem); | |
| } | |
| } | |
| } | |
| protected int damageDropped(int i) | |
| { | |
| return 0; | |
| } | |
| public float getExplosionResistance(Entity entity) | |
| { | |
| return blockResistance / 5F; | |
| } | |
| public MovingObjectPosition collisionRayTrace(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1) | |
| { | |
| setBlockBoundsBasedOnState(world, i, j, k); | |
| vec3d = vec3d.addVector(-i, -j, -k); | |
| vec3d1 = vec3d1.addVector(-i, -j, -k); | |
| Vec3D vec3d2 = vec3d.getIntermediateWithXValue(vec3d1, minX); | |
| Vec3D vec3d3 = vec3d.getIntermediateWithXValue(vec3d1, maxX); | |
| Vec3D vec3d4 = vec3d.getIntermediateWithYValue(vec3d1, minY); | |
| Vec3D vec3d5 = vec3d.getIntermediateWithYValue(vec3d1, maxY); | |
| Vec3D vec3d6 = vec3d.getIntermediateWithZValue(vec3d1, minZ); | |
| Vec3D vec3d7 = vec3d.getIntermediateWithZValue(vec3d1, maxZ); | |
| if(!isVecInsideYZBounds(vec3d2)) | |
| { | |
| vec3d2 = null; | |
| } | |
| if(!isVecInsideYZBounds(vec3d3)) | |
| { | |
| vec3d3 = null; | |
| } | |
| if(!isVecInsideXZBounds(vec3d4)) | |
| { | |
| vec3d4 = null; | |
| } | |
| if(!isVecInsideXZBounds(vec3d5)) | |
| { | |
| vec3d5 = null; | |
| } | |
| if(!isVecInsideXYBounds(vec3d6)) | |
| { | |
| vec3d6 = null; | |
| } | |
| if(!isVecInsideXYBounds(vec3d7)) | |
| { | |
| vec3d7 = null; | |
| } | |
| Vec3D vec3d8 = null; | |
| if(vec3d2 != null && (vec3d8 == null || vec3d.distanceTo(vec3d2) < vec3d.distanceTo(vec3d8))) | |
| { | |
| vec3d8 = vec3d2; | |
| } | |
| if(vec3d3 != null && (vec3d8 == null || vec3d.distanceTo(vec3d3) < vec3d.distanceTo(vec3d8))) | |
| { | |
| vec3d8 = vec3d3; | |
| } | |
| if(vec3d4 != null && (vec3d8 == null || vec3d.distanceTo(vec3d4) < vec3d.distanceTo(vec3d8))) | |
| { | |
| vec3d8 = vec3d4; | |
| } | |
| if(vec3d5 != null && (vec3d8 == null || vec3d.distanceTo(vec3d5) < vec3d.distanceTo(vec3d8))) | |
| { | |
| vec3d8 = vec3d5; | |
| } | |
| if(vec3d6 != null && (vec3d8 == null || vec3d.distanceTo(vec3d6) < vec3d.distanceTo(vec3d8))) | |
| { | |
| vec3d8 = vec3d6; | |
| } | |
| if(vec3d7 != null && (vec3d8 == null || vec3d.distanceTo(vec3d7) < vec3d.distanceTo(vec3d8))) | |
| { | |
| vec3d8 = vec3d7; | |
| } | |
| if(vec3d8 == null) | |
| { | |
| return null; | |
| } | |
| byte byte0 = -1; | |
| if(vec3d8 == vec3d2) | |
| { | |
| byte0 = 4; | |
| } | |
| if(vec3d8 == vec3d3) | |
| { | |
| byte0 = 5; | |
| } | |
| if(vec3d8 == vec3d4) | |
| { | |
| byte0 = 0; | |
| } | |
| if(vec3d8 == vec3d5) | |
| { | |
| byte0 = 1; | |
| } | |
| if(vec3d8 == vec3d6) | |
| { | |
| byte0 = 2; | |
| } | |
| if(vec3d8 == vec3d7) | |
| { | |
| byte0 = 3; | |
| } | |
| return new MovingObjectPosition(i, j, k, byte0, vec3d8.addVector(i, j, k)); | |
| } | |
| private boolean isVecInsideYZBounds(Vec3D vec3d) | |
| { | |
| if(vec3d == null) | |
| { | |
| return false; | |
| } else | |
| { | |
| return vec3d.yCoord >= minY && vec3d.yCoord <= maxY && vec3d.zCoord >= minZ && vec3d.zCoord <= maxZ; | |
| } | |
| } | |
| private boolean isVecInsideXZBounds(Vec3D vec3d) | |
| { | |
| if(vec3d == null) | |
| { | |
| return false; | |
| } else | |
| { | |
| return vec3d.xCoord >= minX && vec3d.xCoord <= maxX && vec3d.zCoord >= minZ && vec3d.zCoord <= maxZ; | |
| } | |
| } | |
| private boolean isVecInsideXYBounds(Vec3D vec3d) | |
| { | |
| if(vec3d == null) | |
| { | |
| return false; | |
| } else | |
| { | |
| return vec3d.xCoord >= minX && vec3d.xCoord <= maxX && vec3d.yCoord >= minY && vec3d.yCoord <= maxY; | |
| } | |
| } | |
| public void onBlockDestroyedByExplosion(World world, int i, int j, int k) | |
| { | |
| } | |
| public int getRenderBlockPass() | |
| { | |
| return 0; | |
| } | |
| public boolean canPlaceBlockAt(World world, int i, int j, int k) | |
| { | |
| int l = world.getBlockId(i, j, k); | |
| return l == 0 || blocksList[l].blockMaterial.getIsLiquid(); | |
| } | |
| public boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer) | |
| { | |
| return false; | |
| } | |
| public void onEntityWalking(World world, int i, int j, int k, Entity entity) | |
| { | |
| } | |
| public void onBlockPlaced(World world, int i, int j, int k, int l) | |
| { | |
| } | |
| public void onBlockClicked(World world, int i, int j, int k, EntityPlayer entityplayer) | |
| { | |
| } | |
| public void velocityToAddToEntity(World world, int i, int j, int k, Entity entity, Vec3D vec3d) | |
| { | |
| } | |
| public void setBlockBoundsBasedOnState(IBlockAccess iblockaccess, int i, int j, int k) | |
| { | |
| } | |
| public int colorMultiplier(IBlockAccess iblockaccess, int i, int j, int k) | |
| { | |
| return 0xffffff; | |
| } | |
| public boolean isPoweringTo(IBlockAccess iblockaccess, int i, int j, int k, int l) | |
| { | |
| return false; | |
| } | |
| public boolean canProvidePower() | |
| { | |
| return false; | |
| } | |
| public void onEntityCollidedWithBlock(World world, int i, int j, int k, Entity entity) | |
| { | |
| } | |
| public boolean isIndirectlyPoweringTo(World world, int i, int j, int k, int l) | |
| { | |
| return false; | |
| } | |
| public void setBlockBoundsForItemRender() | |
| { | |
| } | |
