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@thoroc
thoroc / README.md
Last active December 5, 2025 11:13
How I scraped 2.1 million jobs (including 5,335 data science jobs)

How I scraped 2.1 million jobs (including 5,335 data science jobs)

original: https://www.reddit.com/r/datascience/comments/1iynyco/how_i_scraped_21_million_jobs_including_5335_data/

Background

During my PhD in Data Science at Stanford, I got sick and tired of ghost jobs & 3rd party offshore agencies on LinkedIn & Indeed. So I wrote a script that fetches jobs from 30k+ company websites' career pages and uses GPT4o-mini to extract relevant information (ex salary, remote, etc.) from job descriptions. You can use it here: (HiringCafe). Here is a filter for Data science jobs

@0187773933
0187773933 / AnkiDeckMediaExtractor.py
Last active February 8, 2025 21:45
Anki Deck Media Extractor
#!/usr/bin/env python3
import sys
import io
import zipfile
import tempfile
from pathlib import Path
import sqlite3
import json
import shutil
@0xabad1dea
0xabad1dea / copilot-risk-assessment.md
Last active June 26, 2025 22:23
Risk Assessment of GitHub Copilot

Risk Assessment of GitHub Copilot

0xabad1dea, July 2021

this is a rough draft and may be updated with more examples

GitHub was kind enough to grant me swift access to the Copilot test phase despite me @'ing them several hundred times about ICE. I would like to examine it not in terms of productivity, but security. How risky is it to allow an AI to write some or all of your code?

Ultimately, a human being must take responsibility for every line of code that is committed. AI should not be used for "responsibility washing." However, Copilot is a tool, and workers need their tools to be reliable. A carpenter doesn't have to

Beginning Game Development with TypeScript and ECS

I recently started developing a game, while not using any huge game engines like Unity of Unreal Engine, nor even smaller ones like Heaps or PhaserJS or Cocos2D game frameworks. Here's what I came up with…

@dsafreno
dsafreno / firebase-hook.js
Created January 14, 2020 16:52
React Hooks for loading Firebase Data
import React, { useReducer, useEffect, useRef } from 'react';
import firebase from 'firebase/app';
import equal from 'deep-equal';
function filterKeys(raw, allowed) {
if (!raw) {
return raw;
}
let s = new Set(allowed);
return Object.keys(raw)
@ddieppa
ddieppa / InstallChocolateyPackages.ps1
Last active November 15, 2025 02:46
My "must" chocolatey packages
function main {
Update-Windows-Configuration
Install-Utils
Install-Browsers
Install-Fonts
@SanderTheDragon
SanderTheDragon / postman-deb.sh
Last active October 21, 2025 20:04
A shellscript to create a Postman .deb file, for simple installation on Debian-based Linux distro's. Also creates a .desktop file.
#!/bin/sh
# SPDX-FileCopyrightText: 2017-2024 SanderTheDragon <[email protected]>
#
# SPDX-License-Identifier: MIT
arch=$(dpkg --print-architecture)
echo "Detected architecture: $arch"
case "$arch" in
@sinbad
sinbad / MeshRendererSortingEditor.cs
Last active January 28, 2025 17:11
Expose sorting layer in MeshRenderer inspector, for rendering on top of sprites
using UnityEngine;
using UnityEditor;
using System.Linq;
/// This just exposes the Sorting Layer / Order in MeshRenderer since it's there
/// but not displayed in the inspector. Getting MeshRenderer to render in front
/// of a SpriteRenderer is pretty hard without this.
[CustomEditor(typeof(MeshRenderer))]
public class MeshRendererSortingEditor : Editor
{
@rogeliog
rogeliog / App.js
Created December 6, 2016 19:15
Composition and filters in React
/*
This is a minimal working example
*/
import React, { Component } from 'react';
import Filters from './Filters';
import InputFilter from './InputFilter';
import allMovies from './movies';
class App extends Component {
@wojteklu
wojteklu / clean_code.md
Last active December 6, 2025 13:31
Summary of 'Clean code' by Robert C. Martin

Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.


General rules

  1. Follow standard conventions.
  2. Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
  3. Boy scout rule. Leave the campground cleaner than you found it.
  4. Always find root cause. Always look for the root cause of a problem.

Design rules