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Rem Support Enabler Build

Patch: January 2026 (Hero Release) Playstyle: Spirit Support / Carry Enabler Damage Type: Spirit (hybrid support/damage)

Hero Overview

Stat Value
Base HP 650 (+29/boon)
HP Regen 2/s
Move Speed 7.2m/s
Sprint Speed 4m/s
Stamina 3
Bullet Resist 0%
Spirit Resist 0%
Melee Resist -5% (extra vulnerable)
Gun DPS 61.5 (16 dmg, 3.85 RPS)
Clip Size 13

Rem is an extremely squishy support with the lowest base HP in the game (650) and negative melee resist. The gun is weak (61.5 DPS) so this is not a gun carry. Rem excels at enabling allies through Tag Along attachment healing, CC setup with Pillow Toss slow and Naptime sleep ult, and providing spirit resist via Lil Helpers.

Abilities

Pillow Toss (1) - Primary CC

Stat Base T1 T2 T3
Damage 75 - - +90 (165 total)
Spirit Scale 1.6x - - -
Slow 45% - 40% fire rate -
Radius 5m - - +2m (7m total)
Cooldown 25s -7s (18s) - -
CD on Hit -4s - - -

Upgrade Priority: T1 > T3 > T2

  • T1 (-7s CD) is essential for ability uptime
  • T3 adds significant damage (165 base + 1.6x spirit) and larger radius
  • T2 fire rate slow is situational (good vs gun carries)

Tag Along (2) - Core Support Ability

Stat Base T1 T2 T3
Heal/sec 28 - - -
Spirit Scale 0.44x - - -
Duration 5.5s - - -
Hop Off Heal 15% missing HP - - -
Cooldown 40s -8s (32s) - -
Bonuses +4 move speed - +20% barrier/item dur/range +15% tech power, +35 spirit, 10s

Upgrade Priority: T1 > T3 > T2

  • T1 reduces CD to 32s, critical for uptime
  • T3 is massive: grants attached ally +15% tech power AND +35 spirit power for 10s after hop off
  • T2 improves item effectiveness while attached

Lil Helpers (3) - Passive Utility

Stat Base T1 T2 T3
Helper Count 1 +1 (2) - +2 (4 total)
Spirit Resist +15% - +8% (23% total) -
Move Speed +3m/s - +1m/s (4m/s) -
Infest Heal 14/3s - - -
Infest Dmg Taken 35% - - +15% (50% total)

Upgrade Priority: T1 > T3 > T2

  • T1 doubles helper count for better coverage
  • T3 maxes helpers (4) and increases infest damage amplification
  • T2 is consistent value but lower priority

Naptime (4) - Ultimate

Stat Base T1 T2 T3
Awake Damage 120 - - -
Spirit Scale 1.6x - - -
Sleep Duration 4.25s - - -
Channel Time 1.9s - Unstoppable while channeling -
Damage Resist - - +30% while channeling -
Cooldown 175s - - -40s (135s)
Special - Drains stamina on wake - -

Upgrade Priority: T2 > T3 > T1

  • T2 is mandatory: unstoppable channel + 30% resist prevents interruption
  • T3 reduces the massive 175s CD to 135s
  • T1 stamina drain is situational

Ability Upgrade Order

Abilities cost 1/2/5 points for T1/T2/T3. You must buy tiers in order. Total available: ~29 points.

Priority Order:

Order Ability Tier Cost Running Total Why
1 Pillow Toss T1 1 1 -7s cooldown, essential
2 Tag Along T1 1 2 -8s cooldown, essential
3 Lil Helpers T1 1 3 +1 helper
4 Pillow Toss T2 2 5 40% fire rate slow
5 Tag Along T2 2 7 +20% item bonuses while attached
6 Naptime T1 1 8 Required to unlock T2
7 Naptime T2 2 10 Unstoppable channel + 30% resist
8 Tag Along T3 5 15 +15% tech power, +35 spirit for ally
9 Pillow Toss T3 5 20 +90 damage, +2m radius
10 Lil Helpers T2 2 22 +8% spirit resist, +1m/s move speed
11 Naptime T3 5 27 -40s cooldown (175s → 135s)
12 Lil Helpers T3 5 32 Luxury if you get urn points

Notes:

  • Naptime T2 is mandatory - without unstoppable, your ult gets interrupted
  • Tag Along T3 is your biggest power spike for enabling carries
  • Lil Helpers T3 (32 points) requires bonus points from Spirit Urn delivery

Category Investment Summary

Core Build (14 items)

Item Category Cost
Extra Regen Vitality 800
Extra Spirit Spirit 800
Sprint Boots Vitality 800
Extra Health Vitality 800
Healing Booster Vitality 1,600
Improved Spirit Spirit 1,600
Spirit Shielding Vitality 1,600
Slowing Hex Spirit 1,600
Superior Cooldown Spirit 3,200
Rescue Beam Vitality 3,200
Boundless Spirit Spirit 6,400
Healing Tempo Vitality 6,400
Ethereal Shift Spirit 6,400
Refresher Spirit 6,400
Category Total Spent 4.8k Bonus
Weapon 0 ✗ (support build)
Vitality 14,400 ✓ +203 Health
Spirit 19,200 ✓ +19 Spirit Power

This is a pure support build that intentionally skips weapon investment. The 4.8k bonuses are hit in both Vitality and Spirit.