| public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) | |
| { | |
| entityplayer.func_25058_a(StatList.field_25159_y[blockID], 1); | |
| dropBlockAsItem(world, i, j, k, l); | |
| } | |
| public boolean canBlockStay(World world, int i, int j, int k) | |
| { | |
| return true; | |
| } | |
| public void onBlockPlacedBy(World world, int i, int j, int k, EntityLiving entityliving) | |
| { | |
| } | |
| public Block setBlockName(String s) | |
| { | |
| blockName = (new StringBuilder()).append("tile.").append(s).toString(); | |
| return this; | |
| } | |
| public String func_25016_i() | |
| { | |
| return StatCollector.func_25200_a((new StringBuilder()).append(getBlockName()).append(".name").toString()); | |
| } | |
| public String getBlockName() | |
| { | |
| return blockName; | |
| } | |
| public void playBlock(World world, int i, int j, int k, int l, int i1) | |
| { | |
| } | |
| static Class _mthclass$(String s) | |
| { | |
| try | |
| { | |
| return Class.forName(s); | |
| } | |
| catch(ClassNotFoundException classnotfoundexception) | |
| { | |
| throw new NoClassDefFoundError(classnotfoundexception.getMessage()); | |
| } | |
| } | |
| public static final StepSound soundPowderFootstep; | |
| public static final StepSound soundWoodFootstep; | |
| public static final StepSound soundGravelFootstep; | |
| public static final StepSound soundGrassFootstep; | |
| public static final StepSound soundStoneFootstep; | |
| public static final StepSound soundMetalFootstep; | |
| public static final StepSound soundGlassFootstep; | |
| public static final StepSound soundClothFootstep; | |
| public static final StepSound soundSandFootstep; | |
| public static final Block blocksList[]; | |
| public static final boolean tickOnLoad[] = new boolean[256]; | |
| public static final boolean opaqueCubeLookup[] = new boolean[256]; | |
| public static final boolean isBlockContainer[] = new boolean[256]; | |
| public static final int lightOpacity[] = new int[256]; | |
| public static final boolean field_340_s[]; | |
| public static final int lightValue[] = new int[256]; | |
| public static final Block stone; | |
| public static final BlockGrass grass; | |
| public static final Block dirt; | |
| public static final Block cobblestone; | |
| public static final Block planks; | |
| public static final Block sapling; | |
| public static final Block bedrock; | |
| public static final Block waterMoving; | |
| public static final Block waterStill; | |
| public static final Block lavaMoving; | |
| public static final Block lavaStill; | |
| public static final Block sand; | |
| public static final Block gravel; | |
| public static final Block oreGold; | |
| public static final Block oreIron; | |
| public static final Block oreCoal; | |
| public static final Block wood; | |
| public static final BlockLeaves leaves; | |
| public static final Block sponge; | |
| public static final Block glass; | |
| public static final Block oreLapis; | |
| public static final Block blockLapis; | |
| public static final Block dispenser; | |
| public static final Block sandStone; | |
| public static final Block musicBlock; | |
| public static final Block blockBed; | |
| public static final Block field_9261_T = null; | |
| public static final Block field_9260_U = null; | |
| public static final Block field_9259_V = null; | |
| public static final Block field_9258_W = null; | |
| public static final Block field_9257_X = null; | |
| public static final Block field_9256_Y = null; | |
| public static final Block field_9255_Z = null; | |
| public static final Block field_9269_aa = null; | |
| public static final Block cloth; | |
| public static final Block field_9268_ac = null; | |
| public static final BlockFlower plantYellow; | |
| public static final BlockFlower plantRed; | |
| public static final BlockFlower mushroomBrown; | |
| public static final BlockFlower mushroomRed; | |
| public static final Block blockGold; | |
| public static final Block blockSteel; | |
| public static final Block stairDouble; | |
| public static final Block stairSingle; | |
| public static final Block brick; | |
| public static final Block tnt; | |
| public static final Block bookShelf; | |
| public static final Block cobblestoneMossy; | |
| public static final Block obsidian; | |
| public static final Block torchWood; | |
| public static final BlockFire fire; | |
| public static final Block mobSpawner; | |
| public static final Block stairCompactPlanks; | |
| public static final Block crate; | |
| public static final Block redstoneWire; | |
| public static final Block oreDiamond; | |
| public static final Block blockDiamond; | |
| public static final Block workbench; | |
| public static final Block crops; | |
| public static final Block tilledField; | |
| public static final Block stoneOvenIdle; | |
| public static final Block stoneOvenActive; | |
| public static final Block signPost; | |
| public static final Block doorWood; | |
| public static final Block ladder; | |
| public static final Block minecartTrack; | |
| public static final Block stairCompactCobblestone; | |
| public static final Block signWall; | |
