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@baroquedub
baroquedub / OffsetTargetIK.cs
Last active November 5, 2019 10:47
Trying to mirror VRIK targets
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OffsetTargetIK : MonoBehaviour
{
[SerializeField]
float zOffsetPos = 2f;
Vector3 headRotation = new Vector3(0f,180f,0f);
@baroquedub
baroquedub / AvatarPuppet.cs
Last active November 1, 2019 12:48
Trying to mirror Humanoid transforms (not working)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text.RegularExpressions;
public class AvatarPuppet : MonoBehaviour
{
[SerializeField]