超ニッチですが、メモとして。
GIF ファイルの容量を 1MB 未満にしないと再変換されてしまう。よって、いかに容量を小さくするかというのが焦点になる。
- 画像サイズを小さくする。
- 色数を少なくする。
| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine.Events; | |
| // interface you implement in your MB to receive events | |
| public interface ICustomHandler : IEventSystemHandler | |
| { | |
| void OnCustomCode(CustomEventData eventData); | |
| } |
| // Unlit texture shader which casts shadow on Forward/Defered | |
| Shader "Unlit/Texture CastShadow" { | |
| Properties { | |
| _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags {"Queue"="Opaque" } | |
| LOD 100 |
| // Copyright (c) 2012 Calvin Rien | |
| // http://the.darktable.com | |
| // | |
| // This software is provided 'as-is', without any express or implied warranty. In | |
| // no event will the authors be held liable for any damages arising from the use | |
| // of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it freely, | |
| // subject to the following restrictions: |