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Last active December 27, 2020 00:25
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[clothing]
grup=ARMO
types=head,hands,feet,neck
ident=
primarypath=data\value:.01
secondarypaths=data\weight:.2
head=skyrim.esm|ClothesRedguardHood:3,skyrim.esm|ClothesChefHat:3,skyrim.esm|DBClothesJesterHatCicero:3
headKeywords=clothingHat,hat,clothingHead
hands=<items>
body=skyrim.esm|ClothesFineClothes01:4,skyrim.esm|ClothesFineClothes02:4,skyrim.esm|ClothesFarmClothes01:2,skyrim.esm|ClothesFarmClothes01:2,skyrim.esm|ClothesBlackSmith:3,skyrim.esm|ClothesBlackSmithVariant:3,skyrim.esm|ClothesChef:3,skyrim.esm|DBClothesJesterCicero:3
bodyKeywords=ClothingBody
hands=skyrim.esm|ClothesArmBandages:1,skyrim.esm|DBClothesJesterGlovesCicero:3
feet=skyrim.esm|ClothesBoots01:2,skyrim.esm|ClothesFarmBoots01:2,skyrim.esm|ClothesFarmBoots02:2,skyrim.esm|ClothesFarmBoots03:2,skyrim.esm|ClothesFarmBoots04:2,skyrim.esm|DBClothesRedguardBoots:3,skyrim.esm|ClothesExecutionerBoots:2,skyrim.esm|ClothesMerchantBoots:3,skyrim.esm|ClothesMinerBoots:2,skyrim.esm|DBClothesJesterBootsCicero:3
[heavy]
grup=ARMO
types=head,hands,feet,neck
primarypath=DNAM:1
secondarypaths=data\weight:.7,data\value:.005
ident=
head=
hands=
[light]
grup=ARMO
types=head,hands,feet,neck
primarypath=DNAM:1
secondarypaths=data\weight:.2,data\value:.05
ident=
head=
hands=
[weapon]
Grup=WEAP
Types=Sword,dagger,bow
ident=
sword=
bow=
[ammo]
grup=AMMO
types=bolt,arrow
ident=
arrow=
bolt=
[enchant]
grup=ENCH
types=weapon,head,hands,chest,feet,shield,amulet,ring
ident=
head=
[mageclothing]
grup=ARMO
types=head,hands,feet,neck
ident=mage,arcanist,novice,cultist,necromancer,master,expert,adept,alteration,conjuration,destruction,illusion,restoration,miraak,mythic,shrouded,telvanni
primarypath=data\value:.01
secondarypaths=data\weight:5
head=skyrim.esm|EnchClothesRobesMageHoodApprentice:3
body=skyrim.esm|ClothesMGRobesArchmage:5,skyrim.esm|ClothesWarlockRobes:4,skyrim.esm|ClothesRobesBlack:2,skyrim.esm|ClothesRobesBlue:2,skyrim.esm|ClothesMonkRobesColorBrown:3
hoodedbody=skyrim.esm|ClothesMGRobesArchmage1Hooded:5
feet=skyrim.esm|ClothesMGBoots:2,skyrim.esm|ClothesMonkBoots:3,skyrim.esm|ClothesWarlockBoots:4,skyrim.esm|ClothesNecromancerBoots:3,skyrim.esm|ClothesMGBootsArchmage:5,dawnguard.esm|DLC1ClothesPrelateBoots:5
[child]
grup=ARMO
types=head,hands,feet,neck
ident=
primarypath=data\value:.01
secondarypaths=data\weight:.2,DNAM:1
body=skyrim.esm|ClothesChild01:1,skyrim.esm|ClothesChild02:1,skyrim.esm|ClothesChild03:1,dragonborn.esm|DLC2SkaalClothesChild:1
head=
hands=
feet=
[explanation]
Groupings=clothing,weapon,heavy,light,mageclothing,child,magelight,mageheavy
enchant=enchant
;1-15 for armor and weapons.
;clothing is 1-5 with poor clothes as 1, common as 2, fine as 3, rich as 4, jarl as 5.
;clothing enchants is 1:1-3, 2:2-4, 3:3-5, 4:4-6, 5:5-6
;child has 3 tiers instead? maybe 2 (fine and common?)
;enchantments are 1-6, minor-<>-major-eminent-extreme-peerless
;enchant 1-3 is applicable to armor/weapon 1-4, enchant 2-4 is 4-8, enchant 3-5 is 8-11, 4-6 is 11-15
;enchant for clothing is 1-3 for 1, 2-4 for 2, 2-5 for 3, 3-5 for 4, 4-6 for 5
;format is <mod.type string>|<formid string>:<level int>; comma separates
;example: skyrim.esm|ClothesFineClothes01Variant:4,skyrim.esm|ClothesBeggarRobes:1
;keywords for the various types can be specified as well.
;the slots can be expanded using the explanation section.
;maybe have OverridesBase as an option that allows this file to be ignored by a version for waccf, mlu, and similar?
;levels here affect enchantments only, not which lvli is used by items
@yggdrasil75
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also to note: location variants mentioned on the dynamic variance github page could be achieved via splitting the various already implemented groupings into locational groupings. ie: clothingwindhelm as a key, clothingwhiterun as another, etc.

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