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| namespace MediumSizedFailure | |
| { | |
| public class FailedHoldDetector : MonoBehaviour | |
| { | |
| public InputActionReference naiveHoldAction; | |
| void OnEnable () => naiveHoldAction.action.performed += HandleHoldPerformed; | |
| void OnDisable () => naiveHoldAction.action.performed -= HandleHoldPerformed; | |
| private void HandleHoldPerformed (InputAction.CallbackContext context) | |
| { | |
| if (context.control.parent is not TouchControl touch) | |
| return; // maybe it's a click or something else, idk... | |
| OnHoldSuccess?.Invoke(touch.position.ReadValue()); | |
| } | |
| public UnityEvent<Vector2> OnHoldSuccess { get; private set; } = new(); | |
| } | |
| } |
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