Build Path

Early Game (0-4k souls)

Item Category Cost Purpose
Extra Regen Vitality 800 Lane sustain for 650 HP hero
Extra Spirit Spirit 800 Scales healing and damage
Sprint Boots Vitality 800 Mobility + out of combat regen
Extra Health Vitality 800 Desperately needed HP (+185)

Early Game Total: 3,200 souls

Priority order: Extra Regen > Extra Spirit > Sprint Boots > Extra Health

With 650 base HP, you need Extra Regen immediately to survive lane. Extra Spirit boosts Tag Along healing from 28/s to 38/s with 100 spirit. Sprint Boots help you position for attaching to allies and provide 2 out-of-combat HP regen.

Mid Game (4k-15k souls)

Item Category Cost Purpose
Healing Booster Vitality 1,600 +20% heal amp, upgrades to Tempo
Improved Spirit Spirit 1,600 +18 spirit, +75 HP, +1.5 regen
Spirit Shielding Vitality 1,600 Auto-barrier vs spirit burst
Slowing Hex Spirit 1,600 Single target lockdown
Superior Cooldown Spirit 3,200 -20% CD on all abilities
Rescue Beam Vitality 3,200 Emergency ally heal + pull

Mid Game Total: 12,800 souls

Priority order: Healing Booster > Improved Spirit > Spirit Shielding > Superior Cooldown > Slowing Hex > Rescue Beam

Healing Booster upgrades from Extra Regen and boosts Tag Along healing by 20% (28 → 33.6 HPS). It also upgrades to Healing Tempo later. Spirit Shielding is essential for survivability at 835 HP. Superior Cooldown reduces Pillow Toss to 14.4s, Tag Along to 25.6s, and Naptime to 140s.

Late Game (15k+ souls)

Item Category Cost Purpose
Healing Tempo Vitality 6,400 Ally gets +40% fire rate when healed
Boundless Spirit Spirit 6,400 +35 spirit, +15% tech power
Ethereal Shift Spirit 6,400 Invulnerability to survive burst
Refresher Spirit 6,400 Double ult in teamfights

Late Game Total: 25,600 souls

Priority order: Healing Tempo > Boundless Spirit > Ethereal Shift > Refresher

Healing Tempo is Rem's best item. Tag Along constantly heals your ally, which means they have +40% fire rate and +1.25m move speed for the entire 5.5s duration. This is a massive DPS boost for any gun carry you attach to.

Boundless Spirit scales all healing and damage significantly. With Boundless (+35 spirit, +15% tech power), Tag Along heals for ~65/s instead of 28/s base. Ethereal Shift provides invulnerability to survive burst combos. Refresher enables double Naptime in extended fights.

Upgrade Paths

T1/T2 Item Cost Upgrades Into Cost
Extra Regen 800 Healing Booster 1,600
Healing Booster 1,600 Healing Tempo 6,400
Extra Spirit 800 Improved Spirit 1,600
Improved Spirit 1,600 Boundless Spirit 6,400
Healing Rite 800 Rescue Beam 3,200
Duration Ext. 1,600 Superior Duration 3,200

Upgrade Strategy:

  1. Extra Spirit → Improved Spirit is your first upgrade path
  2. If you buy Healing Rite early, it upgrades to Rescue Beam
  3. Extra Health upgrades to Fortitude late game for massive HP

Imbued Ability Assignments

Superior Duration (if purchased instead of Superior Cooldown)

Recommended: Imbue Tag Along (2)

  • Duration increases from 5.5s to 7.0s (+28%)
  • More healing time = more value
  • The T3 hop-off buff duration does NOT extend (it's a separate buff)

Alternative: Imbue Naptime (4)

  • Sleep duration increases from 4.25s to 5.44s
  • Situational when you need longer lockdown

Slowing Hex

Recommended: Imbue Pillow Toss (1)

  • Adds 20% slow and movement silence to your already-slowing ability
  • Creates layered CC: 45% Pillow slow + 20% Hex slow + fire rate slow (T2)

Decision Tree

START: What role is your team lacking?
│
├─► Team needs healing/sustain
│   └─► Rush Extra Spirit → Improved Spirit → Rescue Beam
│       Then: Boundless Spirit for max healing output
│
├─► Team needs CC/lockdown
│   └─► Rush Cold Front → Slowing Hex → Knockdown
│       Then: Curse for ultimate lockdown
│
└─► You're dying too fast
    └─► Rush Spirit Shielding → Fortitude → Debuff Remover
        Then: Consider Ethereal Shift only if dying to specific channels you can't avoid

