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November 1, 2019 12:48
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Trying to mirror Humanoid transforms (not working)
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System.Text.RegularExpressions; | |
| public class AvatarPuppet : MonoBehaviour | |
| { | |
| [SerializeField] | |
| GameObject sourceAvatar; | |
| Transform[] sourceTransforms; | |
| Transform[] destinationTransforms; | |
| // used by Mirrored Mode (i.e. invert = true) | |
| // maps transforms to name of opposite side. i.e. Left becomes Right | |
| Dictionary<string, Transform> destinationTransformsDictionary = new Dictionary<string, Transform>(); | |
| public bool invert = false; | |
| void Awake() | |
| { | |
| sourceTransforms = sourceAvatar.GetComponentsInChildren<Transform>(); | |
| destinationTransforms = GetComponentsInChildren<Transform>(); | |
| if(invert){ | |
| PrepareMirroredRig(); | |
| } | |
| } | |
| void Update() | |
| { | |
| if(invert){ | |
| for (int i=0; i<sourceTransforms.Length; i++ ){ | |
| string sourceName = sourceTransforms[i].gameObject.name; | |
| destinationTransformsDictionary[sourceName].localPosition = sourceTransforms[i].localPosition; | |
| //destinationTransformsDictionary[sourceName].localRotation = sourceTransforms[i].localRotation; | |
| /* try mirror rotations */ | |
| destinationTransforms[i].localRotation = new Quaternion(sourceTransforms[i].localRotation.x * -1.0f, | |
| sourceTransforms[i].localRotation.y, | |
| sourceTransforms[i].localRotation.z, | |
| sourceTransforms[i].localRotation.w * -1.0f); | |
| } | |
| }else{ | |
| //normal copy of transforms | |
| for (int i=0; i<sourceTransforms.Length; i++ ){ | |
| destinationTransforms[i].localPosition = sourceTransforms[i].localPosition; | |
| destinationTransforms[i].localRotation = sourceTransforms[i].localRotation; | |
| } | |
| } | |
| } | |
| private void PrepareMirroredRig(){ | |
| for (int i=0; i<destinationTransforms.Length; i++ ){ | |
| string transformName = destinationTransforms[i].gameObject.name; | |
| string destinationName = ""; | |
| if( Regex.Matches(transformName, "Left").Count > 0){ | |
| destinationName = transformName.Replace("Left","Right"); | |
| }else{ | |
| destinationName = transformName.Replace("Right","Left"); | |
| } | |
| //Debug.Log("source: "+transformName+" > "+destinationName); | |
| // string "mixamorig:LeftArm" renamed "mixamorig:RightArm" | |
| // mapped to Transform for 'mixamorig:LeftArm' in Dictionary: | |
| destinationTransformsDictionary.Add(destinationName, destinationTransforms[i]); | |
| } | |
| } | |
| } |
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