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@PythagoRascal
PythagoRascal / GradientTextures.cs
Last active January 31, 2023 14:16
PretendTextures
using System;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEditor.AssetImporters;
using UnityEngine;
using UnityEngine.Assertions;
using Object = UnityEngine.Object;
namespace PretendTextures
@PythagoRascal
PythagoRascal / HierarchyHighlight.cs
Last active December 31, 2021 23:25
Unity Snippets
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
namespace PythagoRascal.UnityUtils.Editor
{
[InitializeOnLoad]
public static class HierarchyHighlight
@PythagoRascal
PythagoRascal / .editorconfig
Last active July 29, 2025 07:34
Unity Gitignore & Gitattributes
root = true
[*]
indent_style = tab
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true