TEAMFIGHT POSITIONING:
│
├─► Attach to dive carry (Shiv, Abrams, Lash)?
│   └─► Yes: Tag Along before they engage, hop off after 5s for buff
│   └─► No: Stay near backline carry, use Pillow Toss for peel
│
└─► Enemy has fed assassin?
    └─► Position near walls for escape, stay grouped with team

Situational Items

vs Spirit-Heavy Comps

Item Cost Purpose
Spirit Shielding 1,600 Auto-barrier vs burst
Debuff Remover 3,200 Cleanse + status resist
Improved Spirit 1,600 +8% spirit resist, +75 HP, +18 SP

vs Gun-Heavy Comps

Item Cost Purpose
Return Fire 1,600 Reflect + bullet resist
Fortitude 3,200 Raw HP pool
Heroic Aura 3,200 Team-wide bullet resist

vs Heavy CC Comps

Item Cost Purpose
Debuff Remover 3,200 30% status resist + cleanse
Metal Skin 3,200 CC immunity active
Unstoppable 6,400 Immunity to stuns/slows

vs Healing/Sustain

Item Cost Purpose
Healbane 1,600 -35% healing on spirit damage
Decay 3,200 -45% healing + %HP damage

Items NOT to Buy

Toxic Bullets (3,200)

  • Rem's gun DPS is 61.5, far too low to apply meaningful anti-heal via bullets
  • Healbane (1,600) applies anti-heal via abilities instead

Ricochet (3,200)

  • Requires gun damage to be effective
  • Rem has 16 damage per bullet, 13 clip - no value here

Bullet Lifesteal (1,600)

  • At 61.5 DPS, you'd heal ~10 HP/s with 16% lifesteal
  • Tag Along heals YOU for 28+/s just by attaching - use abilities instead

Tankbuster (3,200)

  • Requires 165+ damage ability to proc
  • Pillow Toss base: 75 damage (no proc)
  • Pillow Toss T3: 165 damage (barely procs)
  • Naptime wake: 120 damage (no proc)
  • Rem's damage is too low to reliably trigger Tankbuster

Weapon DPS Items Generally

  • Fleetfoot, Long Range, Headshot Booster, etc.
  • Rem's gun is a backup, not a primary damage source
  • Spirit scaling (1.6x on Pillow, 1.6x on Naptime, 0.44x on healing) far outperforms gun investment

Alternative T4 Items

Lightning Scroll (6,400) - Situational

  • Naptime wake damage triggers the 0.75s stun after 3s delay
  • Sequence: Sleep (4.25s) → wake damage → 3s → stun
  • Extends CC chain but timing is awkward
  • Consider if you need more lockdown and already have Refresher

Focus Lens (6,400) - Alternative to Curse

  • 4s silence, -9 spirit resist for 12s, -30 tech power
  • 30% of all damage during silence applied at end
  • Better for coordinated burst damage
  • Curse has harder lockdown (disarm + item silence), Focus Lens has better damage amp

Gameplay Strategy

Lane Phase (0-10 min)

  • Play passive early - 650 HP means you lose most trades
  • Use Pillow Toss to secure last hits from range
  • Tag Along your lane partner for sustain
  • Lil Helpers provide spirit resist aura - stay near ally

Mid Game (10-25 min)

  • Group with your team's carry
  • Pre-attach with Tag Along before fights
  • Open fights with Pillow Toss slow → carry follows up
  • Save Naptime for high-value targets or counter-engage

Late Game (25+ min)

  • Your role: keep the carry alive and enabled
  • Tag Along T3 gives +15% tech power, +35 spirit for 10s after hop off
  • Attach → hop off → carry has massive buff for fight
  • Naptime + Refresher = 8.5s of AoE sleep in one fight

Key Combos

  1. Enable Combo: Tag Along ally → wait 5.5s → hop off → ally gets T3 buff
  2. Lockdown Combo: Pillow Toss (slow) → Slowing Hex → Curse → Naptime
  3. Save Combo: Rescue Beam on dying ally → pull them to safety

Counter-Play Awareness

Threats:

  • Haze Bullet Dance: 2000+ damage over 4s channel. With 650 HP, you cannot facetank this. Break line of sight with cover or use Metal Skin.
  • Shiv Killing Blow: Execute damage scales with your missing HP. Stay topped off to reduce the execute threshold.
  • Wraith Full Auto: High sustained DPS with Card Trick burst. Position behind terrain; don't stand in open sightlines.
  • Silence effects prevent Tag Along escape
  • AoE damage hits you while attached (you share position with ally)

Solutions:

  • Position behind cover and near walls for escape routes
  • Stay aware of enemy ability cooldowns before attaching
  • Don't attach to diving allies against heavy AoE comps
  • Spirit Shielding auto-barrier helps absorb burst
  • Ethereal Shift only if you're consistently caught by unavoidable channels
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