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@david-wm-sanders
Last active July 22, 2025 22:14
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Client-side mod examples for RWR

Examples of existing client-side mods:

  • Replacing a map's map.png to mark potential special crate locations, possible ice cream spawns, cargo vehicle locations, etc
  • Increasing a weapon's sight_range_modifier to see further away
  • Removing screen shake for better shooting control during artillery strikes (and other blasts like C4)
  • Scaling loot meshes and/or modifying loot textures for improved visibility
  • Renaming special crates so that they show their contents in their hover-over text
  • Adding additional ladders to maps
  • Tweaking animation frames to add more push "commands"
  • Modifying weapon sounds so that rare weapons are easier to hear on the battlefield
  • Adding/modifying item_containers
  • Reducing fog density for improved visibility 👀
  • Modifying los.png for improved clarity regarding when a shot is blocked by terrain/trees/etc
  • Modifying artillery circle marker opacity for improved visibility (especially in snow maps)
  • Modifying terrain texture colours (e.g. to make Tropical Blizzard less blue)
  • Adding <addon_model> to weapons (e.g. showing a rocket on soldiers' backs)
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david-wm-sanders commented Jun 24, 2025

Items with strikethrough (e.g.) no longer possible - fixed/prevented by inclusion in checksum or by server-side mitigations

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