| public static final Block lever; | |
| public static final Block pressurePlateStone; | |
| public static final Block doorSteel; | |
| public static final Block pressurePlatePlanks; | |
| public static final Block oreRedstone; | |
| public static final Block oreRedstoneGlowing; | |
| public static final Block torchRedstoneIdle; | |
| public static final Block torchRedstoneActive; | |
| public static final Block button; | |
| public static final Block snow; | |
| public static final Block ice; | |
| public static final Block blockSnow; | |
| public static final Block cactus; | |
| public static final Block blockClay; | |
| public static final Block reed; | |
| public static final Block jukebox; | |
| public static final Block fence; | |
| public static final Block pumpkin; | |
| public static final Block bloodStone; | |
| public static final Block slowSand; | |
| public static final Block lightStone; | |
| public static final BlockPortal portal; | |
| public static final Block pumpkinLantern; | |
| public static final Block cake; | |
| public static final Block redstoneRepeaterIdle; | |
| public static final Block redstoneRepeaterActive; | |
| public static final Block lockedChest; | |
| public static final Block lightbulb; | |
| public int blockIndexInTexture; | |
| public final int blockID; | |
| protected float blockHardness; | |
| protected float blockResistance; | |
| public double minX; | |
| public double minY; | |
| public double minZ; | |
| public double maxX; | |
| public double maxY; | |
| public double maxZ; | |
| public StepSound stepSound; | |
| public float blockParticleGravity; | |
| public final Material blockMaterial; | |
| public float slipperiness; | |
| private String blockName; | |
| static | |
| { | |
| soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); | |
| soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); | |
| soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); | |
| soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); | |
| soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); | |
| soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); | |
| soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); | |
| soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); | |
| soundSandFootstep = new StepSoundSand("sand", 1.0F, 1.0F); | |
| blocksList = new Block[256]; | |
| field_340_s = new boolean[256]; | |
| stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("stone"); | |
| grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); | |
| dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); | |
| cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("stonebrick"); | |
| planks = (new Block(5, 4, Material.wood)).setHardness(2.0F).setResistance(5F).setStepSound(soundWoodFootstep).setBlockName("wood"); | |
| sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling"); | |
| bedrock = (new Block(7, 17, Material.rock)).setHardness(-1F).setResistance(6000000F).setStepSound(soundStoneFootstep).setBlockName("bedrock"); | |
| waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100F).setLightOpacity(3).setBlockName("water"); | |
| waterStill = (new BlockStationary(9, Material.water)).setHardness(100F).setLightOpacity(3).setBlockName("water"); | |
| lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava"); | |
| lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava"); | |
| sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); | |
| gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); | |
| oreGold = (new BlockOre(14, 32)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); | |
| oreIron = (new BlockOre(15, 33)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); | |
| oreCoal = (new BlockOre(16, 34)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); | |
| wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log"); | |
| leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves"); | |
| sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); | |
| glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); | |
| oreLapis = (new BlockOre(21, 160)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); | |
| blockLapis = (new Block(22, 144, Material.rock)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("blockLapis"); | |
| dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser"); | |
| sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone"); | |
| musicBlock = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock"); | |
| blockBed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed"); | |
| cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth"); | |
| plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); | |
| plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); | |
| mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); | |
| mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); | |
| blockGold = (new BlockOreBlock(41, 23)).setHardness(3F).setResistance(10F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); | |
| blockSteel = (new BlockOreBlock(42, 22)).setHardness(5F).setResistance(10F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); | |
