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| // a mobile touch hold detector: make sure the InputAction type is set to Button and the binding is set to "Press (Multi-Touch)", AKA: `<Touchscreen>/touch*/Press` | |
| public class HoldDetector : MonoBehaviour | |
| { | |
| [SerializeField] private InputActionReference holdAction; | |
| [SerializeField] private InputActionReference holdStartAction; | |
| [SerializeField] private float distanceToleranceInPixels = 20; | |
| private void OnEnable () | |
| { | |
| holdAction.action.performed += HandleHoldSuccess; |
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| namespace BitterSweetSuccess | |
| { | |
| public class NotTheHoldWeNeed_ButTheOneWeDeserve : MonoBehaviour | |
| { | |
| [Header("Initialization")] | |
| [SerializeField] private InputActionReference holdAction; | |
| [Header("Configuration")] | |
| [SerializeField] private float distanceToleranceInPixels = 20; |
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| namespace MediumSizedFailure | |
| { | |
| public class FailedHoldDetector : MonoBehaviour | |
| { | |
| public InputActionReference naiveHoldAction; | |
| void OnEnable () => naiveHoldAction.action.performed += HandleHoldPerformed; | |
| void OnDisable () => naiveHoldAction.action.performed -= HandleHoldPerformed; | |
| private void HandleHoldPerformed (InputAction.CallbackContext context) |
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| namespace HugeFailure | |
| { | |
| public class FailedHoldDetector : MonoBehaviour | |
| { | |
| public InputActionReference naiveHoldAction; | |
| void OnEnable () => naiveHoldAction.action.performed += HandleHoldPerformed; | |
| void OnDisable () => naiveHoldAction.action.performed -= HandleHoldPerformed; | |
| private void HandleHoldPerformed (InputAction.CallbackContext context) => |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class MovimientoDelHeroe : MonoBehaviour { | |
| [Header("Initialization")] | |
| public Camera cam; | |
| [Header("Information")] | |
| public float speed = 30; // m/s |
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| # name: playcanvas! | |
| # key: lets-jam | |
| # -- | |
| (() => { | |
| var ${1:` | |
| (concat (upcase (substring (file-name-base buffer-file-name) 0 1)) (substring (file-name-base buffer-file-name) 1)) | |
| `} = pc.createScript('${2:` | |
| (concat (downcase (substring (file-name-base buffer-file-name) 0 1)) (substring (file-name-base buffer-file-name) 1)) | |
| `}'); |
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| using UnityEngine; | |
| using UnityEngine.XR; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| // en la documentación de Unity XRInput podrás leer más sobre | |
| // los comandos usados en este script | |
| // --> https://docs.unity3d.com/Manual/xr_input.html | |
| public class OculusControllerExample : MonoBehaviour { | |
| [Header("Configuration")] |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class Arrow : MonoBehaviour { | |
| [Header("Information")] | |
| public bool isSelected = true; | |
| public float distance = 0; | |
| [Header("Initialization")] |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class ArrowPorter : MonoBehaviour { | |
| public static ArrowPorter selected; | |
| [Header("Initialization")] | |
| public Arrow arrowPrototype; | |
| public Camera specialCamera; |
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| using UnityEngine; | |
| using UnityEngine.UI; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class Dialogue : MonoBehaviour { | |
| public static bool isOpen = false; | |
| public static Dialogue Instance; | |
| public static float timeClosed; |
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