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| [clothing] | |
| grup=ARMO | |
| types=head,hands,feet,neck | |
| ident= | |
| primarypath=data\value:.01 | |
| secondarypaths=data\weight:.2 | |
| head=skyrim.esm|ClothesRedguardHood:3,skyrim.esm|ClothesChefHat:3,skyrim.esm|DBClothesJesterHatCicero:3 | |
| headKeywords=clothingHat,hat,clothingHead | |
| hands=<items> | |
| body=skyrim.esm|ClothesFineClothes01:4,skyrim.esm|ClothesFineClothes02:4,skyrim.esm|ClothesFarmClothes01:2,skyrim.esm|ClothesFarmClothes01:2,skyrim.esm|ClothesBlackSmith:3,skyrim.esm|ClothesBlackSmithVariant:3,skyrim.esm|ClothesChef:3,skyrim.esm|DBClothesJesterCicero:3 | |
| bodyKeywords=ClothingBody | |
| hands=skyrim.esm|ClothesArmBandages:1,skyrim.esm|DBClothesJesterGlovesCicero:3 | |
| feet=skyrim.esm|ClothesBoots01:2,skyrim.esm|ClothesFarmBoots01:2,skyrim.esm|ClothesFarmBoots02:2,skyrim.esm|ClothesFarmBoots03:2,skyrim.esm|ClothesFarmBoots04:2,skyrim.esm|DBClothesRedguardBoots:3,skyrim.esm|ClothesExecutionerBoots:2,skyrim.esm|ClothesMerchantBoots:3,skyrim.esm|ClothesMinerBoots:2,skyrim.esm|DBClothesJesterBootsCicero:3 | |
| [heavy] | |
| grup=ARMO | |
| types=head,hands,feet,neck | |
| primarypath=DNAM:1 | |
| secondarypaths=data\weight:.7,data\value:.005 | |
| ident= | |
| head= | |
| hands= | |
| [light] | |
| grup=ARMO | |
| types=head,hands,feet,neck | |
| primarypath=DNAM:1 | |
| secondarypaths=data\weight:.2,data\value:.05 | |
| ident= | |
| head= | |
| hands= | |
| [weapon] | |
| Grup=WEAP | |
| Types=Sword,dagger,bow | |
| ident= | |
| sword= | |
| bow= | |
| [ammo] | |
| grup=AMMO | |
| types=bolt,arrow | |
| ident= | |
| arrow= | |
| bolt= | |
| [enchant] | |
| grup=ENCH | |
| types=weapon,head,hands,chest,feet,shield,amulet,ring | |
| ident= | |
| head= | |
| [mageclothing] | |
| grup=ARMO | |
| types=head,hands,feet,neck | |
| ident=mage,arcanist,novice,cultist,necromancer,master,expert,adept,alteration,conjuration,destruction,illusion,restoration,miraak,mythic,shrouded,telvanni | |
| primarypath=data\value:.01 | |
| secondarypaths=data\weight:5 | |
| head=skyrim.esm|EnchClothesRobesMageHoodApprentice:3 | |
| body=skyrim.esm|ClothesMGRobesArchmage:5,skyrim.esm|ClothesWarlockRobes:4,skyrim.esm|ClothesRobesBlack:2,skyrim.esm|ClothesRobesBlue:2,skyrim.esm|ClothesMonkRobesColorBrown:3 | |
| hoodedbody=skyrim.esm|ClothesMGRobesArchmage1Hooded:5 | |
| feet=skyrim.esm|ClothesMGBoots:2,skyrim.esm|ClothesMonkBoots:3,skyrim.esm|ClothesWarlockBoots:4,skyrim.esm|ClothesNecromancerBoots:3,skyrim.esm|ClothesMGBootsArchmage:5,dawnguard.esm|DLC1ClothesPrelateBoots:5 | |
| [child] | |
| grup=ARMO | |
| types=head,hands,feet,neck | |
| ident= | |
| primarypath=data\value:.01 | |
| secondarypaths=data\weight:.2,DNAM:1 | |
| body=skyrim.esm|ClothesChild01:1,skyrim.esm|ClothesChild02:1,skyrim.esm|ClothesChild03:1,dragonborn.esm|DLC2SkaalClothesChild:1 | |
| head= | |
| hands= | |
| feet= | |
| [explanation] | |
| Groupings=clothing,weapon,heavy,light,mageclothing,child,magelight,mageheavy | |
| enchant=enchant | |
| ;1-15 for armor and weapons. | |
| ;clothing is 1-5 with poor clothes as 1, common as 2, fine as 3, rich as 4, jarl as 5. | |
| ;clothing enchants is 1:1-3, 2:2-4, 3:3-5, 4:4-6, 5:5-6 | |
| ;child has 3 tiers instead? maybe 2 (fine and common?) | |
| ;enchantments are 1-6, minor-<>-major-eminent-extreme-peerless | |
| ;enchant 1-3 is applicable to armor/weapon 1-4, enchant 2-4 is 4-8, enchant 3-5 is 8-11, 4-6 is 11-15 | |
| ;enchant for clothing is 1-3 for 1, 2-4 for 2, 2-5 for 3, 3-5 for 4, 4-6 for 5 | |
| ;format is <mod.type string>|<formid string>:<level int>; comma separates | |
| ;example: skyrim.esm|ClothesFineClothes01Variant:4,skyrim.esm|ClothesBeggarRobes:1 | |
| ;keywords for the various types can be specified as well. | |
| ;the slots can be expanded using the explanation section. | |
| ;maybe have OverridesBase as an option that allows this file to be ignored by a version for waccf, mlu, and similar? | |
| ;levels here affect enchantments only, not which lvli is used by items |
Author
Author
also to note: location variants mentioned on the dynamic variance github page could be achieved via splitting the various already implemented groupings into locational groupings. ie: clothingwindhelm as a key, clothingwhiterun as another, etc.
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other keys will exist, such as ignoreprimary for mods like waccf or mlu to completely overwrite this. though this may be something like groupingset using a string instead, so there can be a mlu version, a waccf version, or a vanilla version. full list not yet determined.