| stairDouble = (new BlockStep(43, true)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); | |
| stairSingle = (new BlockStep(44, false)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); | |
| brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("brick"); | |
| tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); | |
| bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); | |
| cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss"); | |
| obsidian = (new BlockObsidian(49, 37)).setHardness(10F).setResistance(2000F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); | |
| torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch"); | |
| fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire"); | |
| mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner"); | |
| stairCompactPlanks = (new BlockStairs(53, planks)).setBlockName("stairsWood"); | |
| crate = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest"); | |
| redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust"); | |
| oreDiamond = (new BlockOre(56, 50)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); | |
| blockDiamond = (new BlockOreBlock(57, 24)).setHardness(5F).setResistance(10F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); | |
| workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); | |
| crops = (new BlockCrops(59, 88)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("crops"); | |
| tilledField = (new BlockSoil(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland"); | |
| stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace"); | |
| stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace"); | |
| signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign"); | |
| doorWood = (new BlockDoor(64, Material.wood)).setHardness(3F).setStepSound(soundWoodFootstep).setBlockName("doorWood"); | |
| ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundWoodFootstep).setBlockName("ladder"); | |
| minecartTrack = (new BlockMinecartTrack(66, 128)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail"); | |
| stairCompactCobblestone = (new BlockStairs(67, cobblestone)).setBlockName("stairsStone"); | |
| signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign"); | |
| lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever"); | |
| pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate"); | |
| doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5F).setStepSound(soundMetalFootstep).setBlockName("doorIron"); | |
| pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate"); | |
| oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone"); | |
| oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone"); | |
| torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate"); | |
| torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate"); | |
| button = (new BlockButton(77, stone.blockIndexInTexture)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button"); | |
| snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundClothFootstep).setBlockName("snow"); | |
| ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); | |
| blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundClothFootstep).setBlockName("snow"); | |
| cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); | |
| blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); | |
| reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds"); | |
| jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("jukebox"); | |
| fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5F).setStepSound(soundWoodFootstep).setBlockName("fence"); | |
| pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin"); | |
| bloodStone = (new BlockBloodStone(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); | |
| slowSand = (new BlockSlowSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); | |
| lightStone = (new BlockLightStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); | |
| portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); | |
| pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin"); | |
| cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake"); | |
| redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode"); | |
| redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode"); | |
| lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickOnLoad(true); | |
| lightbulb = (new BlockLightbulb (150,1)).setHardness(1.5F).setResistance(10F).setStepSound(soundStoneFootstep).setLightValue(1.5F).setBlockName("Lightbulb"); | |
| Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); | |
| Item.itemsList[wood.blockID] = (new ItemLog(wood.blockID - 256)).setItemName("log"); | |
| Item.itemsList[stairSingle.blockID] = (new ItemSlab(stairSingle.blockID - 256)).setItemName("stoneSlab"); | |
| for(int i = 0; i < 256; i++) | |
| { | |
| if(blocksList[i] != null && Item.itemsList[i] == null) | |
| { | |
| Item.itemsList[i] = new ItemBlock(i - 256); | |
| } | |
| } | |
| field_340_s[0] = true; | |
| StatList.func_25154_a(); | |
| } | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment